Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 8 / 59% |
Size | medium |
Lifes / Deaths | Killed by Arlneca at level 8 on the 1st Mirth 122nd year of Ascendancy at 18:54 / 1 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 17 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 18 (base 12) |
Cunning | 16 (base 12) |
Resources
Life | -18/193 |
Healing Factor | 1.0164835164835 |
Regeneration | 0.25412087912088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 14 |
Accuracy | 31 |
Crit Chance | 18% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Light | +8% |
Arcane | +6% |
Offense: Damage Penetration
Fire | +25% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 7 |
Physical Save | 9 |
Spell Save | 33 |
Mental Save | 11 |
Defense: Resistances
Light | + 10%( 70%) |
Mind | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Around waist | balancing hardened leather belt balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Cun / +5 Dex Mental crit. chance: +8% A belt that goes around your waist. |
Main armor | cured leather armour 'Unruzilarab' (11 def, 4 armour) cured leather armour 'Unruzilarab' (11 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +4 Defense: +11 (+9 eff.) Fatigue: +7% Changes damage: +6% arcane Critical mult.: +20.00% Stamina each turn: +0.90 Mana each turn: +0.32 Maximum mana: +100.00 Spellpower: +4 (+2 eff.) Damage Shield penetration: +30% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 54 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | Porada the Searbreak (0 def, 2 armour) Porada the Searbreak (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 light Changes resistances: +11% light Changes resistances penetration: +25% fire Changes damage: +8% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around neck | Bregilarion the copper amulet Bregilarion the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +6 Wil Changes resistances: +14% mind Spell save: +36 (+14 eff.) Confusion immunity: +25% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +10 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the warrior (range 10; power 29; dur 6)phase door rune of the warrior (range 10; power 29; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Xanoda the Deepsglean (118% power, 2 apr)Xanoda the Deepsglean (118% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 118% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction On weapon crit: * cripple the target Damage (Melee): +8 blight Burst (radius 1) on hit: +20 blight Burst (radius 2) on crit: +8 darkness When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 20 darkness Changes resistances: +6% darkness Changes resistances penetration: +10% blight Massive two-handed battleaxes. |
dwarven-steel greatsword of massacre (162% power, 2 apr) dwarven-steel greatsword of massacre (162% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
blazebringer's stralite waraxe (142% power, 5 apr) blazebringer's stralite waraxe (142% power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Cinderwilter' (105% power, 3 apr)steel waraxe 'Cinderwilter' (105% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +16 arcane / +19 fire When wielded/worn: Changes resistances penetration: +20% arcane / +15% fire Changes damage: +12% fire One-handed war axes. |
stralite waraxe of vileness (141% power, 5 apr) stralite waraxe of vileness (141% power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to disease Damage (Melee): +10 blight One-handed war axes. |
grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +7% temporal Maximum life: +30.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of lightning resistance (5 def, 16 armour)volcanic drakeskin leather armour of lightning resistance (5 def, 16 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes resistances: +26% lightning / +19% fire / +20% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. deadly quiver of yew arrows of daylight (17/17, 158% power, 10 apr)deadly quiver of yew arrows of daylight (17/17, 158% power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 158% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 Damage (Ranged): +17 light Damage against: +9% Undead Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cloudkiss [power 13] (6 cooldown) Cloudkiss [power 13] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +12% lightning Changes resistances penetration: +10% lightning / +5% darkness Changes damage: +6% lightning Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike It can be used to reveal the area around you, dispelling darkness (radius 13, power 40 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 7 [Arlneca].
Arlneca has 21 stat point(s), 13 class talent point(s), 9 generic talent point(s), 8 category point(s) to spend. Press p to use them.
Welcome to level 8 [Arlneca].
Arlneca has 24 stat point(s), 14 class talent point(s), 10 generic talent point(s), 8 category point(s) to spend. Press p to use them.
Arlneca picks up (b.): phase door rune of the warrior (range 9; power 28; dur 6).
Arlneca picks up (j.): deadly quiver of yew arrows of daylight (17/17, 158% power, 10 apr).
Arlneca picks up (m.): Cloudkiss [power 13] (6 cooldown).
Arlneca picks up (g.): balancing hardened leather belt.
Arlneca picks up (k.): volcanic drakeskin leather armour of lightning resistance (5 def, 16 armour).
Arlneca picks up (f.): blazebringer's stralite waraxe (142% power, 5 apr).
Arlneca picks up (h.): stralite waraxe of vileness (141% power, 5 apr).
Lore found: Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 10 turns (stop reason: learnt lore).
Arlneca picks up (p.): Rod of Recall (1/1).
Arlneca wears: Bregilarion the copper amulet.
Arlneca wears: balancing hardened leather belt.
Arlneca wears: cured leather armour 'Unruzilarab' (11 def, 4 armour).
Arlneca wears: Porada the Searbreak (0 def, 2 armour).
Arlneca starts suffocating to death!
Arlneca is suffocating.
Saving game...