




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Items Vault 1.5.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 6 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Slamgum the halfling at level 6 on the 9th Dusk 122nd year of Ascendancy at 13:18 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 27 (base 27) |
| Willpower | 16 (base 16) |
| Cunning | 11 (base 11) |
Resources
| Life | -70/230 |
| Mana | 134/165 |
| Healing Factor | 1.1505405405405 |
| Regeneration | 2.2435540540541 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Fire | +20% |
| Light | +15% |
Offense: Damage Penetration
| Light | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 10 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 15 |
| Mental Save | 9 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 11%( 70%) |
| Blight | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Reduces global action speed by 10%. Slow |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Isarin the Brightonslaught [power 153] (6/6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 20 darkness Changes resistances: +15% light Changes resistances penetration: +10% light / +10% darkness Changes damage: +9% darkness / +15% light It can be used to fire a blast of psionic energies in a range 6 beam dealing 26.01 to 52.02 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6% blight Life regen: +1.70 Maximum life: +43.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Manyldir the Blackbliss (120% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+9 eff.) Ranged Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +5 Dex / +5 Con Changes resistances: +11% darkness / +11% temporal Changes damage: +9% darkness / +20% fire Talent granted: +1 Command Staff Physical save: +9 (+6 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +19 Staves designed for wielders of magic, by the greats of the art. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
elm vilestaff (100% power, 2 apr, acid element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
dreamer's cashmere robe of alchemy (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +12% acid / +12% physical / +10% darkness / +12% fire / +15% mind / +12% cold Changes damage: +7% acid / +7% physical / +10% cold / +7% fire Talent cooldown: Refit Golem (-2 turns) Physical save: +12 (+7 eff.) Spell save: +11 (+8 eff.) Mental save: +21 (+16 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By Maiin the Cornac Archmage level 6
3rd Summertide 122nd year of Ascendancy at 14:48 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Maiin the Cornac Archmage level 5
1st Mirth 122nd year of Ascendancy at 05:02 see stats
Log
Maiin is dazed!
Maiin hits Slamgum the halfling for (9 resist armour), 15 darkness (15 total damage).
Slamgum the halfling hits Maiin for (132 absorbed), 0 physical (0 total damage).
Slamgum the halfling's mind surges with critical power!
Slamgum the halfling is invigorated by the attack!
Burning from Maiin hits Slamgum the halfling for (9 resist armour), 8 fire (8 total damage).
Maiin casts Lightning.
Slamgum the halfling is invigorated by the attack!
Maiin hits Slamgum the halfling for (9 resist armour), 36 lightning (36 total damage).
Slamgum the halfling throws a finishing uppercut.
Slamgum the halfling performs a melee critical strike against Maiin!
Maiin is not dazed anymore.
Your shield crumbles under the damage!
The shield around Maiin crumbles.
Slamgum the halfling's mind surges with critical power!
Slamgum the halfling is invigorated by the attack!
Maiin is stunned!
Maiin hits Slamgum the halfling for (9 resist armour), 15 darkness (15 total damage).
Slamgum the halfling hits Maiin for (146 absorbed), 155 physical (155 total damage).
Slamgum the halfling is invigorated by the attack!
Burning from Maiin hits Slamgum the halfling for (9 resist armour), 2 fire (2 total damage).
Flame is still on cooldown for 1 turns.
Maiin uses her Isarin the Brightonslaught!
Slamgum the halfling resists the mind attack!
Maiin hits Slamgum the halfling for (9 resist armour), 11 mind (11 total damage).
Slamgum the halfling throws two quick punches.
Slamgum the halfling performs a melee critical strike against Maiin!
Saving game...















































