Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Doomed |
Level / Exp | 46 / 33% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 14th Profit 122nd year of Ascendancy at 20:29 0 / 8Killed by bloated ooze at level 21 on the 21st Wealth 122nd year of Ascendancy at 22:47 Killed by Salivea the giant red ant at level 24 on the 30th Wealth 122nd year of Ascendancy at 04:50 Killed by snow giant boulder thrower at level 24 on the 6th Dearth 122nd year of Ascendancy at 23:06 Killed by Ce'Nelrana the vampire at level 31 on the 3rd Shortage 122nd year of Ascendancy at 07:33 Killed by Betiba the icy orc wyrmic at level 35 on the 17th Shortage 122nd year of Ascendancy at 02:26 Killed by Glima the orc cryomancer at level 46 on the 8th Profit 123rd year of Ascendancy at 19:26 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 46 on the 9th Profit 123rd year of Ascendancy at 01:03 |
Primary Stats
Strength | 30 (base 18) |
Dexterity | 18 (base 11) |
Constitution | 87 (base 59) |
Magic | 9 (base 11) |
Willpower | 101 (base 65) |
Cunning | 89 (base 60) |
Resources
Life | 0/1589 |
Hate | 111/120 |
Healing Factor | 1.94987046281 |
Regeneration | 39.484876871902 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 5 |
See Invisible | 6.0000000000008 |
Offense: Mainhand
Damage | 49 |
Accuracy | 57 |
Crit Chance | 57% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 57 |
Crit Chance | 57% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Mind | +50% |
Darkness | +20% |
Physical | +38% |
Cold | +25% |
All | +10% |
Offense: Damage Penetration
Temporal | +40% |
Fire | +45% |
Physical | +35% |
Mind | +50% |
All | +20% |
Defense: Base
Armour (hardiness) | 43 (61.304188961773%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 48 |
Mental Save | 67 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 37%( 70%) |
All | + 26%( 70%) |
Physical | + 45%( 70%) |
Lightning | + 31%( 70%) |
Light | + 28%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 45%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 52%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Fear Resistance | 50% |
Silence Resistance | 54% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cursed / Darkness | 1.60 |
| 2/5 |
| 6/5 |
| 1/5 |
| 1/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Cursed / Punishments | 1.70 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cursed / Dark sustenance | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by shivgoroth. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by ultimate shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost tinker from death by Isutira the giant green ant. Escort: lost tinker (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by vampire lord. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Vorowe the orc archer. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eremidralar the pair of drakeskin leather boots (Nightmares) (10 def, 9 armour) Eremidralar the pair of drakeskin leather boots (Nightmares) (10 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Changes stats: +8 Str / +8 Con Changes resistances penetration: +20% temporal Changes damage: +10% physical Spell save: +3 (+1 eff.) Silence immunity: +34% Confusion immunity: +37% Stun/Freeze immunity: +46% Life regen: +4.00 Movement speed: +25% Healing mod.: +20% Size category: +1 Curse of Nightmares A pair of boots made of leather. |
Light source | Polivea PoliveaInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% temporal Reduces incoming crit damage: 5.00% Mental save: +5 (+1 eff.) Silence immunity: +20% Life regen: +4.00 Light radius: +3 See stealth: +5 See invisible: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour) Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+2 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Dark Torrent (10% chance level 2). Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | Belisanarirak (Misfortune) (5 def, 24 armour) Belisanarirak (Misfortune) (5 def, 24 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +24 Armour Hardiness: +13% Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 49 Changes stats: +15 Con Changes resistances: +3% light / +11% physical Changes damage: +3% mind Critical mult.: +9.00% Mental save: +14 (+3 eff.) Cut immunity: +10% Maximum life: +47.00 Spell crit. chance: +7% Mental crit. chance: +11% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glacierdredge [power 284] (7/15 cooldown) Glacierdredge [power 284] (7/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +5 Cun / +7 Wil Changes resistances penetration: +15% mind Critical mult.: +15.00% Equilibrium when hit: +0.24 Mental crit. chance: +2% It can be used to heal yourself and all friendly characters within 10 spaces for 284 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 38% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | rogue's copper ring of perseverance (Madness) rogue's copper ring of perseverance (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +22% Life regen: +2.00 Curse of Madness Rings make your fingers look great! |
On fingers | painweaver's gold ring of life (Madness) painweaver's gold ring of life (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes damage: +6% all Life regen: +10.00 Maximum life: +73.00 Spellpower: +14 (+5 eff.) Mindpower: +10 (+1 eff.) Healing mod.: +13% Curse of Madness Rings make your fingers look great! |
Around neck | Bleakmarrow BleakmarrowInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+7 eff.) Defense: +13 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 39% Changes stats: +14 Lck / +5 Wil Changes resistances: +6% lightning / +18% darkness / +15% mind Changes damage: +9% lightning Mental save: +13 (+3 eff.) Confusion immunity: +63% Mindpower: +10 (+1 eff.) Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
In main hand | Searpassion the living mindstar (Madness) (111% power, 40 apr, mind damage) Searpassion the living mindstar (Madness) (111% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +21 nature / +21 fire When wielded/worn: Changes resistances: +15% nature / +15% fire Changes resistances penetration: +15% mind / +25% fire Changes damage: +37% mind Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +5.00 Mindpower: +15 (+2 eff.) Mental crit. chance: +11% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Aerasta the Frigidpunish (Misfortune) Aerasta the Frigidpunish (Misfortune)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +10 Changes stats: +5 Dex / +5 Cun / +2 Con Changes resistances: +6% cold Changes damage: +15% cold Critical mult.: +10.00% Mental save: +8 (+2 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.04 Mindpower: +5 (+1 eff.) Mental crit. chance: +11% Curse of Misfortune It can be used to create a temporary shield that absorbs 287 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | Kurek the living mindstar (Nightmares) (116% power, 40 apr, nature damage) Kurek the living mindstar (Nightmares) (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 18 physical Changes resistances: +15% physical / +6% temporal / +5% arcane / +9% cold Changes resistances penetration: +15% physical Changes damage: +8% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Stun/Freeze immunity: +20% Hate per kill: +5.00 Psi per kill: +4.00 Spell crit. chance: +3% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +27% Heals friendly targets nearby when you use a nature summon: +41 Curse of Nightmares It can be used to inflict 318.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Guise of the Hated (Shrouds) (14 def, 0 armour) Guise of the Hated (Shrouds) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Curse of Shrouds Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Crimson Robe (Nightmares) (12 def, 0 armour) Crimson Robe (Nightmares) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Cursed Bolt (8% chance level 2). Talent on hit(mindpower): Waking Nightmare (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion of the warrior (heal 100; cd 10) healing infusion of the warrior (heal 100; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 121; 12 cd) regeneration infusion of the duelist (heal 121; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; physical; dur 4; cd 14) wild infusion of the warrior (res 23%; physical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the psychic (absorb 193; cd 15) shatter afflictions rune of the psychic (absorb 193; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 193 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 23; blocks 7; dur 4; cd 12) stormshield rune of the psychic (threshold 23; blocks 7; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 7 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ce'Nuwyn the gold amulet Ce'Nuwyn the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +13% lightning / +1% physical / +3% nature / +24% cold Changes damage: +9% mind Mental save: +6 (+1 eff.) Stun/Freeze immunity: +31% Amulets make your neck look great! |
Frozenbreeze FrozenbreezeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 2 cold Changes stats: +4 Dex / +5 Cun / +3 Con / +5 Lck Changes resistances penetration: +5% arcane Changes damage: +6% arcane / +12% cold Cut immunity: +40% Life regen: +2.00 Stamina each turn: +0.70 Movement speed: +10% Healing mod.: +13% Reduce all damage from unseen attackers: 12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 670 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.5 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 383.04 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Hathirion HathirionCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Changes stats: +4 Dex Changes resistances: +9% acid / +4% physical / +6% darkness Changes resistances cap: +6% all Changes resistances penetration: +10% arcane Physical save: +22 (+8 eff.) Spell save: +15 (+5 eff.) Infravision radius: +2 See invisible: +15 Amulets make your neck look great! |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying copper amulet of willpower (+3) clarifying copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% mind Confusion immunity: +21% Amulets make your neck look great! |
copper amulet of healing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +50% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 521 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. warmaker's voratun amulet of manastreamingwarmaker's voratun amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Str / +5 Dex / +4 Mag / +7 Wil Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +49.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brodamaralen the Singevagrant Brodamaralen the SingevagrantInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% fire / +3% nature / +5% arcane Changes damage: +6% fire Mental save: +6 (+1 eff.) Rings make your fingers look great! |
Gorivon the stralite ring (Corpses) Gorivon the stralite ring (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes resistances: +3% physical / +12% darkness / +15% temporal / +5% arcane / +3% mind Physical save: +9 (+3 eff.) Disease immunity: +20% Disarm immunity: +43% Pinning immunity: +42% Knockback immunity: +44% Maximum life: +31.00 Curse of Corpses Rings make your fingers look great! |
Ring of the Archlich (Shrouds) Ring of the Archlich (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) Curse of Shrouds This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gold ring of life (Madness) gold ring of life (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +11.00 Maximum life: +46.00 Healing mod.: +15% Curse of Madness Rings make your fingers look great! |
painweaver's stralite ring of arcana (+0.22/turn) (Corpses) painweaver's stralite ring of arcana (+0.22/turn) (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +14 (+4 eff.) Changes damage: +8% all Silence immunity: +36% Mana each turn: +0.22 Spellpower: +10 (+3 eff.) Mindpower: +10 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
solipsist's voratun ring of warding (Corpses) solipsist's voratun ring of warding (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Wil Changes resistances: +22% acid / +20% fire / +26% lightning / +28% cold Mindpower: +11 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
steel ring 'Hanyharavon' (Corpses) steel ring 'Hanyharavon' (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 49 Damage (Melee): 8 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 49 Damage (Ranged): 13 physical Changes stats: +4 Str / +2 Dex / +2 Wil / +3 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
titan's copper ring of nature (+20%) (Nightmares) titan's copper ring of nature (+20%) (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +4 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Sunfury' (Corpses) voratun ring 'Sunfury' (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +18% lightning / +18% fire / +40% nature / +12% light Changes resistances penetration: +26% fire Changes damage: +20% nature / +27% light Curse of Corpses Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of ruin (Corpses) (148% power, 9 apr)chilling voratun dagger of ruin (Corpses) (148% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 cold When wielded/worn: Armour penetration: +15 Physical crit. chance: +11.0% Critical mult.: +27.00% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of evisceration (Corpses) (178% power, 4 apr)voratun greatmaul of evisceration (Corpses) (178% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +20.0% Physical power: +16 (+5 eff.) Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword of massacre (Madness) (159% power, 2 apr)truestriking dwarven-steel greatsword of massacre (Madness) (159% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +21 (+10 eff.) Armour penetration: +16 Changes resistances penetration: +13% physical Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of acid (Madness)mighty dragonbone longbow of acid (Madness) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +23 acid When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +11 Str Changes damage: +18% acid Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of fire (Misfortune)mighty dragonbone longbow of fire (Misfortune) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +21 fire When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +6 Str Changes damage: +21% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Betosenne (Shrouds) (115% power, 40 apr, nature damage) Betosenne (Shrouds) (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% light / +6% cold Changes resistances penetration: +15% blight / +5% arcane Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Life regen: +1.60 Hate per kill: +4.00 Psi per kill: +5.00 Maximum life: +46.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Healing mod.: +5% Curse of Shrouds It can be used to inflict 318.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (Corpses) (88% power, 18 apr, physical damage) Kinetic Focus (Corpses) (88% power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
Lorudunadas the pulsing mindstar (Madness) (105% power, 32 apr, nature damage) Lorudunadas the pulsing mindstar (Madness) (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 mind / 9 darkness Damage when hit (Melee): 6 arcane Changes stats: +6 Cun Changes damage: +6% mind / +8% darkness Talent granted: +1 Attune Mindstar Critical mult.: +21.00% Disease immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +10% Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +14% Healing mod.: +10% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Singeobsidian the thorny mindstar (Nightmares) (93% power, 24 apr, nature damage) Singeobsidian the thorny mindstar (Nightmares) (93% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 49 When wielded/worn: Damage (Melee): 8 mind / 6 darkness Damage when hit (Melee): 10 fire Changes resistances: +6% cold / +18% fire Changes resistances penetration: +10% fire / +15% mind / +10% cold Changes damage: +6% fire / +6% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar of flames (Nightmares) (107% power, 32 apr, nature damage) honing pulsing mindstar of flames (Nightmares) (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 fire Changes stats: +4 Cun / +2 Wil Changes resistances: +12% fire / +5% physical Changes resistances penetration: +4% fire / +5% physical Changes damage: +11% fire / +5% physical Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Dazzleshaper' (Madness) (75% power, 12 apr, mind damage) mossy mindstar 'Dazzleshaper' (Madness) (75% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +12 light When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +2 Wil Changes resistances: +6% acid Talent granted: +1 Attune Mindstar Spell save: +2 (+0 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Arilrassra' (Nightmares) (97% power, 24 apr, nature damage) thorny mindstar 'Arilrassra' (Nightmares) (97% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 temporal Damage (radius 1) on hit: +12 temporal When wielded/worn: Damage (Melee): 10 fire Damage when hit (Melee): 2 temporal Changes resistances: +10% fire Changes resistances penetration: +12% fire / +9% mind / +7% darkness Changes damage: +12% fire / +9% temporal / +14% mind / +11% darkness Talent granted: +1 Attune Mindstar Maximum hate: +3.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +5% Global speed: +7% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Noonwolf (Corpses) (129% power, 5 apr, cold element)Noonwolf (Corpses) (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +21% light / +12% acid Changes resistances penetration: +16% darkness Changes damage: +18% acid / +25% cold / +9% light / +9% temporal Talent granted: +1 Command Staff Mana each turn: +0.28 Maximum mana: +81.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +10 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Bethutta the rough leather belt (Nightmares) Bethutta the rough leather belt (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 20% chance to slow global speed by 79% Damage when hit (Melee): 4 acid Changes resistances: +9% acid / +5% arcane / +3% darkness Maximum life: +30.00 Curse of Nightmares A belt that goes around your waist. |
Glowgrind the rough leather belt (Shrouds) Glowgrind the rough leather belt (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +6% lightning / +6% temporal / +3% acid Changes resistances penetration: +10% light Light radius: +3 Curse of Shrouds A belt that goes around your waist. |
drakeskin leather belt 'Ivymissra' (Corpses) drakeskin leather belt 'Ivymissra' (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+4 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to reduce all saves and defense by 49 Changes resistances: +12% acid / +3% temporal Changes damage: +3% mind Critical mult.: +28.00% Maximum encumbrance: +60 Physical save: +6 (+2 eff.) Mental save: +12 (+3 eff.) Life regen: +4.18 Curse of Corpses A belt that goes around your waist. |
Frostpiercer the cashmere cloak (Corpses) (2 def, 0 armour) Frostpiercer the cashmere cloak (Corpses) (2 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 2 cold Changes stats: +4 Cun / +2 Dex Changes resistances penetration: +10% mind Physical save: +11 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +34 (+8 eff.) Psi when hit: +0.12 Only die when reaching: -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (Shrouds) (1 def, 5 armour) thick linen cloak (Shrouds) (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +11% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (Misfortune) (1 def, 5 armour) thick linen cloak of the Shaloren (Misfortune) (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emawyn the Nightbrace (Shrouds) (0 def, 4 armour) Emawyn the Nightbrace (Shrouds) (0 def, 4 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +2% physical / +19% cold / +9% mind / +7% all Changes resistances penetration: +5% darkness Changes damage: +13% cold Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eremyrand (Misfortune) (0 def, 2 armour) Eremyrand (Misfortune) (0 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Changes stats: +1 Str Changes resistances: +3% fire / +16% cold / +6% light / +7% all Changes damage: +11% cold Healing mod.: +10% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Betanne the Blazenoon (Corpses) (0 def, 1 armour) Betanne the Blazenoon (Corpses) (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +7 Cun Changes resistances: +3% lightning Mental save: +6 (+1 eff.) Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +22% Hate when firing a critical mind attack: +2.00 Curse of Corpses A pair of boots made of leather. |
Eilinawe the pair of rough leather boots (Nightmares) (0 def, 1 armour) Eilinawe the pair of rough leather boots (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Critical mult.: +5.00% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Mental save: +9 (+2 eff.) Mindpower: +5 (+1 eff.) Curse of Nightmares A pair of boots made of leather. |
Sleetfury the pair of voratun boots (Nightmares) (31 def, 19 armour) Sleetfury the pair of voratun boots (Nightmares) (31 def, 19 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +19 Defense: +31 (+7 eff.) Fatigue: +4% Effects on melee hit: * 21 arcane resource burn Changes resistances: +3% acid / +12% temporal / +5% arcane / +13% lightning Changes resistances penetration: +26% cold Changes damage: +6% cold Life regen: +4.18 Healing mod.: +21% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerelemira (Nightmares) (20 def, 5 armour) Xerelemira (Nightmares) (20 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +20 (+5 eff.) Fatigue: +2% Changes resistances: +6% fire / +3% mind / +6% cold Life regen: +2.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aleralach the Galewrither (Misfortune) (0 def, 2 armour) Aleralach the Galewrither (Misfortune) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 fire Damage when hit (Melee): 10 physical Changes resistances: +6% lightning / +7% fire Changes damage: +4% fire Mental save: +12 (+3 eff.) Maximum hate: +8.00 Mental crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (Corpses) (0 def, 0 armour) Sludgegrip (Corpses) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (Corpses) (1 def, 2 armour) Spellhunt Remnants (Corpses) (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
drakeskin leather gloves 'Beyvor' (Madness) (30 def, 3 armour) drakeskin leather gloves 'Beyvor' (Madness) (30 def, 3 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +3 Defense: +30 (+7 eff.) Effects when hit in melee: * 17 arcane resource burn Changes stats: +3 Con Physical save: +8 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +37% Life regen: +4.30 Stamina each turn: +1.00 Psi each turn: +0.24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Balemagrim the Stormorder (Nightmares) (0 def, 7 armour) Balemagrim the Stormorder (Nightmares) (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% nature Changes resistances penetration: +5% cold Changes damage: +6% lightning Curse of Nightmares A cap made of leather. |
Belulramina the Hellsmash (Nightmares) (0 def, 3 armour) Belulramina the Hellsmash (Nightmares) (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 2 acid Changes stats: +2 Wil Changes resistances: +9% acid / +13% darkness / +7% blight / +12% mind / +12% light Changes damage: +9% acid / +6% fire Mental save: +16 (+4 eff.) Confusion immunity: +29% Curse of Nightmares A cap made of leather. |
Emelikira the iron helm (Misfortune) (10 def, 3 armour) Emelikira the iron helm (Misfortune) (10 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Fatigue: +5% Changes stats: +2 Dex / +1 Mag Changes resistances: +3% darkness / +3% mind Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gilosus (Nightmares) (0 def, 3 armour) Gilosus (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Mag / +5 Con Mental save: +6 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ragethel the iron helm (Nightmares) (0 def, 3 armour) Ragethel the iron helm (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Cun / +3 Con Changes resistances: +6% mind Changes resistances penetration: +25% mind Changes damage: +12% mind Maximum hate: +4.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Face of Fear (Madness) (8 def, 0 armour) The Face of Fear (Madness) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+2 eff.) Curse of Madness It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 4.5 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 63.00 mind and 50.40 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 44% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 44. Terrified: Deals 15.75 mind and 12.60 darkness damage per turn and increases cooldowns by 67%. Haunted: Causes the target to suffer 24.44 mind and 19.55 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
clarifying linen wizard hat (Corpses) (1 def, 0 armour) clarifying linen wizard hat (Corpses) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Mental save: +5 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (Madness) (5 def, 10 armour)voratun mail armour of Eyal (Madness) (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +75.00 Healing mod.: +16% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of command (Nightmares) (23 def, 14 armour)reinforced leather armour of command (Nightmares) (23 def, 14 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +23 (+5 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +20 (+5 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Camuvon the Bleakbearer (23/55, 197% power, 36 apr)Camuvon the Bleakbearer (23/55, 197% power, 36 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 198% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +24.0% Capacity: 55 On weapon hit: * 21% chance to reduce damage dealt by 39% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 mind Damage (radius 1) on hit: +27 fire / +20 darkness / +12 mind Damage (radius 2) on crit: +16 mind Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of annihilation (20/20, 181% power, 29 apr)quiver of dragonbone arrows of annihilation (20/20, 181% power, 29 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 181% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +15.0% Capacity: 20 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
553 alchemist agate 553 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. BlazebileBlazebile Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +26% cold Changes damage: +18% lightning / +18% blight Mana when firing critical spell: +2.11 Maximum life: +77.00 Maximum mana: +105.36 Spellpower: +32 (+9 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
66 alchemist bloodstone 66 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Yarylin the iron torque of psionic shield [power 25] (7/25 cooldown) Yarylin the iron torque of psionic shield [power 25] (7/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +1 Dex / +3 Con Changes resistances penetration: +5% blight Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+5 eff.) Spell crit. chance: +1% It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Zubyma the stralite torque of mindblast [power 345] (7/15 cooldown) Zubyma the stralite torque of mindblast [power 345] (7/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +12% acid / +18% fire / +5% arcane / +12% temporal Physical save: +18 (+6 eff.) Teleport immunity: +20% Life regen: +4.00 It can be used to blast the opponent's mind dealing 517 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (7/15 cooldown) iron torque of gale force [power 100] (7/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 138 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Duathelknave [power 105] (7/25 cooldown) Duathelknave [power 105] (7/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +10% cold It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 237 Base Damage: 105 Armor: 0 All Resist: 2 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of summon tentacle [power 125] (7/18 cooldown) quick ash totem of summon tentacle [power 125] (7/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 316 Base Damage: 143 Armor: 4 All Resist: 3 Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dchomm the Dwarf Doomed level 34
9th Shortage 122nd year of Ascendancy at 15:11 see stats
By Dchomm the Dwarf Doomed level 34
7th Shortage 122nd year of Ascendancy at 22:21 see stats
By Dchomm the Dwarf Doomed level 44
27th Voratun 123rd year of Ascendancy at 03:49 see stats
By Dchomm the Dwarf Doomed level 37
22nd Shortage 122nd year of Ascendancy at 16:54 see stats
By Dchomm the Dwarf Doomed level 28
18th Loss 122nd year of Ascendancy at 22:25 see stats
By Dchomm the Dwarf Doomed level 36
18th Shortage 122nd year of Ascendancy at 14:42 see stats
By Dchomm the Dwarf Doomed level 32
5th Shortage 122nd year of Ascendancy at 21:33 see stats
By Dchomm the Dwarf Doomed level 26
8th Dearth 122nd year of Ascendancy at 23:44 see stats
By Dchomm the Dwarf Doomed level 22
27th Wealth 122nd year of Ascendancy at 23:24 see stats
By Dchomm the Dwarf Doomed level 29
21st Loss 122nd year of Ascendancy at 00:18 see stats
By Dchomm the Dwarf Doomed level 35
16th Shortage 122nd year of Ascendancy at 03:13 see stats
By Dchomm the Dwarf Doomed level 10
11st Profit 122nd year of Ascendancy at 12:11 see stats
By Dchomm the Dwarf Doomed level 20
1st Wealth 122nd year of Ascendancy at 20:47 see stats
By Dchomm the Dwarf Doomed level 30
29th Loss 122nd year of Ascendancy at 06:35 see stats
By Dchomm the Dwarf Doomed level 40
27th Steel 123rd year of Ascendancy at 14:26 see stats
By Dchomm the Dwarf Doomed level 28
1st Loss 122nd year of Ascendancy at 16:35 see stats
By Dchomm the Dwarf Doomed level 38
9th Iron 123rd year of Ascendancy at 09:43 see stats
By Dchomm the Dwarf Doomed level 26
8th Dearth 122nd year of Ascendancy at 23:30 see stats
By Dchomm the Dwarf Doomed level 37
18th Shortage 122nd year of Ascendancy at 20:39 see stats
By Dchomm the Dwarf Doomed level 6
18th Voratun 122nd year of Ascendancy at 14:20 see stats
By Dchomm the Dwarf Doomed level 9
6th Profit 122nd year of Ascendancy at 09:04 see stats
By Dchomm the Dwarf Doomed level 43
24th Voratun 123rd year of Ascendancy at 10:43 see stats
By Dchomm the Dwarf Doomed level 14
26th Profit 122nd year of Ascendancy at 19:51 see stats
By Dchomm the Dwarf Doomed level 25
7th Dearth 122nd year of Ascendancy at 01:03 see stats
By Dchomm the Dwarf Doomed level 39
17th Iron 123rd year of Ascendancy at 09:26 see stats
By Dchomm the Dwarf Doomed level 21
21st Wealth 122nd year of Ascendancy at 18:16 see stats
By Dchomm the Dwarf Doomed level 15
31st Profit 122nd year of Ascendancy at 06:51 see stats
By Dchomm the Dwarf Doomed level 33
7th Shortage 122nd year of Ascendancy at 12:46 see stats
Log
Something killed Shadow!
Lava floor hits Shadow for 80 fire damage.
You have deflected 15 incoming damage!
Lava floor burns Dchomm!
Lava floor hits Dchomm for (15 deflected), 16 fire (16 total damage).
You have deflected 17 incoming damage!
You have deflected 48 incoming damage!
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 210 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 248 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Dchomm for (48 deflected), 104 fire (104 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride)'s cleansing fire area effect hits Shadow for 62 fire damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s cleansing fire area effect hits Dchomm for 45 fire damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s glacial vapour area effect hits Shadow for 42 cold damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s glacial vapour area effect hits Shadow for 42 cold damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s glacial vapour area effect hits Dchomm for (17 deflected), 18 cold (18 total damage).
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Mirror Image (Vor, Grand Geomancer of the Pride)'s glacial vapour area effect killed Shadow!
Orc cryomancer casts Freeze.
Dchomm resists!
Orc cryomancer hits Dchomm for 339 cold damage.
Shadow casts Phase Door.
You have deflected 80 incoming damage!
Mirror Image (Vor, Grand Geomancer of the Pride)'s cleansing fire area effect hits Dchomm for 52 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Dchomm for (80 deflected), 89 fire (89 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 199 fire damage.
Dchomm the level 46 dwarf doomed was burnt to death by a Mirror Image (Vor, Grand Geomancer of the Pride) on level 3 of Vor Pride.