GGGGGGHfe the level 6 Halfling Skirmisher by polo1997

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 47%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity26 (base 20)
Constitution14 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning25 (base 22)

Resources

Life188/188
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage29
Accuracy33
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense16.6
Ranged Defense20.3
Fatigue13
Physical Save13.4
Spell Save2.7
Mental Save7.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Technique / Acrobatics1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

You pickup 0.80 gold pieces.
You pickup 0.55 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.85 gold pieces.

GGGGGGHfe picks up (g.):
iron shield of fire resistance (+15%) (4 def, 2 armour, 100% power, 17.5 block).
GGGGGGHfe picks up (i.):
quiver of elm arrows (21/21, 109% power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


GGGGGGHfe wears (replacing
iron shield (4 def, 2 armour, 100% power, 20 block)): reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 100% power, 48 block).

You gain 0.30 gold from the transmogrification of
bright elm wand of conjuration [power 85] (10 cooldown).
You gain 16.00 gold from the transmogrification of
Telekinetic Core.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 109% power, 5 apr).
You gain 0.76 gold from the transmogrification of
iron shield of fire resistance (+15%) (4 def, 2 armour, 100% power, 17.5 block).
You gain 1.42 gold from the transmogrification of
iron mace of purging (104% power, 2 apr).
You gain 2.44 gold from the transmogrification of
flaming iron mace of daylight (107% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (131% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.