Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.5.10A complete rework for Bulwark. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Sawbutcher |
Level / Exp | 11 / 62% |
Size | medium |
Lifes / Deaths | Killed by devourer at level 4 on the 79th Pyre 122nd year of Ascendancy at 15:52 0 / 5Killed by fire drake hatchling at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:39 Killed by fire drake hatchling at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:26 Killed by skeleton mage at level 11 on the 1st Flare 122nd year of Ascendancy at 04:12 Killed by Ben Cruthdar, the Cursed at level 11 on the 1st Flare 122nd year of Ascendancy at 09:11 |
Primary Stats
Strength | 49 (base 34) |
Dexterity | 13 (base 10) |
Constitution | 27 (base 13) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 27 (base 22) |
Resources
Life | -141/398 |
Steam | 12/100 |
Healing Factor | 1.4294416243655 |
Regeneration | 8.9340101522843 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 64 |
Accuracy | 44 |
Crit Chance | 7% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 44 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Cold | +15% |
Defense: Base
Armour (hardiness) | 19.378064323848 (81.030927835052%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 19 |
Physical Save | 27 |
Spell Save | 9 |
Mental Save | 24 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 14%( 70%) |
Mind | + 16%( 70%) |
All | + 4%( 70%) |
Darkness | + 14%( 70%) |
Physical | + 16%( 70%) |
Fire | + 19%( 70%) |
Cold | + 31%( 70%) |
Defense: Immunities
Disarm Resistance | 68% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Stun Resistance | 50% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Tempest of Metal |
talent | Overheat Saws |
detrimental effect | The target has been dominated. It is unable to move and has lost 9 armor and 12 defense. Attacks from Ben Cruthdar, the Cursed gain 34% damage penetration. Dominated |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
beneficial effect | The target's global speed is increased by 20%. Ghoulish Leap |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Gloregama the Hailsteel (0 def, 5 armour) Gloregama the Hailsteel (0 def, 5 armour) 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% cold Res.pen +15% cold ----- def ----- Armour +5 Resists +9% cold +6% fire ---------- misc Infravis +1 Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat of strength (+3) (0 def, 1 armour) rough leather hat of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
On hands | Nimbusmistress (0 def, 2 armour) Nimbusmistress (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +17 (+6 eff.) Melee Ret 4 lightning ----- def ----- Armour +2 Resists +9% acid +3% cold Phys.save +5 (+2 eff.) Mind.save +7 (+3 eff.) HP.reg +3.00 Disarm- +23% ---------- misc Stam/turn +1.00 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm totem of stinging 'Balylarab' [power 66] (15 cooldown) elm totem of stinging 'Balylarab' [power 66] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Wil dps ---------- Res.pen +5% mind ----- def ----- Resists +3% mind ---------- misc Max.psi +10.00 Sting an enemy dealing 66 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+3 eff.) Rings can have magical properties. |
Around neck | clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
In main hand | Duvorion the steel steamsaw (14-21 power, 8 apr) Duvorion the steel steamsaw (14-21 power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Disrupt/Master/Psionic/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +2 Wil dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +3 Defense +10 (+8 eff.) Fatigue +6% Resists +10% arcane +12% physical Shield.near.proj +10 Proj.slow +13% Disarm- +25% ---------- misc Max.psi +10.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | noble's rough leather belt of carrying noble's rough leather belt of carrying1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Fatigue -4% D.Red.from +15% Summoned ---------- misc Max.enc +20 A belt that goes around your waist. |
In off hand | balanced iron steamsaw of cold resistance (+16%) (11-16.5 power, 0 apr) balanced iron steamsaw of cold resistance (+16%) (11-16.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +8 (+7 eff.) Fatigue +4% Resists +16% cold Disarm- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | linen cloak 'Snowminister' (1 def, 0 armour) linen cloak 'Snowminister' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Defense +1 (+1 eff.) Phys.save +3 (+1 eff.) Max.HP +30.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
blink rune of the psychic (range 3; phase 12; cd 17) blink rune of the psychic (range 3; phase 12; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Magnetic Shell schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel ring of nature (+26%) steel ring of nature (+26%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +13% nature ----- def ----- Resists +26% nature Rings can have magical properties. |
steel dagger 'Snowwrecker' (12-15.6 power, 6 apr) steel dagger 'Snowwrecker' (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +5% Undead On Hit.r1 +12 cold While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% Dmg.mod +6% cold ---------- misc Vim/s.crit +1.00 Sharp, short and deadly. |
steel greatmaul of massacre (32.5-48.75 power, 2 apr) steel greatmaul of massacre (32.5-48.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatsword of vileness (22-35.2 power, 2 apr) steel greatsword of vileness (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 22.0 - 35.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Massive two-handed swords. |
steady ash longbow of fire steady ash longbow of fire4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +17% fire Acc +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
hateful steel longsword (14-19.6 power, 3 apr) hateful steel longsword (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 darkness Against +8% Living Sharp, long, and deadly. |
potent ash vilestaff of might (19-22.8 power, 3 apr, fire element) potent ash vilestaff of might (19-22.8 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +8 (+2 eff.) Dmg.mod +19% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced iron steamsaw of fire resistance (+16%) (10-15 power, 0 apr) balanced iron steamsaw of fire resistance (+16%) (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +7 (+6 eff.) Fatigue +4% Resists +16% fire Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +5% fire A cap made of leather. |
Darkbreaker (2 def, 6 armour) Darkbreaker (2 def, 6 armour)14.0 T2 heavy armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Res.pen +20% mind ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +5% mind +3% darkness Mind.save +19 (+9 eff.) ---------- misc Max.hate +2.00 A suit of armour made of mail. |
rejuvenating iron plate armour of fire resistance (0 def, 7 armour) rejuvenating iron plate armour of fire resistance (0 def, 7 armour)17.0 T1 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +17% fire HP.reg +2.30 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+5 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
acidic dwarven-steel shield of temporal resistance (+10%) (0 def, 6 armour, 90 block) acidic dwarven-steel shield of temporal resistance (+10%) (0 def, 6 armour, 90 block)7.0 T3 shield armor [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 3 acid On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +10% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of focus bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 118] simple healing salve [power 118]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 118 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bonesaw the Ghoul Sawbutcher level 10
1st Summertide 122nd year of Ascendancy at 09:50 see stats
Log
Bleeding from Bonesaw hits Ben Cruthdar, the Cursed for 21 physical damage.
Bonesaw uses Bloodstream.
Bonesaw performs a melee critical strike against Ben Cruthdar, the Cursed!
Ben Cruthdar, the Cursed shrugs off the critical damage!
Ben Cruthdar, the Cursed is on fire!
Bonesaw hits Ben Cruthdar, the Cursed for 102 physical, 19 fire, 61 physical, 19 fire, 114 physical (314 total damage).
Tempest of Metal hits Ben Cruthdar, the Cursed for 43 physical, 19 fire, 30 physical, 19 fire (110 total damage).
Ben Cruthdar, the Cursed hits Bonesaw for 0 physical damage.
Melee retaliation hits Ben Cruthdar, the Cursed for 4 lightning damage.
Bleeding from Bonesaw hits Ben Cruthdar, the Cursed for 40 physical damage.
Burning from Bonesaw hits Ben Cruthdar, the Cursed for 25 fire damage.
Ben Cruthdar, the Cursed hits Bonesaw for 55 physical damage.
Melee retaliation hits Ben Cruthdar, the Cursed for 4 lightning damage.
Bonesaw is confused and fails to use Attack.
Bleeding from Bonesaw hits Ben Cruthdar, the Cursed for 40 physical damage.
Burning from Bonesaw hits Ben Cruthdar, the Cursed for 25 fire damage.
Ben Cruthdar, the Cursed uses Dominate.
Bonesaw has been dominated!
Ben Cruthdar, the Cursed hits Bonesaw for 80 physical damage.
Melee retaliation hits Ben Cruthdar, the Cursed for 4 lightning damage.
Bonesaw overcomes the gloom
Bonesaw uses Ghoulish Leap.
Bonesaw speeds up.
Bleeding from Bonesaw hits Ben Cruthdar, the Cursed for 40 physical damage.
Burning from Bonesaw hits Ben Cruthdar, the Cursed for 25 fire damage.
Bonesaw is no longer being stalked by Ben Cruthdar, the Cursed.
Saving game...