Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 17 / 15% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 6 on the 4th Mirth 122nd year of Ascendancy at 02:13 0 / 6Killed by Eilinowen the lesser vampire at level 12 on the 2nd Flare 122nd year of Ascendancy at 04:44 Killed by Eilinowen the lesser vampire at level 12 on the 2nd Flare 122nd year of Ascendancy at 09:29 Killed by Xerille the cryomancer at level 16 on the 1st Dusk 122nd year of Ascendancy at 00:58 Killed by Xerille the cryomancer at level 16 on the 1st Dusk 122nd year of Ascendancy at 03:11 Killed by Elabrevena the giant red ant at level 17 on the 2nd Dusk 122nd year of Ascendancy at 07:44 |
Primary Stats
Strength | 32 (base 10) |
Dexterity | 44 (base 26) |
Constitution | 22 (base 10) |
Magic | 32 (base 22) |
Willpower | 13 (base 10) |
Cunning | 44 (base 39) |
Resources
Life | -20/447 |
Mana | 125/211 |
Stamina | 137/166 |
Healing Factor | 1.2024166372473 |
Regeneration | 6.3126873455483 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 31.719706428051 |
See Invisible | 31.719706428051 |
Offense: Mainhand
Damage | 26 |
Accuracy | 48 |
Crit Chance | 24% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 48 |
Crit Chance | 26% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +7% |
Arcane | +15% |
Cold | +15% |
All | 0% |
Lightning | +6% |
Physical | +2% |
Darkness | +20% |
Nature | +10% |
Offense: Damage Penetration
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 6 |
Physical Save | 29 |
Spell Save | 15 |
Mental Save | 27 |
Defense: Resistances
Blight | + 30%( 70%) |
Physical | + 3%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | -1%( 70%) |
Temporal | + 11%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 5%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 20% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of iron boots 'Bregiharasus' (0 def, 3 armour) pair of iron boots 'Bregiharasus' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Cun +2 Con dps ---------- Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +2% Mind.save +6 (+3 eff.) ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +42.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating rough leather cap of strength (+3) (0 def, 1 armour) insulating rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
On hands | Zubirin the dwarven-steel gauntlets (0 def, 2 armour) Zubirin the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Melee+ 3 blight 5 physical Dmg.mod +4% blight +2% physical ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +6% temporal +9% light Phys.save +6 (+3 eff.) Mind.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | Amoregorion the Abyssvice Amoregorion the Abyssvice0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +4 Con dps ---------- Dmg.mod +10% nature +3% acid ----- def ----- Resists +20% nature +9% fire ---------- misc Light +3 Rings make your fingers look great! |
On fingers | copper ring 'Falerig' copper ring 'Falerig'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% temporal Phys.save +3 (+1 eff.) Teleport- +20% ---------- misc Light +3 Rings make your fingers look great! |
Around neck | Brenelin the copper amulet Brenelin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +2 Con ----- def ----- Resists +3% physical Phys.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
In main hand | Blizzardtaint the steel longsword (27-38 power, 3 apr) Blizzardtaint the steel longsword (27-38 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 cold On Hit: * 20% chance to reduce all saves and defense by 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +10% cold Sharp, long, and deadly. |
Around waist | rough leather belt 'Chargesun' rough leather belt 'Chargesun'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Defense +13 (+6 eff.) Resists +3% darkness Stealth +5 HP.reg +4.00 A belt that goes around your waist. |
In off hand | electrified steel dagger of massacre (20-26 power, 6 apr) electrified steel dagger of massacre (20-26 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance to afflict the target with Haywire, causing 60 Lightning damage over 5 turns and giving them a 9% chance to fail using talents. While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% lightning Sharp, short and deadly. |
Cloak | thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
steel dagger 'Healvagrant' (12-16 power, 6 apr) steel dagger 'Healvagrant' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness On Hit.r1 +6 light On Crit.r2 +12 light While equipped: dps ---------- Res.pen +6% light On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% cold ---------- misc Light +3 Sharp, short and deadly. |
steel mace 'Arcrock' (16-22 power, 3 apr) steel mace 'Arcrock' (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 physical Against +10% Undead On Hit.r1 +6 arcane On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% lightning Res.pen +6% arcane ----- def ----- Defense +15 (+7 eff.) ---------- misc Max.stam +10.00 Blunt and deadly. |
earthen ash vilestaff of power (15-18 power, 3 apr, acid element) earthen ash vilestaff of power (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +14 (+7 eff.) Dmg.mod +15% acid ----- def ----- Armour +3 Hardiness +4% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rattles the Skeleton Shadowblade level 10
10th Mirth 122nd year of Ascendancy at 23:23 see stats
By Rattles the Skeleton Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 22:36 see stats
By Rattles the Skeleton Shadowblade level 16
2nd Dusk 122nd year of Ascendancy at 00:18 see stats
Log
Elabrevena the giant red ant uses Block.
Haywire from Rattles hits Elabrevena the giant red ant for 12 lightning damage.
Ghoul's is vulnerable to attacks and effects!
Ghoul begins to spasm from electricity.
Rattles hits Ghoul for 29 physical, 14 cold, 3 blight, 5 physical, 29 darkness, 37 physical, 3 blight, 5 physical, 29 darkness (153 total damage).
Ghoul performs a diseased attack against Rattles.
Ghoul misses Rattles.
Elabrevena the giant red ant uses Shield Pummel.
Your shield crumbles under the damage!
The shield around Rattles crumbles.
Elabrevena the giant red ant shrugs off the effect 'Dazzled'!
Rattles is stunned!
Melee retaliation hits Elabrevena the giant red ant for 10 darkness, 5 lightning, 11 darkness, 6 lightning (31 total damage).
Haywire from Rattles hits Elabrevena the giant red ant for (12 blocked), 0 lightning (0 total damage).
Phantasmal Shield hits Elabrevena the giant red ant for 106 light damage.
Phantasmal Shield hits Ghoul for 106 light damage.
Haywire from Rattles hits Ghoul for 13 lightning damage.
Elabrevena the giant red ant hits Rattles for (8 absorbed), 0 mind, (12 absorbed), 0 cold, (113 absorbed), 0 physical, (14 parried), (31 absorbed), 69 physical (69 total damage).
Rattles performs a melee critical strike against Ghoul!
Rattles hits Ghoul for 14 physical, 7 cold, 1 blight, 3 physical, 15 darkness, 27 physical, 1 blight, 3 physical, 15 darkness (86 total damage).
Rattles is no longer focused on penetrating defenses.
Ghoul misses Rattles.
Elabrevena the giant red ant uses Shield Slam.
Haywire from Rattles hits Elabrevena the giant red ant for 6 lightning damage.
Melee retaliation hits Elabrevena the giant red ant for 4 darkness, 2 lightning, 4 darkness, 2 lightning, 4 darkness, 2 lightning (21 total damage).
Haywire from Rattles hits Ghoul for 7 lightning damage.
Elabrevena the giant red ant hits Rattles for 35 physical, 29 physical (64 total damage).
Rattles the level 17 skeleton shadowblade was bled to death by Elabrevena the giant red ant on level 18 of Infinite Dungeon.