Idindrit the level 4 Doomelf Necromancer by __Reset__

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassNecromancer
Level / Exp4 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic20 (base 17)
Willpower16 (base 14)
Cunning11 (base 11)

Resources

Life-60/115
Mana81/111
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7
Spell Save12.6
Mental Save9.45

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the southeast (cutpurse)).

Cutpurse uses Infusion: Wild.

Cutpurse lessens the pain.


Idindrit casts Invoke Darkness.

Idindrit's Invoke Darkness hits Cutpurse for
50 darkness damage.

Idindrit casts Chill of the Tomb.

Idindrit's Chill of the Tomb hits Cutpurse for
64 cold damage.

Idindrit's Chill of the Tomb killed Cutpurse!
Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

Ran for 45 turns (stop reason: at door).


Idindrit casts Chill of the Tomb.

Idindrit is disarmed!

Armoured skeleton warrior casts Rune: Shielding.

A shield forms around armoured skeleton warrior.

Saving game...