Caroline Fenn the level 7 Cornac Brawler by firefox11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Roguelike
SexFemale
RaceCornac
ClassBrawler
Level / Exp7 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 13)
Dexterity26 (base 23)
Constitution20 (base 10)
Magic12 (base 10)
Willpower18 (base 10)
Cunning27 (base 24)

Resources

Life247/247
Stamina148/148
Healing Factor1.0870588855781
Regeneration2.4458824925508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.082562303769
See Invisible25.082562303769

Offense: Barehand

Damage39
Accuracy32
Crit Chance8%
APR7
Speed0.80

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+21%
Acid+3%
Fire+10%
All0%

Offense: Damage Penetration

Acid+5%
Lightning+5%
Fire+20%
Nature+5%

Defense: Base

Armour (hardiness)7 (35.65183292883%)
Defense27
Ranged Defense27
Fatigue0
Physical Save14
Spell Save14
Mental Save21

Defense: Resistances

Physical+ 27%( 70%)
Lightning+ 10%( 70%)
Nature+ 16%( 70%)
Fire+ 37%( 70%)
Darkness+ 22%( 70%)
Arcane+ 12%( 70%)
Cold+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Pugilism1.30
4/5
2/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
2/5
2/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Cloak
Light source

Inventory

Achievements

Log

You gain 3.80 gold from the transmogrification of rough leather cap 'Flamemire' (0 def, 1 armour).
You gain 4.66 gold from the transmogrification of
Islathra the linen robe (0 def, 0 armour).
You gain 3.03 gold from the transmogrification of
Beylemas (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.88 gold from the transmogrification of
ranger's rough leather sling of acid.
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (132% power, 4 apr).
You gain 3.81 gold from the transmogrification of
Islenne the Puskill (103% power, 2 apr).
You gain 8.50 gold from the transmogrification of
ash longbow 'Xerolelaith'.
You gain 6.21 gold from the transmogrification of
Gunarim.
You gain 1.15 gold from the transmogrification of
flaming iron greatsword (111% power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (114% power, 5 apr).
You gain 3.26 gold from the transmogrification of
balanced iron dagger of erosion (97% power, 5 apr).
You gain 5.62 gold from the transmogrification of
Chalasin the Glowbloom (97% power, 5 apr).
You gain 5.52 gold from the transmogrification of
Bokendil the Blazeradiance (98% power, 5 apr).
You gain 2.54 gold from the transmogrification of
acidic iron battleaxe of paradox (111% power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 11).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Caroline Fenn wears (replacing
Xanyleta the Ashbreak [power 110] (3/15 cooldown)): Uravon [power 105] (15 cooldown).

Caroline Fenn wears (replacing
Uravon [power 105] (3/15 cooldown)): Mardygas the elm totem of stinging [power 122] (2/15 cooldown).

Caroline Fenn wears (replacing
Mardygas the elm totem of stinging [power 122] (4/15 cooldown)): overpowered elm totem of healing [power 164] (2/22 cooldown).

Caroline Fenn wears (replacing
overpowered elm totem of healing [power 164] (3/22 cooldown)): Xanyleta the Ashbreak [power 110] (3/15 cooldown).

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).