Skirmi the level 2 Halfling Skirmisher by Tyrael182

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life118/118
Stamina106/106
Healing Factor1.0097162075846
Regeneration20.446753203588

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy25
Crit Chance27%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance24%
Speed1

Offense: Mind

Mindpower14
Crit Chance24%
Speed1

Defense: Base

Armour (hardiness)10.719009130622 (47.431709976583%)
Defense6
Ranged Defense6
Fatigue8
Physical Save23
Spell Save23
Mental Save25

Defense: Resistances

All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Talent Block is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Luck of the Little Folk is ready to use.
Skirmi picks up (b.):
iron pickaxe (dig speed 40 turns).
Talent Dig is ready to use.
Skirmi uses
Luck of the Little Folk.
Skirmi seems more aware.

Skirmi uses
Infusion: Wild.
Skirmi lessens the pain.

Skirmi uses
Infusion: Healing.
Skirmi uses
Infusion: Regeneration.
Skirmi starts regenerating health quickly.

Skirmi receives 50 healing from Infusion: Healing.
Skirmi uses
Block.
Ran for 4 turns (stop reason: hostile spotted to the south (wolf)).


Skirmi shoots!
Skirmi's Shoot performs a ranged critical strike against Wolf!
Skirmi's Shoot hits Wolf for
43 physical damage.

Skirmi shoots!
Skirmi's Shoot performs a ranged critical strike against Wolf!
Skirmi's Shoot hits Wolf for
40 physical damage.
Skirmi's Shoot killed Wolf!