Skirmish the level 3 Thalore Skirmisher by Tyrael182

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassSkirmisher
Level / Exp3 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity24 (base 21)
Constitution11 (base 10)
Magic8 (base 10)
Willpower12 (base 11)
Cunning16 (base 16)

Resources

Life130/130
Stamina111/111
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy28
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)19.719009130622 (56.026343845506%)
Defense30
Ranged Defense30
Fatigue5.9238052216851
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Skirmish starts regenerating health quickly.

Skirmish shoots!
Skirmish's Shoot hits Copperhead snake for
29 physical damage.

Skirmish shoots!
Skirmish's Shoot hits Copperhead snake for
28 physical damage.
Skirmish's Shoot killed Copperhead snake!
Skirmish feels pain again.


Skirmish stops regenerating health quickly.


Skirmish picks up (j.):
pouch of iron shots (16/16, 16-19 power, 1 apr).
Talent Infusion: Regeneration is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Infusion: Wild is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Skirmish wears:
rough leather gloves of strength (+2) (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 16-19 power, 1 apr).
You gain 0.76 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 11-13 power, 42 block).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 2.45 gold from the transmogrification of
flaming iron waraxe of phasing (12-17 power, 7 apr).
You gain 1.40 gold from the transmogrification of
gifted mossy mindstar of life (2-3 power, 12 apr, mind damage).
There is a way to the previous level here (press '' or right click to use).