Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Sun Paladin |
Level / Exp | 9 / 69% |
Size | medium |
Lifes / Deaths | Killed by Fucktard at level 9 on the 75th Pyre 122nd year of Ascendancy at 16:13 / 1 |
Primary Stats
Strength | 43 (base 33) |
Dexterity | 25 (base 10) |
Constitution | 20 (base 10) |
Magic | 28 (base 23) |
Willpower | 11 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -27/279 |
Positive | 29/74 |
Stamina | 126/126 |
Healing Factor | 1.2789473684211 |
Regeneration | 0.31973684210527 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 38 |
Accuracy | 33 |
Crit Chance | 2% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 24 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Fire | +9% |
Offense: Damage Penetration
Blight | +30% |
Physical | +25% |
Defense: Base
Armour (hardiness) | 24.062037804251 (69.102564102564%) |
Defense | 19 |
Ranged Defense | 24 |
Fatigue | 29 |
Physical Save | 29 |
Spell Save | 13 |
Mental Save | 16 |
Defense: Resistances
Nature | + 18%( 70%) |
Darkness | + 40%( 70%) |
Physical | + 4%( 70%) |
Temporal | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 32% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
On hands | Wretchwinnow the hardened leather gloves (0 def, 8 armour) Wretchwinnow the hardened leather gloves (0 def, 8 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +8 Effects on melee hit: * Slows global speed by 30% Changes resistances: +18% nature / +4% physical Changes resistances penetration: +25% physical Physical save: +17 (+9 eff.) Mental save: +8 (+6 eff.) Disarm immunity: +32% Healing mod.: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | catburglar's hardened leather cap of might (0 def, 3 armour) catburglar's hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +8 Dex / +4 Con Changes resistances: +19% darkness Infravision radius: +5 A cap made of leather. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | iron mace (13.5-18.9 power, 2 apr) iron mace (13.5-18.9 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
In off hand | Flashraven the stralite shield (10 def, 2 armour, 50.5-60.6 power, 145 block) Flashraven the stralite shield (10 def, 2 armour, 50.5-60.6 power, 145 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +145 Damage (Melee): +18 cold Burst (radius 2) on crit: +20 fire When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 17 ice / 16 fire Changes stats: +4 Str / +7 Mag / +3 Cun / +5 Con Changes resistances penetration: +30% blight Changes damage: +9% fire Talent granted: +4 Block Handheld deflection devices. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +1 Cun / +4 Dex Changes resistances: +21% darkness / +20% temporal Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +18% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron greatsword (15-24 power, 1 apr) iron greatsword (15-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes stats: +6 Wil / +6 Mag Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +30.00% Maximum mana: +84.00 Spellpower: +35 (+17 eff.) Spell crit. chance: +5% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. silk robe 'Velithra' (3 def, 0 armour)silk robe 'Velithra' (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +6% arcane / +19% temporal Changes resistances penetration: +25% arcane Changes damage: +24% arcane Spell save: +24 (+15 eff.) Mana when firing critical spell: +6.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of Angolwen (0 def, 0 armour)stormwoven linen robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +8 Mag / +8 Wil Changes resistances: +7% lightning / +7% cold Changes damage: +8% lightning / +7% physical / +8% cold Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +8 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's silk robe of Angolwen (3 def, 0 armour)tormentor's silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +6 Wil / +5 Cun Critical mult.: +18.00% Silence immunity: +44% Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Spellpower: +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. defender's hardened leather cap of dexterity (+6) (6 def, 10 armour)defender's hardened leather cap of dexterity (+6) (6 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +6 Dex Changes resistances: +5% all Physical save: +11 (+6 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Yvamira (7 def, 13 armour)Yvamira (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage (Melee): 17 acid / 20 fire Damage when hit (Melee): 15 acid / 15 fire Changes stats: +2 Wil Changes resistances: +26% acid / +26% fire Changes resistances penetration: +15% blight Critical mult.: +32.00% Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Infravision radius: +2 Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Wretchtaint the voratun shield (18 def, 3 armour, 64.5-77.4 power, 201 block)Wretchtaint the voratun shield (18 def, 3 armour, 64.5-77.4 power, 201 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +201 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +20 temporal When wielded/worn: Armour: +3 Defense: +18 (+9 eff.) Ranged Defense: +18 (+9 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 38% Damage when hit (Melee): 20 temporal Changes resistances: +17% temporal / +28% cold Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes damage: +9% nature Talents granted: +5 Block +1 Ward Confusion immunity: +15% Stun/Freeze immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (326) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
iron shield (4 def, 2 armour, 10.5-12.6 power, 24 block) iron shield (4 def, 2 armour, 10.5-12.6 power, 24 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Fucktard has 15 stat point(s), 9 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Welcome to level 9 [Fucktard].
Fucktard has 18 stat point(s), 10 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
Fucktard picks up (f.): jade.
Fucktard picks up (f.): Wretchtaint the voratun shield (18 def, 3 armour, 64.5-77.4 power, 201 block).
Fucktard picks up (d.): tormentor's silk robe of Angolwen (3 def, 0 armour).
Fucktard picks up (e.): defender's hardened leather cap of dexterity (+6) (6 def, 10 armour).
Fucktard picks up (e.): catburglar's hardened leather cap of might (0 def, 3 armour).
Fucktard picks up (c.): murderer's cashmere cloak of the voidstalker (2 def, 0 armour).
Fucktard picks up (e.): stormwoven linen robe of Angolwen (0 def, 0 armour).
Fucktard picks up (c.): infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element).
Lore found: Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.
Fucktard picks up (o.): Rod of Recall (1/1).
Fucktard wears: catburglar's hardened leather cap of might (0 def, 3 armour).
Fucktard wears: murderer's cashmere cloak of the voidstalker (2 def, 0 armour).
Fucktard wears (replacing iron shield (4 def, 2 armour, 10.5-12.6 power, 24 block)): Flashraven the stralite shield (10 def, 2 armour, 50.5-60.6 power, 145 block).
Talent Block is ready to use.
You don't see how to get there...
Fucktard starts suffocating to death!
Fucktard is suffocating.
Saving game...