Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Sun Paladin |
Level / Exp | 7 / 45% |
Size | medium |
Lifes / Deaths | Killed by QKHuvud at level 7 on the 75th Pyre 122nd year of Ascendancy at 14:16 / 1 |
Primary Stats
Strength | 17 (base 15) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 12 (base 14) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -20/209 |
Positive | 27/68 |
Healing Factor | 1.0082872928177 |
Regeneration | 0.25207182320442 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 12 |
Accuracy | 7 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 10.596689338462 (59.10447761194%) |
Defense | 7 |
Ranged Defense | 11 |
Fatigue | 18 |
Physical Save | 9 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 20 block) iron shield (4 def, 2 armour, 9-10.8 power, 20 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron mace (13-18.2 power, 2 apr) iron mace (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. clarifying gold amulet of perfection (0.27 Cunning / Survival,0.27 Technique / Shield offense)clarifying gold amulet of perfection (0.27 Cunning / Survival,0.27 Technique / Shield offense) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% mind Talent masteries: +0.27 Cunning / Survival +0.27 Technique / Shield offense Confusion immunity: +37% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Zubybeth the gold ringZubybeth the gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% arcane Changes resistances penetration: +20% arcane Changes damage: +9% blight / +24% arcane Critical mult.: +30.00% Mental save: +9 (+9 eff.) Confusion immunity: +38% Maximum vim: +30.00 Spellpower: +6 (+6 eff.) Spell crit. chance: +5% Rings can have magical properties. |
iron greatsword (17.5-28 power, 1 apr) iron greatsword (17.5-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of shearing (32.5-45.5 power, 5 apr)blazebringer's stralite longsword of shearing (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +17 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +11% physical / +12% fire Changes damage: +13% physical Global speed: +5% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel mace of crippling (26-36.4 power, 4 apr)truestriking dwarven-steel mace of crippling (26-36.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+10 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Changes resistances penetration: +11% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Relgirobar the Glowmark (0 def, 2 armour)Relgirobar the Glowmark (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 14 light Changes resistances: +9% light / +15% lightning Changes resistances penetration: +25% blight Changes damage: +20% light Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of command (13 def, 16 armour)enlightening dwarven-steel mail armour of command (13 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +13 (+13 eff.) Fatigue: +16% Changes stats: +10 Cun / +7 Wil Mental save: +37 (+25 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. coruscating dwarven-steel shield of radiance (8 def, 2 armour, 31.5-37.8 power, 88.5 block)coruscating dwarven-steel shield of radiance (8 def, 2 armour, 31.5-37.8 power, 88.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +88 Damage (Melee): +15 light / +16 fire When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Effects when hit in melee: * 28% chance to blind Damage when hit (Melee): 23 fire Changes stats: +4 Str / +3 Mag / +6 Con Changes resistances: +16% light / +16% fire Talent granted: +3 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Tarrohor' (21/21, 54-64.8 power, 6 apr)pouch of voratun shots 'Tarrohor' (21/21, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 8 bleeding, 38% reduced healing Damage (Ranged): +19 darkness / +4 blight / +16 bleed / +4 arcane / +32 mind Burst (radius 1) on hit: +20 arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of crippling (52/52, 51-61.2 power, 15 apr)sentry's pouch of stralite shots of crippling (52/52, 51-61.2 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +16.5% Capacity: 52 Turns elapse between self-loadings: 2 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Achievements
Log
QKHuvud has 15 stat point(s), 7 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Glith the human sun-paladin starts suffocating to death!
Glith the human sun-paladin is suffocating.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 6 [QKHuvud].
QKHuvud has 18 stat point(s), 8 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
Welcome to level 7 [QKHuvud].
QKHuvud has 21 stat point(s), 9 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
QKHuvud picks up (c.): truestriking dwarven-steel mace of crippling (26-36.4 power, 4 apr).
QKHuvud picks up (g.): sentry's pouch of stralite shots of crippling (52/52, 51-61.2 power, 15 apr).
QKHuvud picks up (g.): pouch of voratun shots 'Tarrohor' (21/21, 54-64.8 power, 6 apr).
QKHuvud picks up (e.): enlightening dwarven-steel mail armour of command (13 def, 16 armour).
QKHuvud picks up (b.): clarifying gold amulet of perfection (0.27 Cunning / Survival,0.27 Technique / Shield offense).
QKHuvud picks up (g.): coruscating dwarven-steel shield of radiance (8 def, 2 armour, 31.5-37.8 power, 88.5 block).
QKHuvud picks up (d.): blazebringer's stralite longsword of shearing (32.5-45.5 power, 5 apr).
QKHuvud picks up (c.): Zubybeth the gold ring.
Ran for 4 turns (stop reason: didn't move).
Ran for 18 turns (stop reason: didn't move).
Ran for 11 turns (stop reason: suffocating).
QKHuvud starts suffocating to death!
QKHuvud is suffocating.
Saving game...