Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Annihilator |
Level / Exp | 24 / 15% |
Size | big |
Lifes / Deaths | Killed by black crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:50 / 35Killed by mecharachnid (servant of Rrisoron) at level 11 on the 10th Mirth 122nd year of Ascendancy at 10:28 Killed by worm that walks at level 11 on the 10th Mirth 122nd year of Ascendancy at 12:16 Killed by worm that walks at level 11 on the 10th Mirth 122nd year of Ascendancy at 12:54 Killed by worm that walks at level 11 on the 10th Mirth 122nd year of Ascendancy at 13:29 Killed by mecharachnid (servant of Rrisoron) at level 11 on the 10th Mirth 122nd year of Ascendancy at 14:52 Killed by worm that walks at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:22 Killed by mecharachnid (servant of Rrisoron) at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:28 Killed by naga psyren at level 14 on the 2nd Flare 122nd year of Ascendancy at 15:08 Killed by mecharachnid (servant of Rrisoron) at level 14 on the 2nd Flare 122nd year of Ascendancy at 16:50 Killed by mecharachnid (servant of Rrisoron) at level 14 on the 2nd Flare 122nd year of Ascendancy at 18:02 Killed by naga myrmidon at level 14 on the 2nd Flare 122nd year of Ascendancy at 19:37 Killed by mecharachnid (servant of Rrisoron) at level 14 on the 2nd Flare 122nd year of Ascendancy at 23:01 Killed by mecharachnid (servant of Rrisoron) at level 14 on the 3rd Flare 122nd year of Ascendancy at 05:06 Killed by abyssal horror at level 15 on the 3rd Flare 122nd year of Ascendancy at 12:59 Killed by mecharachnid (servant of Rrisoron) at level 15 on the 8th Flare 122nd year of Ascendancy at 13:14 Killed by mecharachnid (servant of Rrisoron) at level 15 on the 8th Flare 122nd year of Ascendancy at 15:39 Killed by mecharachnid (servant of Rrisoron) at level 16 on the 36th Haze 122nd year of Ascendancy at 15:53 Killed by mecharachnid (servant of Rrisoron) at level 16 on the 36th Haze 122nd year of Ascendancy at 23:25 Killed by mecharachnid (servant of Rrisoron) at level 16 on the 37th Haze 122nd year of Ascendancy at 02:42 Killed by mecharachnid (servant of Rrisoron) at level 17 on the 5th Decay 122nd year of Ascendancy at 02:22 Killed by mecharachnid (servant of Rrisoron) at level 17 on the 5th Decay 122nd year of Ascendancy at 17:23 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 05:54 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 07:37 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 10:25 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 12:58 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 13:49 Killed by mecharachnid (servant of Rrisoron) at level 18 on the 4th Regrowth 123rd year of Ascendancy at 14:18 Killed by Chanting Necromancer at level 18 on the 4th Regrowth 123rd year of Ascendancy at 14:59 Killed by mecharachnid (servant of Rrisoron) at level 19 on the 30th Regrowth 123rd year of Ascendancy at 08:18 Killed by mecharachnid (servant of Rrisoron) at level 19 on the 31st Regrowth 123rd year of Ascendancy at 00:47 Killed by Urkis, the High Tempest at level 19 on the 31st Regrowth 123rd year of Ascendancy at 01:22 Killed by Urkis, the High Tempest at level 19 on the 31st Regrowth 123rd year of Ascendancy at 01:57 Killed by flame turret at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 17:13 Killed by Ivunor the snow giant chieftain at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 18:22 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 14) |
Dexterity | 58 (base 43) |
Constitution | 35 (base 10) |
Magic | 10 (base 10) |
Willpower | 20 (base 10) |
Cunning | 92 (base 54) |
Resources
Life | 508/508 |
Steam | 100/100 |
Healing Factor | 1.4116660017318 |
Regeneration | 4.1644147051088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 35 |
See Invisible | 35 |
Offense: Mainhand
Damage | 42 |
Accuracy | 50 |
Crit Chance | 35% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Blight | +5% |
Physical | +6% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Defense: Base
Armour (hardiness) | 36.522593642275 (62.32946707186%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 21 |
Physical Save | 28 |
Spell Save | 23 |
Mental Save | 49 |
Defense: Resistances
Darkness | + 11%( 70%) |
Nature | + 12%( 70%) |
Blight | + 25%( 70%) |
Fire | + 20%( 70%) |
Mind | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 65%. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.50 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Steamtech / Turrets | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed orc heart. * You've found the needed honey tree root. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of rough leather boots of massiveness (0 def, 1 armour) dreamer's pair of rough leather boots of massiveness (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Wil +3 Cun +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Quiver | pouch of steel shots of crippling (22/22, 120% power, 2 apr) pouch of steel shots of crippling (22/22, 120% power, 2 apr) 3.0 T2 shot ammo [Ego+] Master Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +10.5% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Talents +1 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | dwarven-steel helm of trickery (0 def, 4 armour) dwarven-steel helm of trickery (0 def, 4 armour) 3.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Xerubeth the dwarven-steel gauntlets (0 def, 2 armour) Xerubeth the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Wil +11 Con dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Mind.save +6 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | marksman's steel ring of fire (+20%) marksman's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +10% fire Acc +8 (+2 eff.) ----- def ----- Resists +20% fire Rings make your fingers look great! |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | copper amulet of dexterity (+3) copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
In main hand | mighty stralite steamgun of cunning (+2) mighty stralite steamgun of cunning (+2) 4.0 T4 steamgun 1H weapon [Ego] Master/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Cun +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | blurring rough leather belt of life blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +7 HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
In off hand | icy stralite shield of purity (0 def, 8 armour, 152% power, 133.5 block) icy stralite shield of purity (0 def, 8 armour, 152% power, 133.5 block)7.0 T4 shield armor [Ego] Nature When used to Attack: Power 152% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +134 While equipped: dps ---------- Melee+ 16 cold Melee Ret 1 ice ----- def ----- Armour +8 Fatigue +8% Resists +12% nature +14% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | radiant iron mail armour of Eyal (2 def, 16 armour) radiant iron mail armour of Eyal (2 def, 16 armour) 14.0 T1 heavy armor [Ego++] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 30 physical ----- def ----- Armour +16 Defense +2 (+1 eff.) Fatigue +13% Resists +11% blight +11% darkness Max.HP +23.00 HP.reg +2.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder 2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 298] great healing salve [power 298]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 112% efficiency and 65% cooldown modifier. Heal 298 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 112% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Rrisoron the Cornac Annihilator level 15
3rd Flare 122nd year of Ascendancy at 23:40 see stats
By Rrisoron the Cornac Annihilator level 15
8th Flare 122nd year of Ascendancy at 15:23 see stats
By Rrisoron the Cornac Annihilator level 16
16th Haze 122nd year of Ascendancy at 08:55 see stats
By Rrisoron the Cornac Annihilator level 20
31st Regrowth 123rd year of Ascendancy at 14:51 see stats
By Rrisoron the Cornac Annihilator level 20
31st Regrowth 123rd year of Ascendancy at 16:25 see stats
By Rrisoron the Cornac Annihilator level 24
50th Regrowth 123rd year of Ascendancy at 13:10 see stats
By Rrisoron the Cornac Annihilator level 15
4th Flare 122nd year of Ascendancy at 02:16 see stats
By Rrisoron the Cornac Annihilator level 10
6th Mirth 122nd year of Ascendancy at 01:17 see stats
By Rrisoron the Cornac Annihilator level 20
31st Regrowth 123rd year of Ascendancy at 02:23 see stats
By Rrisoron the Cornac Annihilator level 22
33rd Regrowth 123rd year of Ascendancy at 04:02 see stats
By Rrisoron the Cornac Annihilator level 17
5th Decay 122nd year of Ascendancy at 02:22 see stats
By Rrisoron the Cornac Annihilator level 15
3rd Flare 122nd year of Ascendancy at 23:40 see stats
By Rrisoron the Cornac Annihilator level 15
3rd Flare 122nd year of Ascendancy at 23:40 see stats
By Rrisoron the Cornac Annihilator level 9
4th Mirth 122nd year of Ascendancy at 17:24 see stats
By Rrisoron the Cornac Annihilator level 22
40th Regrowth 123rd year of Ascendancy at 17:55 see stats
Log
There is a A mysterious hole in the beach here (press '' or right click to use).
Today is the 58th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 60th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 61st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive: Elixir of the Fox
Saving game...
Saving done.
You gain 2.42 gold from the melting of grounding gold amulet of mastery (0.20 Steamtech / Chemical warfare).
You drink the elixir and feel forever transformed!
The elixir has given you foxlike physical and mental agility!
You have no more Elixir of the Fox.