CorArcher the level 5 Cornac Archer by darau88

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp5 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity30 (base 27)
Constitution10 (base 10)
Magic12 (base 10)
Willpower15 (base 10)
Cunning14 (base 12)

Resources

Life158/158
Stamina113/124
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy35
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue7
Physical Save18
Spell Save9
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
2/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5
Technique / Mobility1.20
4/5
1/5
0/5
0/5

Effects

Quests

done
done
active
active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 39 turns (stop reason: dialog is displayed).


CorArcher wears:
Eye of the Dreaming One.

CorArcher wears (replacing
rough leather cap of dexterity (+3) (0 def, 1 armour)): stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).

CorArcher wears (replacing
quiver of elm arrows (16/16, 13-18.2 power, 5 apr)): quiver of elm arrows (20/20, 13-18.2 power, 5 apr).

You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 0.77 gold from the transmogrification of
iron shield of fire resistance (+17%) (4 def, 2 armour, 18 block).
You gain 1.79 gold from the transmogrification of
iron waraxe of persecution (11.5-16.1 power, 2 apr).
You gain 2.15 gold from the transmogrification of
creative mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
acidic iron longsword (10.5-14.7 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (18-27 power, 8 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (651% regen over 10 turns; 33 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 14%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 16%; cure mental).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 26; turns 5; dispels darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 29; turns 3; dispels darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 38; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.