Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. magebow class v18 1.3.1Embers of Rage 1.4.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 31 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by chitinous ritch at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:47 / 69Killed by Xerath the thief at level 8 on the 4th Dusk 122nd year of Ascendancy at 14:11 Killed by Xotha the yellow ooze at level 15 on the 37th Dusk 122nd year of Ascendancy at 16:32 Killed by summoned tentacle at level 15 on the 37th Dusk 122nd year of Ascendancy at 23:02 Killed by Aryyamina the black ooze at level 15 on the 38th Dusk 122nd year of Ascendancy at 08:50 Killed by sand-drake at level 16 on the 38th Dusk 122nd year of Ascendancy at 15:41 Killed by Sandworm Queen at level 16 on the 38th Dusk 122nd year of Ascendancy at 16:50 Killed by Orenc the human at level 16 on the 45th Dusk 122nd year of Ascendancy at 16:58 Killed by Areleta the bandit at level 17 on the 48th Dusk 122nd year of Ascendancy at 09:05 Killed by Areleta the bandit at level 17 on the 48th Dusk 122nd year of Ascendancy at 10:18 Killed by Areleta the bandit at level 17 on the 48th Dusk 122nd year of Ascendancy at 11:43 Killed by gwelgoroth at level 18 on the 54th Dusk 122nd year of Ascendancy at 02:13 Killed by ultimate gwelgoroth at level 18 on the 54th Dusk 122nd year of Ascendancy at 03:31 Killed by Ddael the thalore at level 18 on the 62nd Dusk 122nd year of Ascendancy at 16:54 Killed by Arogawyn the thief at level 18 on the 63rd Dusk 122nd year of Ascendancy at 08:58 Killed by snow giant thunderer at level 19 on the 71st Dusk 122nd year of Ascendancy at 16:29 Killed by snow giant boulder thrower at level 19 on the 72nd Dusk 122nd year of Ascendancy at 22:24 Killed by faeros at level 20 on the 73rd Dusk 122nd year of Ascendancy at 01:00 Killed by Belubrelewe the elder vampire at level 21 on the 6th Haze 122nd year of Ascendancy at 04:58 Killed by Yvirin the elder vampire at level 21 on the 6th Haze 122nd year of Ascendancy at 08:13 Killed by Gltaren the thalore at level 22 on the 34th Haze 122nd year of Ascendancy at 10:09 Killed by Islitira the armoured skeleton warrior at level 23 on the 42nd Haze 122nd year of Ascendancy at 01:45 Killed by skeleton magus at level 23 on the 42nd Haze 122nd year of Ascendancy at 08:29 Killed by Aletta Soultorn at level 24 on the 43rd Haze 122nd year of Ascendancy at 03:17 Killed by skeleton warrior at level 24 on the 43rd Haze 122nd year of Ascendancy at 10:27 Killed by naga tide huntress at level 24 on the 43rd Haze 122nd year of Ascendancy at 17:16 Killed by skeleton magus at level 24 on the 43rd Haze 122nd year of Ascendancy at 21:54 Killed by skeleton warrior at level 24 on the 43rd Haze 122nd year of Ascendancy at 23:06 Killed by Eilinuranor the grave wight at level 25 on the 44th Haze 122nd year of Ascendancy at 02:54 Killed by orc grand master assassin at level 25 on the 44th Haze 122nd year of Ascendancy at 18:45 Killed by luminous horror at level 25 on the 45th Haze 122nd year of Ascendancy at 11:35 Killed by luminous horror at level 25 on the 45th Haze 122nd year of Ascendancy at 13:09 Killed by orc pyromancer at level 26 on the 45th Haze 122nd year of Ascendancy at 22:03 Killed by skeleton magus at level 26 on the 46th Haze 122nd year of Ascendancy at 01:00 Killed by grave wight at level 26 on the 46th Haze 122nd year of Ascendancy at 01:48 Killed by dolleg at level 26 on the 46th Haze 122nd year of Ascendancy at 02:57 Killed by skeleton warrior at level 26 on the 46th Haze 122nd year of Ascendancy at 10:18 Killed by shadowblade at level 26 on the 47th Haze 122nd year of Ascendancy at 03:12 Killed by Islobrevena the skeleton warrior at level 26 on the 47th Haze 122nd year of Ascendancy at 06:29 Killed by Lisibeth the skeleton warrior at level 26 on the 47th Haze 122nd year of Ascendancy at 14:56 Killed by ghoulking at level 26 on the 47th Haze 122nd year of Ascendancy at 23:16 Killed by The Master at level 26 on the 48th Haze 122nd year of Ascendancy at 03:02 Killed by skeleton warrior at level 26 on the 48th Haze 122nd year of Ascendancy at 05:05 Killed by Xanyba the vampire at level 28 on the 48th Haze 122nd year of Ascendancy at 09:24 Killed by skeleton assassin at level 28 on the 48th Haze 122nd year of Ascendancy at 17:31 Killed by venom wyrm at level 28 on the 74th Haze 122nd year of Ascendancy at 10:01 Killed by large brown snake at level 28 on the 74th Haze 122nd year of Ascendancy at 21:51 Killed by Mindworm at level 28 on the 74th Haze 122nd year of Ascendancy at 22:57 Killed by gwelgoroth at level 29 on the 5th Decay 122nd year of Ascendancy at 14:28 Killed by greater gwelgoroth at level 29 on the 5th Decay 122nd year of Ascendancy at 15:33 Killed by greater gwelgoroth at level 29 on the 5th Decay 122nd year of Ascendancy at 17:41 Killed by snow giant boulder thrower at level 29 on the 21st Regrowth 123rd year of Ascendancy at 20:50 Killed by Urkis, the High Tempest at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 00:04 Killed by Salodhenor the alchemist golem at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 14:20 Killed by Poraritira the broken golem at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 16:13 Killed by Zubywe the broken golem at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 20:46 Killed by Elebrenn the slaver at level 30 on the 48th Regrowth 123rd year of Ascendancy at 11:32 Killed by Voronne the slaver at level 30 on the 49th Regrowth 123rd year of Ascendancy at 03:18 Killed by mad druid at level 30 on the 60th Regrowth 123rd year of Ascendancy at 15:16 Killed by zombie bunny at level 30 on the 60th Regrowth 123rd year of Ascendancy at 17:35 Killed by zombie bunny at level 30 on the 60th Regrowth 123rd year of Ascendancy at 20:13 Killed by zombie bunny at level 30 on the 60th Regrowth 123rd year of Ascendancy at 23:29 Killed by zombie bunny at level 30 on the 61st Regrowth 123rd year of Ascendancy at 01:17 Killed by zombie bunny at level 30 on the 61st Regrowth 123rd year of Ascendancy at 07:15 Killed by zombie bunny at level 30 on the 61st Regrowth 123rd year of Ascendancy at 12:21 Killed by zombie bunny at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 04:42 Killed by zombie bunny at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 07:18 Killed by Mad Archdruid at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 09:08 Killed by zombie bunny at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 11:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 14) |
| Dexterity | 9 (base 11) |
| Constitution | 30 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 61 (base 50) |
| Cunning | 54 (base 50) |
Resources
| Life | 459/459 |
| Psi | 171/171 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 3.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 18 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 45 |
| Crit Chance | 21% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 26 |
| Mental Save | 41 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 34% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 53% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by ghoul. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Unstoppable Mauler (166% power, 15 apr) Unstoppable Mauler (166% power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+10 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 77%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
| Light source | watchleader's brass lantern of health watchleader's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +25% Confusion immunity: +12% Maximum life: +43.00 Light radius: +6 See stealth: +8 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of strength (+3) (0 def, 3 armour) miner's rough leather cap of strength (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +2 A cap made of leather. |
| On hands | Dawnpall the hardened leather gloves (0 def, 2 armour) Dawnpall the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +2 Damage (Melee): 7 nature Changes stats: +3 Str Changes resistances: +6% fire / +6% nature / +6% light Changes damage: +5% nature Life regen: +1.70 Stamina each turn: +0.70 Psi each turn: +0.13 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 73 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Stun/Freeze immunity: +20% Life regen: +1.20 Rings can have magical properties. |
| On fingers | savior's gold ring of clarity savior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Eye of the Wyrm (113% power, 24 apr, physical damage) Eye of the Wyrm (113% power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Power: 113% Range: 1.1x Uses stats: 40% Wil, 10% Cun, 20% Str Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% lightning / 18% fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+3 eff.) Changes resistances: +8% acid / +8% physical / +8% fire / +8% lightning / +8% cold Changes damage: +8% lightning / +8% physical / +8% fire / +8% acid / +8% cold Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+3 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Sand Breath (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 131.12 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
| Around waist | monstrous hardened leather belt of dampening monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +5 Str / +3 Con Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Physical save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | resonating pulsing mindstar (104% power, 32 apr, nature damage) resonating pulsing mindstar (104% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 104% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind / +0% physical Changes resistances penetration: +6% mind / +0% physical Changes damage: +5% mind / +0% physical Talent mastery: +0.00(-) Psionic / Kinetic mastery Physical save: +0 (+0 eff.) Psi when hit: +1.20 Psi when firing a critical mind attack: +0.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of battle (9 def, 0 armour) enveloping cashmere cloak of battle (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +9 (+9 eff.) Fatigue: -4% Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Silent Blade (138% power, 10 apr) Silent Blade (138% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 138% Range: 1.3x Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+12 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 48.64 to 60.80 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel plate armour of Eyal (5 def, 11 armour)fortifying dwarven-steel plate armour of Eyal (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Changes stats: +3 Str / +4 Con Life regen: +1.10 Maximum life: +98.00 Healing mod.: +18% A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
223 alchemist agate 223 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of wreckage (dig speed 29 turns) iron pickaxe of wreckage (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Changes stats: +2 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful steel torque of psychoportation [power 28] (30 cooldown) hateful steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Arcweeper' [power 35] (20 cooldown) yew totem of thorny skin 'Arcweeper' [power 35] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% lightning Changes damage: +3% blight Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 200% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Yeek Mindslayer the Yeek Mindslayer level 28
51st Haze 122nd year of Ascendancy at 09:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yeek Mindslayer the Yeek Mindslayer level 28
69th Haze 122nd year of Ascendancy at 13:26 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Yeek Mindslayer the Yeek Mindslayer level 29
78th Haze 122nd year of Ascendancy at 09:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yeek Mindslayer the Yeek Mindslayer level 19
72nd Dusk 122nd year of Ascendancy at 10:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Yeek Mindslayer the Yeek Mindslayer level 28
54th Haze 122nd year of Ascendancy at 19:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yeek Mindslayer the Yeek Mindslayer level 19
71st Dusk 122nd year of Ascendancy at 07:49 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yeek Mindslayer the Yeek Mindslayer level 29
23rd Regrowth 123rd year of Ascendancy at 01:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yeek Mindslayer the Yeek Mindslayer level 22
9th Haze 122nd year of Ascendancy at 04:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yeek Mindslayer the Yeek Mindslayer level 10
4th Dusk 122nd year of Ascendancy at 19:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yeek Mindslayer the Yeek Mindslayer level 20
72nd Dusk 122nd year of Ascendancy at 23:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yeek Mindslayer the Yeek Mindslayer level 30
23rd Regrowth 123rd year of Ascendancy at 01:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Yeek Mindslayer the Yeek Mindslayer level 18
63rd Dusk 122nd year of Ascendancy at 12:43 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Yeek Mindslayer the Yeek Mindslayer level 28
69th Haze 122nd year of Ascendancy at 13:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Yeek Mindslayer the Yeek Mindslayer level 24
43rd Haze 122nd year of Ascendancy at 17:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yeek Mindslayer the Yeek Mindslayer level 12
9th Dusk 122nd year of Ascendancy at 11:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Yeek Mindslayer the Yeek Mindslayer level 28
69th Haze 122nd year of Ascendancy at 13:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yeek Mindslayer the Yeek Mindslayer level 30
49th Regrowth 123rd year of Ascendancy at 13:10 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Yeek Mindslayer the Yeek Mindslayer level 30
49th Regrowth 123rd year of Ascendancy at 00:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yeek Mindslayer the Yeek Mindslayer level 19
70th Dusk 122nd year of Ascendancy at 13:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Yeek Mindslayer the Yeek Mindslayer level 26
48th Haze 122nd year of Ascendancy at 06:08 see stats
Log
Yeek Mindslayer is no longer attuned.
Yeek Mindslayer deactivates Beyond the Flesh.
Yeek Mindslayer deactivates Thermal Shield.
Yeek Mindslayer deactivates Thermal Aura.
Yeek Mindslayer is no longer resonating.
Yeek Mindslayer deactivates Augmentation.
Yeek Mindslayer speeds up.
Yeek Mindslayer stops regenerating health quickly.
Yeek Mindslayer deactivates Kinetic Shield.
Yeek Mindslayer deactivates Psiblades.
Yeek Mindslayer deactivates Kinetic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Zombie bunny killed Yeek Mindslayer!
Resting starts...
Talent Brain Storm is ready to use.
Talent Infusion: Healing is ready to use.
Talent Psiblades is ready to use.
Talent Pyrokinesis is ready to use.
Talent Realign is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Thermal Aura is ready to use.
Talent Kinetic Aura is ready to use.
Talent Telekinetic Leap is ready to use.
Talent Thermal Shield is ready to use.
Talent Kinetic Shield is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).
Saving done.
