









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Brawler |
| Level / Exp | 50 / 513% |
| Size | big |
| Lifes / Deaths | Killed by spiked tentacle at level 50 on the 26th Remembrance 125th year of Ascendancy at 19:43 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 46) |
| Dexterity | 67 (base 60) |
| Constitution | 56 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 67 (base 28) |
| Cunning | 84 (base 60) |
Resources
| Life | -9/1690 |
| Steam | 100/100 |
| Stamina | 88/389 |
| Equilibrium | 31 |
| Healing Factor | 1.3100460901467 |
| Regeneration | 4.2576497929768 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 12 |
| See Stealth | 20 |
| See Invisible | 30 |
Offense: Barehand
| Damage | 132 |
| Accuracy | 53 |
| Crit Chance | 34% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| Physical | +15% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
| Darkness | +25% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64 (44.574340358689%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 2.1710401681608 |
| Physical Save | 61 |
| Spell Save | 53 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 47%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Pinning Resistance | 75% |
| Confusion Resistance | 42% |
| Teleport Resistance | 100% |
| Blind Resistance | 12% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 66%. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+1 eff.) Fatigue +8% Physical save +15 (+4 eff.) Pinning Resist +75% Knockbk Resist +25% Teleport Resist +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+4 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Ignore Armor +18 Critical Rate +12.0% Attack Speed 100% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 157.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | Steel Helm of Garkul (0 def, 6 armour) 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Infravision +8 Sight +2 See Stealth +20 See Invis +20 Masteries +0.20 Technique/Thuggery Blind-Fight: No penalty when attacking invisible/stealthed A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. |
| Tool | overpowered dragonbone totem of summon tentacle [power 685] (22/33 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1514 Base Damage: 744 Armor: 0 All Resist: 11 Puts all charms on 33 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Torychik the Obsidiantrial0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun offense ------ Ignore resists +25% darkness +20% fire When Hit 2 fire defense ------ Defense +12 (+2 eff.) Fatigue -7% Resistance +6% darkness Mind save +10 (+3 eff.) Confus Resist +28% other ------- Encumbrance +29 Rings make your fingers look great! |
| Around neck | mindweaver's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +7 (+2 eff.) Blind Resist +12% Confus Resist +14% other ------- Infravision +4 Sight +2 See Invis +10 Amulets make your neck look great! |
| Main armor | enlightening drakeskin leather armour of natural resilience (20 def, 20 armour) 9.0 Encumbrance T5 light armor [Ego++] Disrupt/Psionic While equipped: Stats +9 Cun +9 Wil offense ------ When Hit 30 physical defense ------ Armor +20 Defense +20 (+4 eff.) Fatigue +9% Resistance +14% nature +12% blight Resist Against +8% Unnatural Mind save +16 (+5 eff.) A suit of armour made of leather. |
| Light source | bright dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +10 (+3 eff.) other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Liquid Metal Cloak (20 def, 10 armour) 2.0 Encumbrance T5 cloak armor [Unique] Steamtech While equipped: defense ------ Armor +10 Defense +20 (+4 eff.) Resistance +15% physical +25% nature +25% cold Physical save +40 (+10 eff.) other ------- Masteries +0.20 Steamtech/Avoidance Cloaking Device: Effective talent level: 1.2 Power cost 60 out of 60/60. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 46 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
| Around waist | Brenadrabar 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Defense +10 (+2 eff.) Resistance +6% nature +15% fire Spell save +6 (+2 eff.) Slow Projectiles +25% other ------- EQ when Hit +0.08 Max hate +10.00 Size +1 A belt that goes around your waist. |
Inventory
shatter afflictions rune (absorb 81; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Nadenik the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag offense ------ Spell Crit +3% Spellpower +32 (+5 eff.) Damage +18% mind Ignore resists +15% blight Accuracy +25 (+8 eff.) When Hit 6 physical defense ------ Defense +32 (+6 eff.) Physical save +9 (+3 eff.) Spell save +20 (+6 eff.) Rings make your fingers look great! |
voratun battleaxe of erosion (60-90 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Nature Weapon Damage 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +23 nature Massive two-handed battleaxes. |
reinforced voratun shield of the stars (0 def, 14 armour, 256.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +6 Mag offense ------ Damage +10% light +16% darkness defense ------ Armor +14 Fatigue +8% Resistance +15% light +16% darkness other ------- Talents +1 Block Handheld deflection devices. |
enlightening drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Mind save +12 (+4 eff.) A suit of armour made of leather. |
Yeti-fur Cloak (9 def, 2 armour)2.0 Encumbrance T1 cloak armor [Unique] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +9 (+1 eff.) Resistance +0% nature +15% cold Physical save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Daimasin the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Str +5 Mag +3 Wil +6 Con offense ------ Damage +6% physical Ignore resists +10% acid defense ------ Armor +4 Fatigue +3% Resistance +9% acid other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Wanderer's Rest. |
Stralite Sand Shredder (0 def, 1 armour)1.0 Encumbrance T4 hands armor [Unique] Steamtech While equipped: defense ------ Armor +1 other ------- Talents +1 Sand Shredder Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +1 Critical Rate +1.0% Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% Gauntlets. But with steam power! |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Physical Power -10 (-2 eff.) Spellpower -10 (-2 eff.) Mindpower -10 (-3 eff.) defense ------ Defense -10 (-2 eff.) Resistance +10% cold +10% darkness +10% arcane Confus Resist +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Veluwyn1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +7% When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 6% defense ------ Mind save +7 (+2 eff.) other ------- Max psi +10.00 Light +4 See Stealth +5 See Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
strange black disk (1)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 Encumbrance disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -20% other ------- Encumbrance +50 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grapple0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +3 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +7 Sight +2 See Stealth +15 See Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +25 (+8 eff.) other ------- Light +7 Tinkers can be attached to normal items to improve them with steam power! |
amazing frost salve [power 21] amazing frost salve [power 21]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 304] amazing healing salve [power 304]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 304 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing pain suppressor salve [power 266] amazing pain suppressor salve [power 266]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -266 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
dwarven-steel pickaxe 'Duvogodas' (dig speed 31 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Cun +5 Str offense ------ Mindpower +15 (+4 eff.) Damage +6% acid defense ------ Fatigue -7% Resistance +3% fire +5% arcane +6% temporal While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Smush the Kruk Yeti Brawler level 5
17th Retaking 124th year of Ascendancy at 12:22 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Smush the Kruk Yeti Brawler level 11
38th Retaking 124th year of Ascendancy at 06:40 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Smush the Kruk Yeti Brawler level 50
19th Remembrance 125th year of Ascendancy at 14:47 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Smush the Kruk Yeti Brawler level 26
41st Revenge 124th year of Ascendancy at 06:14 see stats
I did not want that! (Roguelike)
Tricked Nektosh into killing one of his own people.By Smush the Kruk Yeti Brawler level 23
30th Revenge 124th year of Ascendancy at 00:05 see stats
Level 10 (Roguelike)
Got a character to level 10.By Smush the Kruk Yeti Brawler level 10
35th Retaking 124th year of Ascendancy at 05:52 see stats
Level 20 (Roguelike)
Got a character to level 20.By Smush the Kruk Yeti Brawler level 20
18th Revenge 124th year of Ascendancy at 08:15 see stats
Level 30 (Roguelike)
Got a character to level 30.By Smush the Kruk Yeti Brawler level 30
9th Pain 124th year of Ascendancy at 10:00 see stats
Level 40 (Roguelike)
Got a character to level 40.By Smush the Kruk Yeti Brawler level 40
32nd Loss 124th year of Ascendancy at 02:03 see stats
Level 50 (Roguelike)
Got a character to level 50.By Smush the Kruk Yeti Brawler level 50
20th Destruction 124th year of Ascendancy at 22:46 see stats
No Steam, No Palace. No Palace, No Palace! (Roguelike)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Smush the Kruk Yeti Brawler level 49
20th Destruction 124th year of Ascendancy at 22:46 see stats
Once Upon A Time, In the West... (Roguelike)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Smush the Kruk Yeti Brawler level 36
43rd Dearth 124th year of Ascendancy at 07:23 see stats
One Ill Turn Deserves Another (Roguelike)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Smush the Kruk Yeti Brawler level 49
20th Destruction 124th year of Ascendancy at 22:46 see stats
Reclaiming Garkul's Heritage (Roguelike)
Freed the remnants of the Prides from the Internment Camp.By Smush the Kruk Yeti Brawler level 35
30th Dearth 124th year of Ascendancy at 14:42 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Smush the Kruk Yeti Brawler level 29
2nd Pain 124th year of Ascendancy at 10:35 see stats
The High Lady's Destiny (Finale) (Roguelike)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Smush the Kruk Yeti Brawler level 41
36th Loss 124th year of Ascendancy at 10:20 see stats
This will make a big Omelette! (Roguelike)
Collected 40 ritch eggs in the Ritch Hive.By Smush the Kruk Yeti Brawler level 27
49th Revenge 124th year of Ascendancy at 01:37 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Smush the Kruk Yeti Brawler level 40
32nd Loss 124th year of Ascendancy at 10:07 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Smush the Kruk Yeti Brawler level 26
41st Revenge 124th year of Ascendancy at 13:39 see stats
Log
Smush throws two quick punches.
Smush performs a melee critical strike against Spiked tentacle!
Smush uses Antimagic Zone.
Spiked tentacle is silenced!
Spiked tentacle is silenced!
Spiked tentacle is silenced!
Spiked tentacle is silenced!
Spiked tentacle is silenced!
Sher'Tul High Priest shrugs off the effect 'Silenced'!
Spiked tentacle resists the silence!
Smush's mind surges with critical power!
Spiked tentacle is free from the ice.
Smush hits Spiked tentacle for (36 to ice), 55 physical, 0 arcane, (64 to ice), 97 physical, (35 to ice), 52 physical, 0 arcane, 0 arcane (205 total damage).
Sher'Tul High Priest casts Temporal Form.
Sher'Tul High Priest threads time as a shell!
Lava floor hits Sher'Tul High Priest for 10 fire damage.
Sher'Tul High Priest casts Dust to Dust.
Sher'Tul High Priest's spell attains critical power!
Lava floor hits Sher'Tul High Priest for 17 fire damage.
Sher'Tul High Priest hits Smush for (47 antimagic), (37 flat reduction), 97 temporal, (47 antimagic), (37 flat reduction), 6 temporal, (37 flat reduction), 20 physical (124 total damage).
Spiked tentacle hits Smush for (37 flat reduction), 34 physical (35 total damage).
Melee retaliation hits Spiked tentacle for 1 fire, 29 physical (32 total damage).
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush's manaburn arcane area effect hits Sher'Tul High Priest for 5 arcane damage.
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush's manaburn arcane area effect hits Spiked tentacle for 0 arcane damage.
Smush the level 50 kruk yeti brawler was punctured to death by a spiked tentacle on level 5 of The Slumbering Caves.













































































































