










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Alchemist |
| Level / Exp | 24 / 46% |
| Size | big |
| Lifes / Deaths | Killed by Belona the degenerated skeleton warrior at level 9 on the 2nd Dusk 122nd year of Ascendancy at 21:10 / 2Killed by Emelomivea the brown bear at level 24 on the 76th Haze 122nd year of Ascendancy at 15:52 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 17 (base 18) |
| Constitution | 36 (base 25) |
| Magic | 70 (base 50) |
| Willpower | 23 (base 11) |
| Cunning | 53 (base 27) |
Resources
| Life | -4/682 |
| Mana | 223/326 |
| Healing Factor | 1.3079202340232 |
| Regeneration | 8.174501462645 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 44.470023594311 |
| See Invisible | 39.470023594311 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 11 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Mind | +5% |
| Blight | +20% |
| Physical | +5% |
| Cold | +51% |
| All | +2% |
Offense: Damage Penetration
| Fire | +20% |
| All | 0% |
| Physical | +5% |
| Cold | +8% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 26 (35.65183292883%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 39 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 70%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 47%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 13%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 61%( 70%) |
| Mind | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Frost alchemy | 1.60 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Radhimas the pair of iron boots (5 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +3.0% Damage +3% physical Ignore resists +5% physical defense ------ Armor +7 Defense +5 (+2 eff.) Fatigue +2% Resistance +1% physical Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 91 alchemist amethyst0.0 Encumbrance T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
| Light source | Turimnir1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +1 Cun +2 Con offense ------ Critical power +10.00% Ignore Armor +6 defense ------ Physical save +3 (+2 eff.) Mind save +11 (+4 eff.) other ------- Light +4 Infravision +2 See Stealth +10 See Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Airslicer the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +12 Wil +7 Cun +3 Con offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +8% blight +12% fire +6% lightning +11% cold Mind save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lustrequencher the ash totem of healing [power 206] (2/12 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Spell Crit +3% Damage +9% blight Ignore resists +20% fire When Hit 6 blight defense ------ Resistance +12% light Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 12 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Life +43.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| On fingers | Ivythra the Fogbrawn0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +2 Cun +3 Con offense ------ Damage +3% darkness +9% cold On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +8 Resistance +3% darkness Rings make your fingers look great! |
| Around waist | Betumina the Stokedeath1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Cun offense ------ Physical Crit +4.0% Mind Crit +2% Critical power +7.00% Physical Power +4 (+1 eff.) Damage +3% mind defense ------ Resistance +12% acid +23% fire +13% lightning +13% cold Mind save +9 (+3 eff.) A belt that goes around your waist. |
| In main hand | Taintradiance (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +15.00% Spellpower +15 (+5 eff.) Damage +30% cold Ignore resists +15% nature When Hit 8 nature defense ------ Resistance +9% cold +5% arcane +3% light Spell save +15 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Nightpulverizer the hardened leather gloves (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Cun +4 Mag offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +6 Resistance +3% darkness Mind save +7 (+3 eff.) Life +52.00 other ------- Light +1 Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Ivimibeth the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +3 Con offense ------ Damage +9% blight defense ------ Defense +1 (+0 eff.) Resistance +3% blight Crit Resistance 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 633%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Torchlash the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +3 Mag +5 Wil offense ------ Damage +6% fire Ignore Armor +5 defense ------ Defense +25 (+12 eff.) other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
copper ring 'Glarejeer'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% light +11% cold Accuracy +15 (+10 eff.) defense ------ Defense +5 (+2 eff.) Resistance +22% cold +6% light +3% mind Knockbk Resist +10% Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of nature (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% nature defense ------ Defense +6 (+3 eff.) Resistance +22% nature Rings make your fingers look great! |
steel ring 'Sewerraptor'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +8 Cun offense ------ Damage +12% nature When Hit 6 nature defense ------ Defense +8 (+4 eff.) other ------- Light +2 Infravision +3 Rings make your fingers look great! |
titan's steel ring of corrosion (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +5 Con offense ------ Damage +10% acid defense ------ Resistance +20% acid Physical save +10 (+5 eff.) Rings make your fingers look great! |
Xora the Blastspiker0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% lightning When Hit 10 lightning On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Resistance +3% nature +6% cold Life +20.00 Disarm Resist +25% Pinning Resist +26% Knockbk Resist +35% Rings make your fingers look great! |
Balyrab the elm magestaff (10-12 power, 2 apr, cold element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +4 Dex +2 Con offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% acid +3% nature +12% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bydrachik the Sootspike (15-18 power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Dex +3 Cun +8 Con offense ------ Spell Crit +2% Spellpower +12 (+4 eff.) Damage +15% cold defense ------ Resistance +6% darkness other ------- Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, nature element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+5 eff.) defense ------ Resistance +30% blight +30% nature Affinity +20% nature Spell save +15 (+5 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 8 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Eilinuba the yew magestaff (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Spell Crit +11% Critical power +13.00% Spellpower +9 (+3 eff.) Damage +20% cold defense ------ Resistance +6% temporal +5% arcane +3% light Crit Resistance 5.00% other ------- Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew magestaff (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +17 (+6 eff.) Damage +20% lightning +20% cold +20% arcane +20% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon [Ego+] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +5% Physical Power +7 (+2 eff.) Spellpower +16 (+6 eff.) Damage +20% cold Accuracy +7 (+6 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Floevault (65-97 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 65.0 - 97.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Damage +15% cold Accuracy +14 (+10 eff.) defense ------ Defense +14 (+7 eff.) Resistance +2% physical Disarm Resist +48% Massive two-handed battleaxes. |
Skymaster the voratun battleaxe (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +12 lightning On Hit: * 20% chance to slow global speed by 47% * 20% chance to reduce damage dealt by 17% While equipped: offense ------ Damage +9% lightning Accuracy +13 (+9 eff.) defense ------ Defense +16 (+8 eff.) Resistance +18% fire Disarm Resist +40% Massive two-handed battleaxes. |
Venomwar the stralite dagger (29-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Weapon Damage 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Dex +3 Cun +7 Con offense ------ Ignore resists +20% nature Accuracy +9 (+7 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +33% Sharp, short and deadly. |
Scaldpierce the voratun dagger (48-63 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Weapon Damage 48.5 - 63.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +16 fire While equipped: defense ------ Defense +25 (+12 eff.) Resistance +3% lightning +6% light +3% mind Blind Resist +20% Sharp, short and deadly. |
Xerivea the Pyrewasp4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +12 darkness On-crit, radius 2 +20 fire While equipped: Stats +2 Wil offense ------ Physical Crit +5.0% Damage +9% fire Accuracy +10 (+8 eff.) When Hit 10 mind Slings are used to hurl stones or metal shots at your foes. |
Blizzardslicer (19/19, 53-64 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Rare] Disrupt Weapon Damage 53.5 - 64.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 19 On-ranged-hit +20 cold On-Hit, radius 1 +20 cold On-crit, radius 2 +20 lightning On Hit: * 25 arcane resource burn Shots are used with slings to pummel your foes to death. |
dreamer's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +14 (+5 eff.) Damage +6% all defense ------ Resistance +12% darkness +14% mind +11% all Physical save +13 (+7 eff.) Spell save +11 (+4 eff.) Mind save +25 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant cured leather armour of the deep (6 def, 6 armour)9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +6 Defense +6 (+3 eff.) Fatigue +7% Resistance +13% blight +5% cold +10% darkness +7% acid other ------- Light +1 Breathe water A suit of armour made of leather. |
Belylemina1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Wil +2 Cun +1 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +6% acid Spell save +5 (+2 eff.) other ------- Max psi +10.00 Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Torelach the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +3 Mag +2 Cun defense ------ Resistance +6% light +6% darkness other ------- Max hate +8.00 Light +3 A belt that goes around your waist. |
Gunuromintir1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +15% physical When Hit 2 physical defense ------ Resistance +5% arcane +6% lightning Spell save +3 (+1 eff.) Anomaly Control +12 Life +98.00 Disease Resist +20% other ------- Max mana +41.00 Max stamina +33.00 Max hate +12.00 Max psi +27.00 Max vim +25.00 Max positive +26.00 Max negative +25.00 A belt that goes around your waist. |
Poxbearer the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Mind Crit +1% Damage +3% nature On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +1 Mind save +3 (+1 eff.) Stealth +6 other ------- Hate-on-crit +4.00 A pair of boots made of leather. |
dreamer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun defense ------ Armor +3 Physical save +7 (+4 eff.) Spell save +7 (+2 eff.) Mind save +10 (+4 eff.) Blink to a nearby random location (rad 10) Puts all charms on 19 turn cooldown A pair of boots made of leather. |
pair of voratun boots 'Elulewyn' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +10.00% Mindpower +25 (+11 eff.) defense ------ Armor +5 Fatigue +4% Life Regen +3.00 Healmod +16% other ------- Psi when Hit +0.16 Hate-on-crit +1.00 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 6 nature Damage +4% nature defense ------ Armor +1 Resistance +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Murkspitter' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Wil +4 Con offense ------ Critical power +5.00% Damage +6% arcane +3% darkness Ignore resists +10% darkness defense ------ Armor +2 Fatigue +3% Resistance +15% darkness Disarm Resist +23% other ------- Vim-on-crit +2.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +5% temporal A cap made of leather. |
Bokiruichik (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Dex +3 Mag +2 Con offense ------ Spellpower/crit +6 defense ------ Armor +3 Fatigue +3% Resistance +14% light +13% darkness Physical save +8 (+4 eff.) Mind save +10 (+4 eff.) other ------- Mana/turn +0.12 Vim-on-crit +2.00 Max mana +20.00 Battle Cry: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
iron helm 'Xoma' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +3 Mag +1 Wil defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% temporal +3% light other ------- Psi when Hit +0.04 Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Hista' (15 def, 9 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +4.0% Physical Power +10 (+3 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +9 Defense +15 (+7 eff.) Fatigue +5% Resistance +6% acid other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
21 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
26 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
401 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mayovena the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Cun +2 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +1% physical Knockbk Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(73 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Skyvengeance the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Con offense ------ Physical Power +5 (+2 eff.) Damage +9% lightning defense ------ Resistance +12% lightning Unlife -80.00 life other ------- Light +7 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 76 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Chem the Ogre Alchemist level 14
29th Dusk 122nd year of Ascendancy at 02:31 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Chem the Ogre Alchemist level 20
21st Haze 122nd year of Ascendancy at 02:39 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Chem the Ogre Alchemist level 21
30th Haze 122nd year of Ascendancy at 23:09 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Chem the Ogre Alchemist level 19
13rd Haze 122nd year of Ascendancy at 10:25 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Chem the Ogre Alchemist level 10
3rd Dusk 122nd year of Ascendancy at 05:03 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Chem the Ogre Alchemist level 20
14th Haze 122nd year of Ascendancy at 17:18 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Chem the Ogre Alchemist level 23
45th Haze 122nd year of Ascendancy at 08:28 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Chem the Ogre Alchemist level 17
78th Dusk 122nd year of Ascendancy at 09:31 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Chem the Ogre Alchemist level 9
7th Mirth 122nd year of Ascendancy at 07:33 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Chem the Ogre Alchemist level 15
70th Dusk 122nd year of Ascendancy at 13:01 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Chem the Ogre Alchemist level 20
15th Haze 122nd year of Ascendancy at 10:07 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Chem the Ogre Alchemist level 9
2nd Dusk 122nd year of Ascendancy at 21:11 see stats
Log
Talent Eye Beam is ready to use.
Talent Crush is ready to use.
Talent Block is ready to use.
Talent Self-destruction is ready to use.
Emelomivea the brown bear is no longer cursed.
Emelomivea the brown bear's Distortion Bolt hits golem (servant of Chem) for 160 physical damage.
Emelomivea the brown bear uses Sleep.
Golem (servant of Chem) has been put to sleep.
You are asleep and unable to move!
Golem (servant of Chem) is not stunned anymore.
Talent Knockback is ready to use.
Talent Vitality is ready to use.
Golem (servant of Chem) is no longer distorted.
Emelomivea the brown bear uses Distortion Bolt.
Emelomivea the brown bear's Distortion Bolt hits golem (servant of Chem) for 113 physical damage.
Golem (servant of Chem) is no longer sleeping.
Talent Rune: Biting Gale is ready to use.
Emelomivea the brown bear uses Ravage.
Golem (servant of Chem) is being ravaged by distortion!
Ravage from Emelomivea the brown bear hits golem (servant of Chem) for 54 physical damage.
Emelomivea the brown bear uses Distortion Bolt.
Emelomivea the brown bear's mind surges with critical power!
Character control switched to Chem.
Emelomivea the brown bear's Distortion Bolt hits Golem (servant of Chem) for 241 physical damage.
Chem the level 24 ogre alchemist was sliced to death by Emelomivea the brown bear on level 2 of Bearscape.









































































































