Shariim the level 2 Higher Arcane Blade by TheDiaz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcane Blade
Level / Exp2 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning14 (base 14)

Resources

Life-7/119
Mana98/111
Stamina73/86
Healing Factor1.0082872928177
Regeneration20.417817679558

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth6
See Invisible5

Offense: Mainhand

Damage27
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save10
Spell Save9
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Dirty Fighting is ready to use.
Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Rush is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Shariim picks up (e.):
bright brass lantern of clarity.
Ran for 44 turns (stop reason: at door).


Shariim wears (replacing
brass lantern): bright brass lantern of clarity.

Shariim wears:
innervating elm totem of thorny skin [power 15] (20 cooldown).

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Skeleton magus casts
Manathrust.

Skeleton magus hits Shariim for 32 physical damage.
Shariim rushes out!
You can only rush to a creature.

Shariim uses
Dirty Fighting.
Shariim hits Skeleton magus for 9 physical damage.

Skeleton magus hits Shariim for 31 physical damage.
Shariim uses
Infusion: Regeneration.
Shariim starts regenerating health quickly.

Skeleton magus casts
Manathrust.

Shariim casts
Flame.
Saving game...