Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 30 / 54% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 27 (base 20) |
Dexterity | 33 (base 20) |
Constitution | 18 (base 12) |
Magic | 10 (base 12) |
Willpower | 87 (base 60) |
Cunning | 62 (base 41) |
Resources
Hate | 100/100 |
Equilibrium | 78 |
Life | 154/617 |
Stamina | 410/410 |
Psi | 330/440 |
Healing Factor | 1.1711363549267 |
Regeneration | 42.351931638372 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +102.25848163645% |
Vision
Sight | 10 |
Lite | 8 |
Stealth | 23 |
Offense: Mainhand
Damage | 107 |
Accuracy | 60 |
Crit Chance | 25% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 60 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +21% |
Light | +21% |
Darkness | +23% |
Blight | +20% |
Arcane | +14% |
Cold | +41% |
All | +11% |
Offense: Damage Penetration
Physical | +54% |
Lightning | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 105.09773933805 (100%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 35 |
Physical Save | 43.1 |
Spell Save | 47.65 |
Mental Save | 47 |
Defense: Resistances
Acid | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 65%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 66%( 70%) |
Fire | + 70%( 70%) |
Nature | + 66%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 31% |
Poison Resistance | 65% |
Blind Resistance | 65% |
Disarm Resistance | 68% |
Bleed Resistance | 65% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 47% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Agility | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Repel |
talent | Savage Hunter |
talent | Shards |
talent | Elemental Harmony |
talent | Beyond the Flesh |
talent | Mitosis |
talent | Antimagic Shield |
beneficial effect | Hunting: Marked Prey- Salerann the orc archer - Velana the gwelgoroth - Urkis, the High Tempest 14% Received damage reduction against: - Human - Air - Orc |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+2% global speed). Clarity |
detrimental effect | All damage decreased by 10%. Dazzled |
beneficial effect | Jooteri is feeding from Elubeth the snow giant. Feeding |
beneficial effect | You gain 16% resistance against lightning. Resolve |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 40. Intimidated |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
beneficial effect | Increases all resists by 9%. Elemental Harmony |
beneficial effect | The target has 21 increased life regeneration. Recovery |
beneficial effect | The target's skin turns to stone, granting 10 armour, 30% armour hardiness, 14 physical save and 14 spell save. Also applies 33 armour to all non-physical damage. Dwarven Resilience |
beneficial effect | The target ignores pain, reducing all damage taken by 40%. Pain Suppression |
beneficial effect | The target's skin reacts to damage, granting 22 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed electric eel tail. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | truestriking iron greatsword of dampening (121% power, 1 apr) truestriking iron greatsword of dampening (121% power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 122% Range: 1.6x Uses stat: 123% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Changes resistances: +10% acid / +12% lightning / +12% fire / +10% cold / +5% all Changes resistances penetration: +9% physical Spell save: +7 (+1 eff.) Massive two-handed swords. |
On hands | Lisothra the Umbraglory (0 def, 5 armour) Lisothra the Umbraglory (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +20 (+7 eff.) Armour: +5 Fatigue: +1% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances penetration: +5% physical Changes damage: +12% darkness / +9% blight Talent mastery: +0.20 Technique / Grappling Critical mult.: +15.00% Physical save: +3 (+1 eff.) Disarm immunity: +22% When used to modify unarmed attacks: Power: 119% Range: 1.4x Uses stats: 41% Wil, 81% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | linen wizard hat 'Skyraze' (1 def, 0 armour) linen wizard hat 'Skyraze' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +27% lightning / +3% cold / +3% nature / +12% acid Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
On feet | Fuladunavon the Skywreck (0 def, 11 armour) =phyP20= Fuladunavon the Skywreck (0 def, 11 armour) =phyP20=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Changes stats: +8 Lck / +9 Dex Changes resistances penetration: +25% lightning / +20% physical Stealth bonus: +10 A pair of boots made of leather. |
Tool | powerful iron torque of clear mind [power 1] (6/25 cooldown) powerful iron torque of clear mind [power 1] (6/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Voriba' steel ring 'Voriba'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +7 Cun / +4 Wil Changes resistances: +6% acid / +9% fire / +3% temporal Disarm immunity: +22% Pinning immunity: +25% Knockback immunity: +27% Maximum life: +25.00 Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | stralite quartz ring =stun74= stralite quartz ring =stun74=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +6 Cun / +7 Wil Changes resistances: +36% cold Changes resistances penetration: +20% physical Changes damage: +18% cold Stun/Freeze immunity: +74% Life regen: +5.00 Stamina each turn: +1.00 Mindpower: +9 (+5 eff.) Rings make your fingers look great! |
Around neck | serendipitous stralite amulet of murder serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +14 Defense: +9 (+3 eff.) Changes stats: +9 Lck Critical mult.: +14.00% Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
In main hand | Frostransom (0 def, 7 armour, 145% power, 84 block) Frostransom (0 def, 7 armour, 145% power, 84 block)Requires: - Shield usage training - Dexterity 24 Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 146% Range: 1.2x Uses stat: 103% Wil Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +84 On weapon hit: * 28% chance to reduce armor by 5% * Deal physical damage equal to your armor (105) Damage (Melee): +12 arcane Damage (radius 1) on hit: +4 cold When wielded/worn: Armour: +7 Fatigue: +8% Damage (Melee): 14 acid Damage when hit (Melee): 7 acid Changes resistances: +6% cold Changes damage: +3% arcane Talent granted: +1 Block Handheld deflection devices. |
Around waist | Scorchwasp the hardened leather belt Scorchwasp the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Changes stats: +5 Cun / +5 Wil Changes resistances: +4% physical Changes resistances penetration: +15% fire Changes damage: +12% cold Damage against: +29% Summoned Reduced damage from: +26% Summoned Maximum stamina: +30.00 A belt that goes around your waist. |
In off hand | acidic stralite shield of resilience (0 def, 8 armour, 162% power, 148 block) acidic stralite shield of resilience (0 def, 8 armour, 162% power, 148 block)Requires: - Shield usage training - Dexterity 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 162% Range: 1.2x Uses stat: 103% Wil Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +148 On weapon hit: * 18% chance to reduce armor by 5% When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 1 acid Talent granted: +1 Block Maximum life: +63.00 Handheld deflection devices. |
Cloak | Dagodil the linen cloak (1 def, 6 armour) Dagodil the linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +6 Defense: +1 (+0 eff.) Changes stats: +3 Cun / +6 Dex Changes resistances: +13% cold Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating dwarven-steel plate armour of the dragon (0 def, 11 armour) rejuvenating dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +7% acid / +9% physical / +7% fire / +8% lightning / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +29% Knockback immunity: +20% Life regen: +3.50 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 106; cd 13) healing infusion of the duelist (heal 106; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 173; cd 11) healing infusion of the sneak (heal 173; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 99; cd 11) healing infusion of the warrior (heal 99; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 466%; cd 9) movement infusion of the wizard (speed 466%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; mental; dur 2; cd 10) wild infusion of the titan (res 21%; mental; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Cyrigabeth the Barkspire Cyrigabeth the BarkspireInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 49% Changes resistances: +10% mind / +3% darkness Confusion immunity: +23% Only die when reaching: -40.00 life Spellpower: +10 (+0 eff.) Amulets make your neck look great! |
Glivena GlivenaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +10 (+4 eff.) Armour: +6 Changes stats: +4 Dex Physical save: +23 (+5 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Stamina each turn: +1.00 Amulets make your neck look great! |
Strikemight StrikemightInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +8 Dex / +5 Wil Changes resistances: +3% lightning Changes damage: +3% lightning Critical mult.: +15.00% Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Maximum psi: +10.00 Amulets make your neck look great! |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (100). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Singesaw' copper amulet 'Singesaw'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances penetration: +15% arcane Changes damage: +9% fire Life regen: +2.00 Maximum mana: +80.00 Maximum vim: +40.00 Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
gold amulet of constitution (+4) gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Amulets make your neck look great! |
grounding gold amulet grounding gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% lightning Stun/Freeze immunity: +31% Amulets make your neck look great! |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets make your neck look great! |
warrior's gold amulet of strength (+6) warrior's gold amulet of strength (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str Changes resistances: +8% physical Stamina each turn: +0.40 Amulets make your neck look great! |
Layadatira the Morningkill Layadatira the MorningkillPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Con / +4 Mag Changes damage: +15% light Spell save: +23 (+5 eff.) Disarm immunity: +27% Pinning immunity: +29% Knockback immunity: +21% Maximum life: +29.00 Maximum stamina: +13.00 Rings make your fingers look great! |
copper ring 'Xyravea' copper ring 'Xyravea'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +5 Cun / +5 Wil Changes resistances: +6% mind Critical mult.: +5.00% Mana each turn: +0.08 Vim when firing critical spell: +1.00 Mindpower: +6 (+3 eff.) Damage Shield penetration: +20% Rings make your fingers look great! |
copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
marksman's gold ring of perseverance marksman's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Stun/Freeze immunity: +20% Life regen: +4.00 Rings make your fingers look great! |
marksman's gold ring of sensing marksman's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Blindness immunity: +31% Infravision radius: +4 See stealth: +7 See invisible: +10 Rings make your fingers look great! |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings make your fingers look great! |
psionicist's copper ring of darkness (+22%) psionicist's copper ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of misery sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 23 Damage (Melee): 10 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 5 physical Changes stats: +8 Cun / +5 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
solipsist's gold ring of corrosion (+24%) solipsist's gold ring of corrosion (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +24% acid Changes damage: +12% acid Mindpower: +8 (+4 eff.) Rings make your fingers look great! |
solipsist's gold ring of misery solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 23 Damage (Melee): 6 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 23 Damage (Ranged): 7 physical Changes stats: +10 Cun / +5 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Mindpower: +7 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
stralite quartz ring stralite quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +13 (+3 eff.) Stun/Freeze immunity: +30% Maximum stamina: +21.00 Rings make your fingers look great! |
titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great! |
truestriking iron greatsword of shearing (125% power, 1 apr) truestriking iron greatsword of shearing (125% power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 125% Range: 1.6x Uses stat: 123% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +18 Changes resistances penetration: +9% all / +10% physical Massive two-handed swords. |
Blood-Letter (150% power, 4.5 apr) Blood-Letter (150% power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 150% Range: 1.4x Uses stat: 103% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Halaregostir the stralite waraxe (148% power, 5 apr) =st3= Halaregostir the stralite waraxe (148% power, 5 apr) =st3=Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 149% Range: 1.4x Uses stat: 103% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +19 Physical crit. chance: +9.0% Defense: +10 (+3 eff.) Changes resistances penetration: +9% all Critical mult.: +21.00% Stamina each turn: +3.00 Maximum stamina: +30.00 One-handed war axes. |
Layolaith (132% power, 4 apr) Layolaith (132% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 132% Range: 1.4x Uses stat: 103% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +14 Physical crit. chance: +6.0% Physical power: +11 (+4 eff.) Changes stats: +2 Wil / +5 Con Changes resistances penetration: +8% physical / +8% all Critical mult.: +21.00% Disarm immunity: +16% Mana each turn: +0.28 Maximum mana: +40.00 Spell crit. chance: +2% One-handed war axes. |
Ashclash AshclashCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Defense: +10 (+3 eff.) Changes resistances: +3% cold / +6% fire Spell save: +7 (+1 eff.) Only die when reaching: -40.00 life Maximum life: +80.00 Size category: +1 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Khelufast' rough leather belt 'Khelufast'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +25 (+9 eff.) Changes stats: +6 Dex Changes resistances: +6% light / +6% darkness Changes damage: +6% temporal Physical save: +18 (+4 eff.) Maximum stamina: +20.00 A belt that goes around your waist. |
murderer's cashmere cloak of battle (2 def, 0 armour) murderer's cashmere cloak of battle (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +2 (+0 eff.) Fatigue: -3% Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betyda (0 def, 3 armour) Betyda (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +3 Con Changes resistances: +5% arcane Critical mult.: +20.00% Stun/Freeze immunity: +10% Psi when hit: +0.08 Mindpower: +20 (+9 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Ragathel' (0 def, 3 armour) pair of hardened leather boots 'Ragathel' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +4% physical / +6% nature / +6% temporal Disease immunity: +20% Life regen: +6.00 Only die when reaching: -40.00 life See invisible: +15 Healing mod.: +16% A pair of boots made of leather. |
Aeriba the Ashreign (0 def, 7 armour) Aeriba the Ashreign (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +7 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 5% * 20% chance to slow global speed by 49% Damage (Melee): 8 physical Changes resistances: +12% light / +9% cold Changes damage: +6% acid / +6% physical / +6% fire Spell save: +15 (+3 eff.) When used to modify unarmed attacks: Power: 127% Range: 1.4x Uses stats: 41% Wil, 81% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +10 physical Damage (radius 2) on crit: +9 physical Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical power: +6 (+2 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +8 (+2 eff.) When used to modify unarmed attacks: Power: 113% Range: 1.1x Uses stats: 41% Wil, 81% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 11% chance to slow global speed by 49% * 12% chance to reduce armor by 5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Getilathad (0 def, 5 armour) =wat= Getilathad (0 def, 5 armour) =wat=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +5 Str / +4 Con Changes resistances: +6% acid / +12% fire / +11% cold Changes resistances penetration: +15% blight / +5% acid Changes damage: +12% acid Allows you to breathe in: water A cap made of leather. |
Layiriawe the iron helm (0 def, 3 armour) =st3= Layiriawe the iron helm (0 def, 3 armour) =st3=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Reduces incoming crit damage: 5.00% Physical save: +11 (+2 eff.) Knockback immunity: +10% Stamina each turn: +3.00 Maximum life: +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Runuhek (0 def, 3 armour) Runuhek (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Str / +3 Dex / +6 Cun Changes damage: +3% mind Critical mult.: +5.00% Equilibrium when hit: +0.04 Mental crit. chance: +1% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salisemina the cashmere wizard hat (2 def, 10 armour) =phyD21= Salisemina the cashmere wizard hat (2 def, 10 armour) =phyD21=Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +10 Defense: +2 (+0 eff.) Changes damage: +21% physical Critical mult.: +15.00% Physical save: +6 (+1 eff.) Psi each turn: +0.16 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
467 alchemist agate 467 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Areraretha the Bolttrail (dig speed 9 turns) Areraretha the Bolttrail (dig speed 9 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +5 Str Changes resistances: +9% lightning Changes resistances penetration: +10% darkness Changes damage: +15% lightning / +6% fire / +9% mind Mental save: +8 (+3 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 5.5 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beriran the Shaderune Beriran the ShaderuneInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Changes stats: +4 Str / +4 Con Changes damage: +9% darkness Physical save: +6 (+1 eff.) Stamina each turn: +2.00 Light radius: +3 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing yew totem of healing [power 272] (6/15 cooldown) piercing yew totem of healing [power 272] (6/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 272 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jooteri the Dwarf Adventurer level 30
24th Shortage 122nd year of Ascendancy at 08:08 see stats
By Jooteri the Dwarf Adventurer level 15
34th Profit 122nd year of Ascendancy at 15:27 see stats
By Jooteri the Dwarf Adventurer level 22
29th Wealth 122nd year of Ascendancy at 14:43 see stats
By Jooteri the Dwarf Adventurer level 10
11st Profit 122nd year of Ascendancy at 08:22 see stats
By Jooteri the Dwarf Adventurer level 20
11st Wealth 122nd year of Ascendancy at 09:05 see stats
By Jooteri the Dwarf Adventurer level 30
13rd Shortage 122nd year of Ascendancy at 08:04 see stats
By Jooteri the Dwarf Adventurer level 25
25th Dearth 122nd year of Ascendancy at 12:36 see stats
By Jooteri the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 09:53 see stats
By Jooteri the Dwarf Adventurer level 6
3rd Profit 122nd year of Ascendancy at 01:07 see stats
By Jooteri the Dwarf Adventurer level 11
14th Profit 122nd year of Ascendancy at 14:03 see stats
By Jooteri the Dwarf Adventurer level 25
21st Loss 122nd year of Ascendancy at 22:51 see stats
By Jooteri the Dwarf Adventurer level 24
18th Dearth 122nd year of Ascendancy at 04:13 see stats
By Jooteri the Dwarf Adventurer level 16
40th Profit 122nd year of Ascendancy at 20:38 see stats
Log
Melee retaliation hits Jooteri for (17 antimagic), 0 acid (0 total damage).
Melee retaliation hits Velana the gwelgoroth for (3 to psi shield), 4 acid (4 total damage).
Jooteri's Beyond the Flesh hits Xaren for 16 light damage.
Jooteri's Beyond the Flesh hits Elubeth the snow giant for 16 light damage.
Jooteri's Beyond the Flesh hits Velana the gwelgoroth for 14 light damage.
Jooteri's Beyond the Flesh hits Eilinelraba the giant red ant for 112 physical, 0 arcane, 14 light, 17 acid (143 total damage).
Jooteri hits Xaren for 36 light, 11 cold, 36 light (83 total damage).
Jooteri hits Velana the gwelgoroth for (15 to psi shield), 23 nature, 19 arcane, 17 arcane, 25 light, (12 to psi shield), 18 acid, 8 cold, (68 to psi shield), 102 physical, (16 to psi shield), 24 nature, 17 arcane, 25 light, (12 to psi shield), 18 acid (298 total damage).
Jooteri hits Eilinelraba the giant red ant for 26 light, 8 cold, 26 light (60 total damage).
Melee retaliation hits Jooteri for (3 antimagic), (0 deflected), 0 lightning, (3 antimagic), 0 lightning (0 total damage).
Velana the gwelgoroth's Beyond the Flesh hits Xaren for 239 physical, 32 physical, 17 fire (288 total damage).
Velana the gwelgoroth's Beyond the Flesh hits Jooteri for 4 to psi, 14 physical, 2 to psi, 6 physical, (10 antimagic), (0 deflected), 0 fire (26 total damage).
Xaren is dazed!
Xaren's morale has been lowered.
Velana the gwelgoroth uses Realign.
Velana the gwelgoroth is cured!
Urkis, the High Tempest casts Freeze.
Jooteri resists!
Jooteri shares damage with his oozes!
Jooteri converts some damage to Psi!
Velana the gwelgoroth receives 405 healing.
Urkis, the High Tempest hits Jooteri for (45 antimagic), (33 flat reduction), 6 to psi, 19 cold (25 total damage).
Emekira the cutpurse casts Lightning.
Jooteri resists!
Velana the gwelgoroth resists!
Jooteri shares damage with his oozes!
Jooteri converts some damage to Psi!
Emekira the cutpurse hits Jooteri for (45 antimagic), (33 flat reduction), 23 to psi, 75 lightning (98 total damage).
Emekira the cutpurse hits Velana the gwelgoroth for 308 lightning damage.