Kong the level 6 Yeek Summoner by Pocas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp6 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower33 (base 27)
Cunning20 (base 16)

Resources

Life-8/112
Equilibrium2
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy23
Crit Chance6%
APR17
Speed1.00

Offense: Offhand

Damage5
Accuracy23
Crit Chance6%
APR17
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save5
Spell Save15
Mental Save18

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Kong picks up (b.): acidic coral trident (11-17.6 power, 6 apr).

Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
You have found a trap (water siphon)!


Kong fails to disarm a trap (water siphon).

Kong is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Kong shrugs off the effect 'Pinned to the ground'!
Water siphon hits
Kong for 16 physical damage.

Kong fails to disarm a trap (water siphon).

Kong is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Kong is pinned to the ground.

Water siphon hits
Kong for 16 physical damage.

You are unable to move!

Ran for 1 turns (stop reason: didn't move).


You are unable to move!

You are unable to move!

You are unable to move!

Kong is no longer pinned.


Kong fails to disarm a trap (water siphon).

Kong is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Saving game...