
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Arena |
Mode | Easy Roguelike |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 17 / 15% |
Size | medium |
Lifes / Deaths | Killed by master slinger at level 17 on the 76th Pyre 122nd year of Ascendancy at 09:57 / 1 |
Primary Stats
Strength | 43 (base 41) |
Dexterity | 44 (base 41) |
Constitution | 42 (base 41) |
Magic | 39 (base 41) |
Willpower | 43 (base 41) |
Cunning | 41 (base 41) |
Resources
Life | -23/473 |
Stamina | 235/242 |
Healing Factor | 1 |
Regeneration | 15.10411746878 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
Offense: Mainhand
Damage | 65 |
Accuracy | 50 |
Crit Chance | 17% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 29.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 36.25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 18.9 |
Ranged Defense | 18.9 |
Fatigue | 4 |
Physical Save | 39.875 |
Spell Save | 36.5 |
Mental Save | 40.133333333333 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 11% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
Effects
talent | Crippling Poison |
talent | Insidious Poison |
detrimental effect | The target is on fire, taking 22.94 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
Around neck | mindweaver's steel amulet mindweaver's steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Wil Mental save: +6 Confusion immunity: +11% Mindpower: +6 Amulets can have magical properties. |
Main armor | spiked rough leather armour of cold resistance (1 def, 2 armour) spiked rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% cold A suit of armour made of leather. |
Quiver | arcing quiver of elm arrows of crippling (14/14, 13.5-18.9 power, 5 apr) arcing quiver of elm arrows of crippling (14/14, 13.5-18.9 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 14 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +6 lightning Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of battle (6 def, 0 armour) enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +6 Fatigue: -3% Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
Newly picked up stabilizing steel amulet of magic (+2)stabilizing steel amulet of magic (+2) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% temporal Pinning immunity: +25% Knockback immunity: +24% Amulets can have magical properties. |
Newly picked up mule's steel ring of tenacitymule's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +24 Disarm immunity: +26% Pinning immunity: +27% Knockback immunity: +22% Maximum life: +24.00 Rings can have magical properties. |
Newly picked up rogue's steel ring of pilferingrogue's steel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +17 Changes stats: +4 Cun Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Newly picked up steel ring of sensingsteel ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +21% Infravision radius: +3 See stealth: +6 See invisible: +8 Rings can have magical properties. |
109 alchemist agate 109 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Talent Piercing Arrow is ready to use.
Master slinger casts Rune: Acid Wave.
Jay Seo shrugs off the effect 'Disarmed'!
Master slinger hits Jay Seo for 86 acid damage.
Master slinger uses Infusion: Healing.
Master slinger is no longer poisoned.
Master slinger receives 85 healing from Infusion: Healing.
Crippling Poison from Jay Seo hits Master slinger for 15 nature damage.
Master slinger shoots!
Master slinger casts Rune: Heat Beam.
Jay Seo is on fire!
Master slinger's Shoot hits Jay Seo for 25 physical, 9 lightning, 6 cold (39 total damage).
Master slinger shoots!
Master slinger shoots!
Talent Wrath of the Woods is ready to use.
Burning from Master slinger hits Jay Seo for 15 fire damage.
Jay Seo uses Infusion: Regeneration.
Jay Seo starts regenerating health quickly.
Master slinger's Shoot hits Jay Seo for 26 physical, 9 lightning, 6 cold (41 total damage).
Master slinger's Shoot hits Jay Seo for 31 physical, 3 physical, 3 darkness (37 total damage).
Master slinger shoots!
Master slinger shoots!
Master slinger shoots!
Master slinger's Shoot hits Jay Seo for 44 physical, 6 acid (50 total damage).
Master slinger's Shoot hits Jay Seo for 27 physical damage.
Jay Seo the level 17 thalore archer was shattered to death by a master slinger on level 25 of The Arena.
Master slinger's Shoot killed Jay Seo!