Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Berserker |
Level / Exp | 6 / 70% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:34 0 / 4Killed by Ustimi the halfling at level 6 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:10 Killed by Lormcon the human at level 6 on the 10th Haze 122nd year of Ascendancy at 15:02 Killed by Ckanta the dwarf at level 6 on the 18th Haze 122nd year of Ascendancy at 17:02 |
Primary Stats
Strength | 26 (base 24) |
Dexterity | 19 (base 14) |
Constitution | 18 (base 17) |
Magic | 10 (base 10) |
Willpower | 11 (base 11) |
Cunning | 14 (base 11) |
Resources
Life | -47/242 |
Stamina | 93/117 |
Equilibrium | 0 |
Healing Factor | 1.0779075793512 |
Regeneration | 16.017706629159 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 6 |
Offense: Mainhand
Damage | 30 |
Accuracy | 24 |
Crit Chance | 22% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 24 |
Crit Chance | 23% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 13.3 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Physical | -2% |
All | -5% |
Defense: Base
Armour (hardiness) | 35.92 (69%) |
Defense | 10.15 |
Ranged Defense | 12.15 |
Fatigue | 10 |
Physical Save | 29.6375 |
Spell Save | 22.6125 |
Mental Save | 23.3125 |
Defense: Resistances
Temporal | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 11% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 115 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
beneficial effect | The target's luck and cunning combine to grant it 17% higher combat critical chance, 17% higher mental critical chance, and 17% higher spell critical chance. Halflings's Luck |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is cursed, reducing all damage done by 5%. Curse of Impotence |
detrimental effect | The target is hexed, granting it 16% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | The target is recovering 2 life each turn and its healing modifier has been increased by 7%. Recovery |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | rushing elm totem of cure poisons [power 1] (20 cooldown) rushing elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent granted: +1 Rushing Claws It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On feet | miner's pair of iron boots of uncanny dodging (3 def, 8 armour) miner's pair of iron boots of uncanny dodging (3 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | sand iron gauntlets of strength (+3) (0 def, 7 armour) sand iron gauntlets of strength (+3) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +7 Changes stats: +3 Str Damage when the wearer hits(melee): 6 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | iron mail armour of implacability (2 def, 9 armour) iron mail armour of implacability (2 def, 9 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +7% Physical save: +6 A suit of armour made of mail. |
In main hand | flaming steel longsword of massacre (19.5-27.3 power, 3 apr) flaming steel longsword of massacre (19.5-27.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, long, and deadly. |
In off hand | manaburning iron dagger of massacre (10-13 power, 5 apr) manaburning iron dagger of massacre (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +8 manaburn Sharp, short and deadly. |
On head | anchoring rough leather cap of strength (+2) (0 def, 1 armour) anchoring rough leather cap of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% temporal Teleport immunity: +11% A cap made of leather. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Inventory
Newly picked up psychic's iron dagger of torment (4.5-5.85 power, 5 apr)psychic's iron dagger of torment (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +4% mind / +4% darkness Mindpower: +5 Sharp, short and deadly. |
Newly picked up quick iron dagger of ruin (4.5-5.85 power, 5 apr)quick iron dagger of ruin (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 90% When wielded/worn: Accuracy: +4 Armour penetration: +4 Physical crit. chance: +5.0% Changes stats: +1 Dex Critical mult.: +9.00% Sharp, short and deadly. |
Newly picked up hateful mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage)hateful mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances penetration: +5% mind / +5% darkness Changes damage: +5% mind / +7% darkness / +2% nature Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked up spiked rough leather armour of lightning resistance (1 def, 2 armour)spiked rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +16% lightning A suit of armour made of leather. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 318/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
BenjaminII shrugs off the effect 'Stunned'!
Slmir the halfling hits BenjaminII for 10 physical, 8 physical damage (total 17.03).
BenjaminII casts Rune: Reflection Shield.
A shield forms around BenjaminII.
The damage shield reflects 9 damage back to Slmir the halfling!
The damage shield reflects 7 damage back to Slmir the halfling!
BenjaminII misses Slmir the halfling.
Slmir the halfling hits BenjaminII for 0 physical, 0 temporal damage (total 0.00).
BenjaminII hits Slmir the halfling for 12 physical, 6 physical, 5 fire damage (total 22.19).
The damage shield reflects 4 damage back to Slmir the halfling!
The damage shield reflects 6 damage back to Slmir the halfling!
The damage shield reflects 5 damage back to Slmir the halfling!
Slmir the halfling hits BenjaminII for 0 physical, 0 temporal, 0 fire damage (total 0.00).
BenjaminII misses Slmir the halfling.
BenjaminII misses Slmir the halfling.
Ckanta the dwarf casts Soul Rot.
Ckanta the dwarf's spell attains critical power!
Slmir the halfling uses Shattering Shout.
The damage shield reflects 29 damage back to Slmir the halfling!
Slmir the halfling hits BenjaminII for 0 physical damage.
The damage shield reflects 57 damage back to Ckanta the dwarf!
Your shield crumbles under the damage!
The shield around BenjaminII crumbles.
Ckanta the dwarf hits BenjaminII for 72 blight damage.
BenjaminII uses Infusion: Regeneration.
BenjaminII starts regenerating health quickly.
Ckanta the dwarf casts Drain.