Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 23 / 60% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 7 on the 7th Dusk 122nd year of Ascendancy at 04:27 / 54Killed by Vorildanne the rogue at level 7 on the 7th Dusk 122nd year of Ascendancy at 06:43 Killed by Llagerran the human at level 9 on the 13rd Dusk 122nd year of Ascendancy at 20:27 Killed by oozing horror at level 12 on the 27th Dusk 122nd year of Ascendancy at 15:35 Killed by oozing horror at level 12 on the 27th Dusk 122nd year of Ascendancy at 17:13 Killed by umbral horror at level 12 on the 28th Dusk 122nd year of Ascendancy at 11:45 Killed by skeleton archer at level 13 on the 56th Dusk 122nd year of Ascendancy at 11:56 Killed by snow giant boulder thrower at level 13 on the 56th Dusk 122nd year of Ascendancy at 12:46 Killed by snow giant boulder thrower at level 13 on the 56th Dusk 122nd year of Ascendancy at 13:31 Killed by fire drake at level 14 on the 57th Dusk 122nd year of Ascendancy at 06:59 Killed by fire drake at level 14 on the 57th Dusk 122nd year of Ascendancy at 20:24 Killed by Varsha the Writhing at level 14 on the 57th Dusk 122nd year of Ascendancy at 23:02 Killed by skeleton warrior at level 14 on the 58th Dusk 122nd year of Ascendancy at 00:10 Killed by snow giant boulder thrower at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:01 Killed by snow giant boulder thrower at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:51 Killed by Varsha the Writhing at level 14 on the 58th Dusk 122nd year of Ascendancy at 03:49 Killed by teluvorta at level 15 on the 59th Dusk 122nd year of Ascendancy at 03:56 Killed by Chronolith Twin at level 15 on the 60th Dusk 122nd year of Ascendancy at 13:37 Killed by orc warrior at level 17 on the 5th Haze 122nd year of Ascendancy at 00:08 Killed by skeleton magus at level 17 on the 5th Haze 122nd year of Ascendancy at 00:56 Killed by skeleton magus at level 17 on the 5th Haze 122nd year of Ascendancy at 01:31 Killed by master vampire at level 17 on the 5th Haze 122nd year of Ascendancy at 02:19 Killed by skeleton warrior at level 17 on the 5th Haze 122nd year of Ascendancy at 03:01 Killed by dread at level 17 on the 5th Haze 122nd year of Ascendancy at 04:01 Killed by orc grand master assassin at level 17 on the 5th Haze 122nd year of Ascendancy at 04:53 Killed by orc grand master assassin at level 17 on the 5th Haze 122nd year of Ascendancy at 08:44 Killed by skeleton master archer at level 17 on the 5th Haze 122nd year of Ascendancy at 09:23 Killed by skeleton assassin at level 18 on the 6th Haze 122nd year of Ascendancy at 15:57 Killed by cold drake hatchling at level 18 on the 7th Haze 122nd year of Ascendancy at 04:50 Killed by skeleton warrior at level 19 on the 8th Haze 122nd year of Ascendancy at 08:44 Killed by skeleton archer at level 19 on the 10th Haze 122nd year of Ascendancy at 05:52 Killed by luminous horror at level 20 on the 10th Haze 122nd year of Ascendancy at 10:59 Killed by skeleton warrior at level 20 on the 10th Haze 122nd year of Ascendancy at 17:05 Killed by skeleton master archer at level 20 on the 11st Haze 122nd year of Ascendancy at 09:01 Killed by The Master at level 21 on the 13rd Haze 122nd year of Ascendancy at 03:00 Killed by skeleton mage at level 21 on the 13rd Haze 122nd year of Ascendancy at 04:39 Killed by The Master at level 21 on the 13rd Haze 122nd year of Ascendancy at 05:22 Killed by skeleton mage at level 22 on the 15th Haze 122nd year of Ascendancy at 18:11 Killed by Grand Corruptor at level 22 on the 16th Haze 122nd year of Ascendancy at 02:20 Killed by Grand Corruptor at level 22 on the 16th Haze 122nd year of Ascendancy at 03:17 Killed by Grand Corruptor at level 22 on the 16th Haze 122nd year of Ascendancy at 04:04 Killed by Grand Corruptor at level 22 on the 16th Haze 122nd year of Ascendancy at 05:14 Killed by Rmahan the human at level 22 on the 55th Haze 122nd year of Ascendancy at 02:44 Killed by Cainn the human at level 23 on the 59th Haze 122nd year of Ascendancy at 13:57 Killed by carrion worm mass at level 23 on the 62nd Haze 122nd year of Ascendancy at 04:02 Killed by Cker the human at level 23 on the 66th Haze 122nd year of Ascendancy at 14:37 Killed by Adithra the slaver at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 05:48 Killed by enthralled slave at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 11:21 Killed by enthralled slave at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 13:12 Killed by slaver at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 02:38 Killed by Blood Master at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 22:22 Killed by Mayonor the Guardian at level 23 on the 66th Regrowth 123rd year of Ascendancy at 17:46 Killed by Aerana the Guardian at level 23 on the 67th Regrowth 123rd year of Ascendancy at 02:37 Killed by Aerana the Guardian at level 23 on the 67th Regrowth 123rd year of Ascendancy at 03:37 |
Primary Stats
Strength | 78 (base 53) |
Dexterity | 31 (base 10) |
Constitution | 45 (base 41) |
Magic | 18 (base 12) |
Willpower | 20 (base 14) |
Cunning | 11 (base 11) |
Resources
Life | 806/806 |
Stamina | 191/191 |
Vim | 218/218 |
Healing Factor | 1.3741860465116 |
Regeneration | 3.2293372093023 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 153 |
Accuracy | 29 |
Crit Chance | 19% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +6% |
Cold | +21% |
Blight | +6% |
Acid | +23% |
Fire | +23% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Defense: Base
Armour (hardiness) | 36.08934837382 (81.030927835052%) |
Defense | 15 |
Ranged Defense | 18 |
Fatigue | 30 |
Physical Save | 38 |
Spell Save | 20 |
Mental Save | 19 |
Defense: Resistances
Acid | + 29%( 70%) |
Lightning | + 36%( 70%) |
Light | + 12%( 70%) |
Cold | + 50%( 70%) |
Blight | + 7%( 70%) |
Physical | + 6%( 70%) |
Fire | + 34%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 27% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by stone troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by forest wight. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of hardened leather boots of uncanny dodging (3 def, 3 armour) blood-soaked pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Chamuroddakan the hardened leather cap (0 def, 3 armour) Chamuroddakan the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Mag / +4 Wil / +2 Con Changes resistances: +7% blight Changes damage: +6% blight Physical save: +13 (+5 eff.) Mental save: +9 (+5 eff.) Vim when firing critical spell: +2.00 Damage Shield penetration: +30% A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
Tool | steel torque of thermal psionic shield [power 45] (20 cooldown) steel torque of thermal psionic shield [power 45] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% acid / +22% fire / +22% cold Changes damage: +11% acid / +11% fire / +11% cold Vim when firing critical spell: +1.00 Maximum vim: +30.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Urthyroddagrim the Blastbutcher Urthyroddagrim the BlastbutcherInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +9% lightning / +20% cold Changes damage: +3% lightning / +12% fire / +10% cold Rings can have magical properties. |
Around waist | Armylerath the Starstoker Armylerath the StarstokerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +12% light / +6% lightning Changes damage: +6% light / +9% lightning Spell save: +7 (+3 eff.) Light radius: +3 Size category: +1 A belt that goes around your waist. |
In main hand | stralite greatsword of the leech (51.5-82.4 power, 3 apr) stralite greatsword of the leech (51.5-82.4 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 7 nature slow Massive two-handed swords. This object's appearance was changed to stralite greatsword. |
On hands | Phoenixbringer the dwarven-steel gauntlets (0 def, 2 armour) Phoenixbringer the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes resistances: +6% fire Changes resistances penetration: +5% fire Changes damage: +12% acid Critical mult.: +11.00% Spell crit. chance: +8% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to iron gauntlets. |
Main armor | hardened dwarven-steel plate armour of Eyal (5 def, 17 armour) hardened dwarven-steel plate armour of Eyal (5 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +7% acid / +6% physical / +8% cold / +7% lightning / +6% fire Life regen: +2.10 Maximum life: +40.00 Healing mod.: +13% A suit of armour made of metal plates. This object's appearance was changed to Revenant. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | grounding steel amulet of strength (+3) grounding steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% lightning Stun/Freeze immunity: +27% Amulets can have magical properties. |
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.97 cold and 9.89 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
chilling dwarven-steel dagger of amnesia (19-24.7 power, 7 apr) chilling dwarven-steel dagger of amnesia (19-24.7 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +7 cold When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of the leech (15.5-20.15 power, 7 apr)truestriking dwarven-steel dagger of the leech (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 6% * leeches stamina from the target When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Damage when hit (Melee): 8 nature slow Changes resistances penetration: +6% physical Sharp, short and deadly. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
blazebringer's dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) blazebringer's dwarven-steel greatsword of crippling (37-59.2 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +7 fire When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +9% fire Global speed: +3% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. manaburning thorny mindstar of slime (9-9.9 power, 24 apr, nature damage)manaburning thorny mindstar of slime (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes resistances: +4% arcane Changes damage: +3% nature Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak (2 def, 0 armour)murderer's cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+2 eff.) Armour penetration: +4 Defense: +2 (+2 eff.) Changes stats: +3 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the hunter (1 def, 0 armour) murderer's linen cloak of the hunter (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Fatigue: -5% Changes stats: +1 Cun / +2 Dex Maximum life: +45.00 Maximum stamina: +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of light (+18%) (2 def, 0 armour)spellwoven cashmere robe of light (+18%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +18% light Changes damage: +12% light Spell save: +18 (+9 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Isirassra the pair of hardened leather boots (15 def, 7 armour)Isirassra the pair of hardened leather boots (15 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Armour: +7 Defense: +15 (+10 eff.) Fatigue: +3% Physical save: +30 (+10 eff.) Spellpower: +4 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of might (0 def, 4 armour)bladed dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +4 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.7 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Changes stats: +2 Str / +4 Wil / +5 Cun / +2 Con Changes resistances: +7% acid / +5% physical / +7% cold / +7% lightning / +6% fire Talent cooldown: Rush (-5 turns) Mental save: +14 (+7 eff.) Disarm immunity: +22% Stun/Freeze immunity: +22% Knockback immunity: +22% A suit of armour made of metal plates. |
steel plate armour of Eyal (4 def, 9 armour) steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Life regen: +1.20 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of metal plates. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By WILD RIDE SURVIVOR the Skeleton Doombringer level 22
14th Haze 122nd year of Ascendancy at 23:08 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 22
25th Haze 122nd year of Ascendancy at 23:15 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 15
60th Dusk 122nd year of Ascendancy at 07:45 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 22
37th Haze 122nd year of Ascendancy at 21:18 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 10
18th Dusk 122nd year of Ascendancy at 21:45 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 20
10th Haze 122nd year of Ascendancy at 06:17 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 23
2nd Wintertide 123rd year of Ascendancy at 05:55 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 18
5th Haze 122nd year of Ascendancy at 22:25 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 22
15th Haze 122nd year of Ascendancy at 19:09 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 23
23rd Regrowth 123rd year of Ascendancy at 22:29 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 23
62nd Regrowth 123rd year of Ascendancy at 16:29 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 23
23rd Regrowth 123rd year of Ascendancy at 10:19 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 22
54th Haze 122nd year of Ascendancy at 15:06 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 16
67th Dusk 122nd year of Ascendancy at 10:40 see stats
By WILD RIDE SURVIVOR the Skeleton Doombringer level 21
13rd Haze 122nd year of Ascendancy at 05:29 see stats
Log
WILD RIDE SURVIVOR hits Aerana the Guardian for 0 lightning, (4 absorbed), 2 nature, (9 absorbed), 4 acid (6 total damage).
WILD RIDE SURVIVOR the level 23 skeleton doombringer was naturalised to death by Aerana the Guardian on level 1 of Ruined Dungeon.
The illusion covering WILD RIDE SURVIVOR disappears.
WILD RIDE SURVIVOR is no longer transformed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Aerana the Guardian's Psyshot killed WILD RIDE SURVIVOR!
Talent Fiery Grasp is ready to use.
Talent Draining Assault is ready to use.
An illusion appears around WILD RIDE SURVIVOR making him appear human.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
Saving done.
Talent Vitality is ready to use.
Talent Abduction is ready to use.
Talent Bone Armour is ready to use.
Today is the 68th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 69th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Talent Surge of Power is ready to use.
Talent Destroyer is ready to use.
Today is the 70th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.