John the Paladin the level 11 Ogre Sun Paladin by sheep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp11 / 83%
Sizebig
Lifes / Deaths

Primary Stats

Strength36 (base 32)
Dexterity16 (base 10)
Constitution12 (base 10)
Magic32 (base 30)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life387/387
Positive80/80
Stamina145/145
Healing Factor1.0191526171258
Regeneration2.2930933885329

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage64
Accuracy34
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)36.551211628464 (73.607947236566%)
Defense20
Ranged Defense20
Fatigue19
Physical Save23
Spell Save21
Mental Save16

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 7%( 70%)
Fire+ 33%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance46%
Pinning Resistance42%
Instadeath Resistance100%
Knockback Resistance87%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
2/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
2/5
3/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
3/5
0/5

Effects

detrimental effect

Quests

done
failed
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By John the Paladin the Ogre Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 18:51
see stats

Log

Dremling hits John the Paladin for 6 physical damage.
John the Paladin uses
Death Dance.
John the Paladin starts to bleed.

Dremling is a martyr.

Melee retaliation hits
John the Paladin for 2 physical damage.
Weapon of Wrath hits Dremling for
174 fire damage.
John the Paladin hits Rogue sapper for 189 physical, 24 light (213 total damage).
John the Paladin hits Dremling for 163 physical, 27 light (190 total damage).
John the Paladin killed Rogue sapper!
John the Paladin killed Dremling!
Bleeding from Dremling hits
John the Paladin for 2 physical damage.
Chitinous spider seems to search the ground...

John the Paladin triggers a trap (Rogue sapper's disarming trap)!

John the Paladin is disarmed!

You somehow avoid a trap (Rogue sapper's disarming trap).
You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

Rogue sapper's disarming trap hits
John the Paladin for 96 acid damage.
Bleeding from Dremling hits
John the Paladin for 2 physical damage.

Bleeding from Dremling hits
John the Paladin for 2 physical damage.
Something hits
John the Paladin for 118 blight damage.
John the Paladin the level 11 ogre sun paladin was diseased to death by a brecklorn on level 1 of The Maze.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed John the Paladin!
Saving game...

Saving done.