generic evil the level 1 Skeleton Doombringer by sheep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp1 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity17 (base 10)
Constitution12 (base 12)
Magic16 (base 13)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life128/128
Stamina100/100
Vim100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy22
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (48.103448275862%)
Defense4
Ranged Defense4
Fatigue12
Physical Save11
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Generic evil's weapon surges with fire!
generic evil steals life from Skeleton mage!
generic evil receives 3 healing from Skeleton mage.
generic evil hits Skeleton mage for 36 physical damage.
generic evil killed Skeleton mage!
Your shield crumbles under the damage!

The shield around generic evil crumbles.


Burning from Skeleton mage hits
generic evil for (7 absorbed), 5 fire (5 total damage).
You pickup 0.50 gold pieces.

Ran for 2 turns (stop reason: taken damage).


Burning from Skeleton mage hits
generic evil for 12 fire damage.
Generic evil stops burning.

Generic evil picks up (h.):
stabilizing iron helm (0 def, 3 armour).

Talent Burning Sacrifice is ready to use.

Talent Draining Assault is ready to use.

Generic evil's is no longer blazing.


Something steals life from generic evil!
Sanguine experiment's Blood Grasp hits
generic evil for 22 blight damage.
generic evil hits Something for 1 healing, 11 healing (0 total damage) [12 healing].
generic evil the level 1 skeleton doombringer was fouled to death by a sanguine experiment on level 3 of Blighted Ruins.
You have no more lives left.
The illusion covering Generic evil disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.