Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 22 / 79% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:39 / 127Killed by skeleton archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:51 Killed by degenerated skeleton archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:20 Killed by degenerated skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:38 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:08 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:20 Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:17 Killed by ghoul at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:20 Killed by skeleton master archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:53 Killed by skeleton master archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:03 Killed by skeleton master archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:15 Killed by skeleton master archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:25 Killed by Isthuhan the human at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:20 Killed by Uggonra the human at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:28 Killed by Isthuhan the human at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:56 Killed by Oriai the human at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:30 Killed by Baigan the human at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:52 Killed by Rtyarn the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:01 Killed by Daniddray the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:21 Killed by Rofa the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 11:23 Killed by Rredal the human at level 5 on the 6th Mirth 122nd year of Ascendancy at 17:04 Killed by Sarl the human at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:11 Killed by Beanidal the human at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:24 Killed by Isardghl the human at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:42 Killed by Roral the human at level 5 on the 8th Mirth 122nd year of Ascendancy at 08:54 Killed by Onte the human at level 5 on the 10th Mirth 122nd year of Ascendancy at 02:48 Killed by Dewa the human at level 5 on the 2nd Summertide 122nd year of Ascendancy at 06:26 Killed by Caon the human at level 6 on the 2nd Summertide 122nd year of Ascendancy at 06:58 Killed by Isodhema the shadow stalker at level 10 on the 3rd Dusk 122nd year of Ascendancy at 19:38 Killed by shadow claw at level 10 on the 5th Dusk 122nd year of Ascendancy at 06:37 Killed by Kyless at level 10 on the 5th Dusk 122nd year of Ascendancy at 14:09 Killed by Kyless at level 10 on the 5th Dusk 122nd year of Ascendancy at 14:42 Killed by Berethh at level 11 on the 5th Dusk 122nd year of Ascendancy at 20:53 Killed by Belumina the great wolf at level 12 on the 6th Dusk 122nd year of Ascendancy at 12:27 Killed by Ivyna the assassin at level 12 on the 7th Dusk 122nd year of Ascendancy at 15:41 Killed by brecklorn at level 14 on the 10th Dusk 122nd year of Ascendancy at 17:02 Killed by Marum the thalore at level 14 on the 25th Dusk 122nd year of Ascendancy at 01:06 Killed by fire drake hatchling at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:03 Killed by snow giant boulder thrower at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:17 Killed by snow giant boulder thrower at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:28 Killed by snow giant boulder thrower at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:50 Killed by snow giant boulder thrower at level 14 on the 39th Dusk 122nd year of Ascendancy at 13:14 Killed by snow giant thunderer at level 14 on the 40th Dusk 122nd year of Ascendancy at 02:08 Killed by snow giant at level 14 on the 40th Dusk 122nd year of Ascendancy at 02:27 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 03:20 Killed by snow giant boulder thrower at level 14 on the 40th Dusk 122nd year of Ascendancy at 03:42 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 03:52 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 04:25 Killed by snow giant thunderer at level 14 on the 40th Dusk 122nd year of Ascendancy at 05:19 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 05:49 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 06:23 Killed by Aduvea the snow giant chieftain at level 14 on the 40th Dusk 122nd year of Ascendancy at 07:21 Killed by snow giant boulder thrower at level 15 on the 40th Dusk 122nd year of Ascendancy at 13:36 Killed by snow giant boulder thrower at level 15 on the 40th Dusk 122nd year of Ascendancy at 13:52 Killed by Burb the snow giant champion at level 15 on the 40th Dusk 122nd year of Ascendancy at 14:06 Killed by snow giant boulder thrower at level 15 on the 40th Dusk 122nd year of Ascendancy at 14:19 Killed by Burb the snow giant champion at level 15 on the 40th Dusk 122nd year of Ascendancy at 15:19 Killed by snow giant boulder thrower at level 16 on the 40th Dusk 122nd year of Ascendancy at 15:57 Killed by snow giant boulder thrower at level 16 on the 40th Dusk 122nd year of Ascendancy at 21:56 Killed by Velymilaith the snow giant at level 16 on the 42nd Dusk 122nd year of Ascendancy at 05:50 Killed by Velymilaith the snow giant at level 16 on the 42nd Dusk 122nd year of Ascendancy at 06:20 Killed by umber hulk at level 17 on the 43rd Dusk 122nd year of Ascendancy at 08:07 Killed by Adetira the elder vampire at level 17 on the 43rd Dusk 122nd year of Ascendancy at 14:40 Killed by venom drake hatchling at level 17 on the 44th Dusk 122nd year of Ascendancy at 00:18 Killed by Varsha the Writhing at level 17 on the 44th Dusk 122nd year of Ascendancy at 04:59 Killed by skeleton warrior at level 17 on the 44th Dusk 122nd year of Ascendancy at 06:30 Killed by Guwen the lesser vampire at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:04 Killed by orc fighter at level 18 on the 66th Dusk 122nd year of Ascendancy at 05:00 Killed by dúathedlen at level 18 on the 66th Dusk 122nd year of Ascendancy at 06:22 Killed by ghast at level 18 on the 66th Dusk 122nd year of Ascendancy at 07:48 Killed by armoured skeleton warrior at level 18 on the 66th Dusk 122nd year of Ascendancy at 08:23 Killed by armoured skeleton warrior at level 18 on the 66th Dusk 122nd year of Ascendancy at 08:37 Killed by dreadmaster at level 18 on the 66th Dusk 122nd year of Ascendancy at 09:02 Killed by dreadmaster at level 18 on the 66th Dusk 122nd year of Ascendancy at 09:47 Killed by dreadmaster at level 18 on the 66th Dusk 122nd year of Ascendancy at 10:52 Killed by rogue at level 18 on the 66th Dusk 122nd year of Ascendancy at 12:28 Killed by armoured skeleton warrior at level 18 on the 66th Dusk 122nd year of Ascendancy at 18:07 Killed by skeleton mage at level 18 on the 66th Dusk 122nd year of Ascendancy at 18:45 Killed by armoured skeleton warrior at level 18 on the 66th Dusk 122nd year of Ascendancy at 19:06 Killed by skeleton warrior at level 18 on the 66th Dusk 122nd year of Ascendancy at 23:47 Killed by skeleton master archer at level 18 on the 67th Dusk 122nd year of Ascendancy at 00:24 Killed by Borfast the Broken at level 19 on the 71st Dusk 122nd year of Ascendancy at 12:11 Killed by master vampire at level 19 on the 71st Dusk 122nd year of Ascendancy at 12:52 Killed by forest wight at level 19 on the 71st Dusk 122nd year of Ascendancy at 13:20 Killed by skeleton master archer at level 19 on the 71st Dusk 122nd year of Ascendancy at 13:36 Killed by skeleton master archer at level 19 on the 71st Dusk 122nd year of Ascendancy at 13:58 Killed by skeleton master archer at level 19 on the 71st Dusk 122nd year of Ascendancy at 18:54 Killed by skeleton assassin at level 19 on the 72nd Dusk 122nd year of Ascendancy at 20:20 Killed by master vampire at level 19 on the 72nd Dusk 122nd year of Ascendancy at 20:51 Killed by skeleton warrior at level 19 on the 72nd Dusk 122nd year of Ascendancy at 21:04 Killed by skeleton warrior at level 20 on the 75th Dusk 122nd year of Ascendancy at 00:18 Killed by grave wight at level 20 on the 75th Dusk 122nd year of Ascendancy at 00:40 Killed by skeleton archer at level 20 on the 75th Dusk 122nd year of Ascendancy at 03:11 Killed by Xytha the skeleton warrior at level 20 on the 77th Dusk 122nd year of Ascendancy at 13:10 Killed by skeleton master archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 13:49 Killed by skeleton warrior at level 20 on the 77th Dusk 122nd year of Ascendancy at 16:01 Killed by Isluyath the skeleton warrior at level 20 on the 78th Dusk 122nd year of Ascendancy at 00:21 Killed by ghast at level 20 on the 78th Dusk 122nd year of Ascendancy at 19:56 Killed by skeleton archer at level 20 on the 79th Dusk 122nd year of Ascendancy at 08:36 Killed by greater gwelgoroth at level 20 on the 79th Dusk 122nd year of Ascendancy at 11:44 Killed by storm drake hatchling at level 20 on the 79th Dusk 122nd year of Ascendancy at 12:01 Killed by greater gwelgoroth at level 20 on the 79th Dusk 122nd year of Ascendancy at 12:26 Killed by storm wyrm at level 20 on the 79th Dusk 122nd year of Ascendancy at 12:59 Killed by venom wyrm at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:08 Killed by skeleton warrior at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:17 Killed by dredgling at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:22 Killed by ghoulking at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:48 Killed by ghoul at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:40 Killed by skeleton master archer at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:11 Killed by master vampire at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:05 Killed by The Master at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:37 Killed by skeleton archer at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:32 Killed by skeleton archer at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:54 Killed by elder vampire at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:41 Killed by The Master at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:01 Killed by Goldawyn the elven tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 07:48 Killed by Grand Corruptor at level 22 on the 5th Haze 122nd year of Ascendancy at 12:36 Killed by Grand Corruptor at level 22 on the 5th Haze 122nd year of Ascendancy at 13:00 Killed by Grand Corruptor at level 22 on the 5th Haze 122nd year of Ascendancy at 13:13 Killed by Grand Corruptor at level 22 on the 5th Haze 122nd year of Ascendancy at 13:36 Killed by Rat Lich at level 22 on the 7th Haze 122nd year of Ascendancy at 02:06 Killed by Rat Lich at level 22 on the 7th Haze 122nd year of Ascendancy at 02:43 Killed by Rat Lich at level 22 on the 7th Haze 122nd year of Ascendancy at 03:45 Killed by Vorimira the vampire rat at level 22 on the 7th Haze 122nd year of Ascendancy at 08:46 Killed by Bozichdop the dwarf at level 22 on the 21st Haze 122nd year of Ascendancy at 08:39 Killed by Bozichdop the dwarf at level 22 on the 21st Haze 122nd year of Ascendancy at 08:49 Killed by Bozichdop the dwarf at level 22 on the 21st Haze 122nd year of Ascendancy at 09:12 |
Primary Stats
Strength | 80 (base 51) |
Dexterity | 38 (base 10) |
Constitution | 18 (base 10) |
Magic | 14 (base 10) |
Willpower | 56 (base 44) |
Cunning | 18 (base 10) |
Resources
Life | 634/634 |
Positive | 113/113 |
Hate | 100/100 |
Healing Factor | 1.0288491685583 |
Regeneration | 0.25721229213958 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 157 |
Accuracy | 33 |
Crit Chance | 15% |
APR | 12 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Lightning | +18% |
Light | +30% |
All | 0% |
Offense: Damage Penetration
Light | +20% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 28.335093952971 (48.103448275862%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 28 |
Mental Save | 37 |
Defense: Resistances
Mind | + 30%( 70%) |
Lightning | + 29%( 70%) |
Light | -2%( 70%) |
Darkness | + 5%( 70%) |
Cold | + 24%( 70%) |
Physical | + 8%( 70%) |
Fire | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by fire drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Kindlebliss' (10 def, 3 armour) pair of iron boots 'Kindlebliss' (10 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +2% Changes resistances: +9% light Changes damage: +21% light Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 17%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | conjurer's copper ring of blinding strikes conjurer's copper ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 23 light Changes stats: +4 Mag / +4 Wil Spellpower: +5 (+3 eff.) Rings can have magical properties. |
On fingers | titan's steel ring of lightning (+22%) titan's steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+3 eff.) Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | Beloyarin (0 def, 2 armour) Beloyarin (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 blight Changes stats: +3 Str Changes damage: +6% acid Maximum mana: +100.00 Spellpower: +6 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | fearforged steel mail armour of command (8 def, 11 armour) fearforged steel mail armour of command (8 def, 11 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +8 (+4 eff.) Fatigue: +19% Changes stats: +2 Cun / +5 Con Changes resistances: +7% fire / -11% light / +5% darkness Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +17 (+7 eff.) A suit of armour made of mail. |
Cloak | thick cashmere cloak of protection (2 def, 6 armour) thick cashmere cloak of protection (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +10% cold Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Glintquake the steel amulet Glintquake the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances: +11% fire / +14% cold Changes resistances penetration: +20% light / +20% nature Changes damage: +9% light Light radius: +2 Amulets can have magical properties. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
gold amulet of dexterity (+4) gold amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Amulets can have magical properties. |
Ariromidas AriromidasPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 blight Changes resistances: +5% arcane / +12% temporal Changes resistances penetration: +20% arcane Changes damage: +6% arcane / +12% temporal Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Gekira the Bloomvengeance (31.5-50.4 power, 2 apr) Gekira the Bloomvengeance (31.5-50.4 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.5 - 50.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% Damage (Melee): +4 nature Burst (radius 1) on hit: +8 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% acid Changes damage: +6% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of dampening (37-59.2 power, 2 apr)dwarven-steel greatsword of dampening (37-59.2 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% acid / +14% fire / +13% lightning / +10% cold Spell save: +10 (+5 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel greatsword of the leech (39-62.4 power, 2 apr)inquisitor's dwarven-steel greatsword of the leech (39-62.4 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * Slows global speed by 12% * leeches stamina from the target On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 9 nature slow Massive two-handed swords. |
quick stralite greatsword (49.5-79.2 power, 3 apr) quick stralite greatsword (49.5-79.2 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +3 Dex Massive two-handed swords. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 21 acid damage in a 4 radius ball. This damage will increase by 14% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Xerolekira the Burntrail (32-44.8 power, 4 apr) Xerolekira the Burntrail (32-44.8 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +22 temporal Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +9 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 9 temporal Changes stats: +3 Str Changes resistances: +11% temporal Changes resistances penetration: +5% fire Changes damage: +3% temporal / +8% physical Stamina when hit: +1.20 Sharp, long, and deadly. |
manaburning dwarven-steel longsword of massacre (29.5-41.3 power, 4 apr) manaburning dwarven-steel longsword of massacre (29.5-41.3 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn Sharp, long, and deadly. |
chilling steel mace (13-18.2 power, 3 apr) chilling steel mace (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 cold Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 35 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+3 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
rough leather belt of dampening rough leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% fire / +6% lightning / +5% cold A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes damage: +5% nature Poison immunity: +22% Disease immunity: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets (0 def, 1 armour) temporal iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +3% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (8 def, 0 armour) Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +8 (+4 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 31.58 fire and 31.58 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat (2 def, 0 armour)augmenting cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +5% acid / +6% lightning / +7% cold / +5% arcane / +6% fire A pointy cloth hat, very wizardly... |
hardened leather cap 'Xuranor' (0 def, 3 armour) hardened leather cap 'Xuranor' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Dex / +5 Wil / +2 Cun Changes resistances: +9% acid / +8% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +5 (+3 eff.) See invisible: +12 A cap made of leather. |
insulating iron helm of strength (+2) (0 def, 3 armour) insulating iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Vorareda' (0 def, 3 armour) iron helm 'Vorareda' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% acid / +11% light / +12% blight / +5% arcane / +14% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Duvyvon the steel mail armour (2 def, 14 armour) Duvyvon the steel mail armour (2 def, 14 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to corrode armour by 30% Changes damage: +6% mind Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mindpower: +8 (+3 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour) iron mail armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. |
spiked iron mail armour of Eyal (2 def, 4 armour) spiked iron mail armour of Eyal (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Life regen: +1.10 Maximum life: +42.00 Healing mod.: +12% A suit of armour made of mail. |
Emotira the hardened leather armour (3 def, 6 armour) Emotira the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 arcane / 12 physical Changes resistances: +11% arcane / +3% mind Changes resistances penetration: +5% mind Spell save: +14 (+7 eff.) Life regen: +2.40 Stamina each turn: +0.90 A suit of armour made of leather. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
deflecting steel shield (10 def, 2 armour, 35.5 block) deflecting steel shield (10 def, 2 armour, 35.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block Deflect projectiles away: +8% Handheld deflection devices. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
37 alchemist agate 37 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eilinesewe the iron pickaxe (dig speed 38 turns) Eilinesewe the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str / +3 Wil Changes resistances: +14% nature / +9% lightning Changes damage: +6% nature Critical mult.: +10.00% Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 145 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+5 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+5 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ass 3: spookening the Skeleton Cursed level 18
59th Dusk 122nd year of Ascendancy at 20:06 see stats
By ass 3: spookening the Skeleton Cursed level 18
66th Dusk 122nd year of Ascendancy at 18:50 see stats
By ass 3: spookening the Skeleton Cursed level 10
3rd Dusk 122nd year of Ascendancy at 06:59 see stats
By ass 3: spookening the Skeleton Cursed level 20
72nd Dusk 122nd year of Ascendancy at 21:28 see stats
By ass 3: spookening the Skeleton Cursed level 21
1st Time of Equilibrium 122nd year of Ascendancy at 02:57 see stats
By ass 3: spookening the Skeleton Cursed level 21
1st Time of Equilibrium 122nd year of Ascendancy at 04:45 see stats
By ass 3: spookening the Skeleton Cursed level 22
7th Haze 122nd year of Ascendancy at 04:00 see stats
By ass 3: spookening the Skeleton Cursed level 14
38th Dusk 122nd year of Ascendancy at 13:29 see stats
By ass 3: spookening the Skeleton Cursed level 21
1st Time of Equilibrium 122nd year of Ascendancy at 17:44 see stats
Log
Ass 3: spookening speeds up.
Ass 3: spookening uses Frenzy.
Bozichdop the dwarf is invigorated by the attack!
Ass 3: spookening slows down.
Bozichdop the dwarf is invigorated by the attack!
You have taken the life of an experienced foe! (+2 hate)
Bozichdop the dwarf is invigorated by the attack!
Bozichdop the dwarf's armor corrodes!
Bozichdop the dwarf is invigorated by the attack!
Bloated ooze misses ass 3: spookening.
Bozichdop the dwarf shares damage with her oozes!
ass 3: spookening hits Bozichdop the dwarf for 16 physical, 4 light, 13 physical, 4 light, 13 physical, 4 light, 17 physical, 4 light (74 total damage).
Bozichdop the dwarf hits ass 3: spookening for 6 cold, 5 arcane, 6 cold, 5 arcane, 6 cold, 5 arcane, 6 cold, 5 arcane (43 total damage).
Bozichdop the dwarf feels pain again.
Bozichdop the dwarf's nature damage is no longer so potent.
Bozichdop the dwarf uses Acidbeam.
Your hatred grows even as your life fades! (+14 hate)
Bozichdop the dwarf's nature damage is more potent.
Bozichdop the dwarf hits ass 3: spookening for 191 acid damage.
ass 3: spookening the level 22 skeleton cursed was melted to death by Bozichdop the dwarf on level 1 of Ambush!.
Ass 3: spookening deactivates Gloom.
Ass 3: spookening deactivates Stalk.
Ass 3: spookening speeds up.
Bozichdop the dwarf is no longer being stalked by ass 3: spookening.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Bozichdop the dwarf killed ass 3: spookening!
Saving done.