Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 18 / 23% |
Size | big |
Lifes / Deaths | Killed by large white snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:01 / 87Killed by Gloredarin the gloomy giant white mouse at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:35 Killed by Neramitira the brown mold at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:53 Killed by spinning beam trap at level 7 on the 5th Mirth 122nd year of Ascendancy at 20:10 Killed by poison spore at level 7 on the 6th Mirth 122nd year of Ascendancy at 22:00 Killed by brecklorn at level 8 on the 1st Summertide 122nd year of Ascendancy at 05:59 Killed by thief at level 9 on the 3rd Summertide 122nd year of Ascendancy at 01:47 Killed by dredge at level 9 on the 3rd Summertide 122nd year of Ascendancy at 17:57 Killed by saw horror at level 13 on the 1st Dusk 122nd year of Ascendancy at 16:55 Killed by saw horror at level 13 on the 1st Dusk 122nd year of Ascendancy at 17:07 Killed by saw horror at level 13 on the 1st Dusk 122nd year of Ascendancy at 17:23 Killed by Veluyawe the umbral horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 04:13 Killed by Veluyawe the umbral horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 05:09 Killed by Veluyawe the umbral horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 05:27 Killed by devourer at level 13 on the 2nd Dusk 122nd year of Ascendancy at 17:39 Killed by oozing horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:25 Killed by blade horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:45 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 07:18 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:04 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:34 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:59 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 09:19 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:04 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:19 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:37 Killed by Weirdling Beast at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:55 Killed by Assassin Lord at level 14 on the 13rd Dusk 122nd year of Ascendancy at 13:40 Killed by slaver at level 14 on the 28th Dusk 122nd year of Ascendancy at 03:53 Killed by ass 2 at level 15 on the 61st Dusk 122nd year of Ascendancy at 00:57 Killed by Brafiis the human at level 15 on the 67th Dusk 122nd year of Ascendancy at 10:24 Killed by ritch flamespitter at level 15 on the 4th Haze 122nd year of Ascendancy at 08:20 Killed by animated mummy wrappings at level 15 on the 12nd Haze 122nd year of Ascendancy at 02:29 Killed by animated mummy wrappings at level 15 on the 12nd Haze 122nd year of Ascendancy at 03:22 Killed by skeleton magus at level 15 on the 12nd Haze 122nd year of Ascendancy at 05:34 Killed by skeleton magus at level 15 on the 12nd Haze 122nd year of Ascendancy at 05:51 Killed by wretch titan at level 15 on the 12nd Haze 122nd year of Ascendancy at 10:32 Killed by wretch titan at level 15 on the 12nd Haze 122nd year of Ascendancy at 11:04 Killed by animated mummy wrappings at level 15 on the 12nd Haze 122nd year of Ascendancy at 13:55 Killed by animated mummy wrappings at level 15 on the 12nd Haze 122nd year of Ascendancy at 16:46 Killed by minotaur at level 15 on the 12nd Haze 122nd year of Ascendancy at 21:53 Killed by skeleton warrior at level 15 on the 12nd Haze 122nd year of Ascendancy at 22:17 Killed by skeleton magus at level 15 on the 12nd Haze 122nd year of Ascendancy at 22:30 Killed by ancient elven mummy at level 15 on the 13rd Haze 122nd year of Ascendancy at 02:53 Killed by spire dragon at level 15 on the 13rd Haze 122nd year of Ascendancy at 17:10 Killed by ancient elven mummy at level 15 on the 13rd Haze 122nd year of Ascendancy at 17:23 Killed by spire dragon at level 15 on the 13rd Haze 122nd year of Ascendancy at 17:54 Killed by oozing horror at level 15 on the 14th Haze 122nd year of Ascendancy at 02:25 Killed by oozing horror at level 15 on the 14th Haze 122nd year of Ascendancy at 02:47 Killed by skeleton master archer at level 15 on the 14th Haze 122nd year of Ascendancy at 07:49 Killed by orc soldier at level 15 on the 14th Haze 122nd year of Ascendancy at 08:03 Killed by skeleton warrior at level 16 on the 14th Haze 122nd year of Ascendancy at 09:15 Killed by skeleton magus at level 16 on the 14th Haze 122nd year of Ascendancy at 15:13 Killed by orc grand master assassin at level 16 on the 14th Haze 122nd year of Ascendancy at 16:04 Killed by orc grand master assassin at level 16 on the 14th Haze 122nd year of Ascendancy at 16:16 Killed by minotaur at level 16 on the 15th Haze 122nd year of Ascendancy at 10:10 Killed by fire drake at level 16 on the 15th Haze 122nd year of Ascendancy at 14:59 Killed by fire drake at level 16 on the 15th Haze 122nd year of Ascendancy at 15:26 Killed by fire wyrm at level 16 on the 15th Haze 122nd year of Ascendancy at 15:46 Killed by skeleton mage at level 16 on the 15th Haze 122nd year of Ascendancy at 21:05 Killed by orc necromancer at level 16 on the 15th Haze 122nd year of Ascendancy at 21:14 Killed by skeleton mage at level 16 on the 15th Haze 122nd year of Ascendancy at 21:27 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 07:48 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 08:20 Killed by armoured skeleton warrior at level 16 on the 16th Haze 122nd year of Ascendancy at 10:01 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 12:28 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 12:40 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 12:56 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 16:18 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 16:41 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 17:25 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 17:36 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 17:51 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 18:03 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 18:17 Killed by Greater Mummy Lord at level 16 on the 16th Haze 122nd year of Ascendancy at 18:28 Killed by Arorinn the venom drake hatchling at level 17 on the 35th Haze 122nd year of Ascendancy at 11:33 Killed by Emida the Guardian at level 17 on the 35th Haze 122nd year of Ascendancy at 11:59 Killed by Arorinn the venom drake hatchling at level 17 on the 35th Haze 122nd year of Ascendancy at 12:24 Killed by Poribreta the Guardian at level 17 on the 35th Haze 122nd year of Ascendancy at 18:09 Killed by Ivotta the Guardian at level 17 on the 36th Haze 122nd year of Ascendancy at 10:15 Killed by snow giant boulder thrower at level 17 on the 39th Haze 122nd year of Ascendancy at 01:41 Killed by snow giant boulder thrower at level 17 on the 39th Haze 122nd year of Ascendancy at 02:08 Killed by Poryminne the snow giant chieftain at level 17 on the 39th Haze 122nd year of Ascendancy at 02:26 Killed by Poryminne the snow giant chieftain at level 17 on the 39th Haze 122nd year of Ascendancy at 02:39 Killed by snow giant boulder thrower at level 17 on the 39th Haze 122nd year of Ascendancy at 02:52 Killed by ultimate telugoroth at level 18 on the 40th Haze 122nd year of Ascendancy at 20:53 |
Primary Stats
Strength | 50 (base 46) |
Dexterity | 30 (base 14) |
Constitution | 41 (base 33) |
Magic | 11 (base 10) |
Willpower | 14 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | 565/565 |
Mana | 222/222 |
Stamina | 196/196 |
Healing Factor | 1.2203791469194 |
Regeneration | 12.742776658768 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
Offense: Mainhand
Damage | 113 |
Accuracy | 23 |
Crit Chance | 16% |
APR | 12 |
Speed | 1.02 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +6% |
Lightning | +31% |
Acid | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 39.292304923968 (86.818181818182%) |
Defense | 28 |
Ranged Defense | 31 |
Fatigue | 6 |
Physical Save | 26 |
Spell Save | 49 |
Mental Save | 18 |
Defense: Resistances
Darkness | + 14%( 70%) |
Light | + 12%( 70%) |
Physical | + 8%( 70%) |
Arcane | + 12%( 70%) |
Lightning | + 39%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 27% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Gloredarin the gloomy giant white mouse. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by Norgos, the Guardian. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 84. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of evasion (12 def, 4 armour) undeterred pair of dwarven-steel boots of evasion (12 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+6 eff.) Fatigue: +3% Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +27% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | miner's dwarven-steel helm of dexterity (+4) (0 def, 6 armour) miner's dwarven-steel helm of dexterity (+4) (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Dex Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | savage's gold ring of blinding strikes savage's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 18% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 25% chance to blind Damage (Ranged): 37 light Changes stats: +3 Con Spell save: +13 (+5 eff.) Maximum stamina: +15.00 Rings can have magical properties. |
On fingers | copper ring of lightning (+24%) copper ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
Around waist | Shimmerrage the hardened leather belt Shimmerrage the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +3% lightning Changes damage: +12% acid / +12% lightning Spell save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 98% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour) spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +3 Mag Changes resistances: +5% light / +7% darkness Mana each turn: +0.16 Spellpower: +7 (+4 eff.) Spell crit. chance: +3% Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 35.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dwarven-steel mail armour 'Alurin' (3 def, 14 armour) dwarven-steel mail armour 'Alurin' (3 def, 14 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +9 Cun Changes resistances: +5% arcane Changes damage: +6% arcane Reduces incoming crit damage: 10.00% A suit of armour made of mail. |
Cloak | Goramira the linen cloak (7 def, 0 armour) Goramira the linen cloak (7 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +1 Con / +3 Wil Changes resistances: +1% physical Mental save: +5 (+3 eff.) Life regen: +0.80 Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful gold amulet of constitution (+3) restful gold amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Life regen: +1.70 Amulets can have magical properties. |
Inventory
Aerukira AerukiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +3% temporal Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.10 Technique / Combat training) copper amulet of mastery (0.10 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Technique / Combat training Amulets can have magical properties. |
restful steel amulet of dexterity (+4) restful steel amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex Life regen: +0.90 Amulets can have magical properties. |
starseer's copper amulet of perfection (0.10 Technique / Combat veteran,0.10 Technique / Combat techniques) starseer's copper amulet of perfection (0.10 Technique / Combat veteran,0.10 Technique / Combat techniques)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% darkness / +4% temporal / +5% light / +5% physical Talent masteries: +0.10 Technique / Combat veteran +0.10 Technique / Combat techniques Spellpower: +4 (+3 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
copper ring of blinding strikes copper ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Damage (Melee): 21 light Effects on ranged hit: * 11% chance to blind Damage (Ranged): 20 light Rings can have magical properties. |
steel ring 'Xerasetta' steel ring 'Xerasetta'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Changes resistances: +24% acid Changes damage: +12% acid Stamina each turn: +1.20 Rings can have magical properties. |
Nightspitter (32.5-48.75 power, 2 apr) Nightspitter (32.5-48.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * Slows global speed by 40% Damage (Melee): +12 darkness When wielded/worn: Changes resistances: +3% lightning / +3% cold / +6% light Massive two-handed battleaxes. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 62.08 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
steel greatsword of massacre (34.5-55.2 power, 2 apr) steel greatsword of massacre (34.5-55.2 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Armonarifang ArmonarifangCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +2 Changes resistances: +3% temporal Spell save: +5 (+2 eff.) Cut immunity: +5% Silence immunity: +20% Pinning immunity: +5% Size category: +1 A belt that goes around your waist. |
Dimorder (0 def, 3 armour) Dimorder (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict 15% damage reduction Changes stats: +2 Cun / +2 Con Changes resistances: +15% acid / +6% fire / +3% nature Changes damage: +12% darkness Physical save: +12 (+6 eff.) Mental save: +11 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots of tirelessness (0 def, 9 armour) miner's pair of hardened leather boots of tirelessness (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
undeterred pair of iron boots of spellbinding (0 def, 3 armour) undeterred pair of iron boots of spellbinding (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Mag Spell save: +2 (+1 eff.) Silence immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +20% Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 25.92 to 77.77 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
restful iron gauntlets (0 def, 1 armour) restful iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Hariyabar (0 def, 3 armour) Hariyabar (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Dex / +2 Mag Grants telepathy: Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked steel plate armour of resilience (4 def, 9 armour) spiked steel plate armour of resilience (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 10 physical Maximum life: +20.00 A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+5 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 79.00 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 25] (20 cooldown) iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Bethydamira [power 15] (20 cooldown) Bethydamira [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +9% temporal Changes resistances penetration: +10% arcane It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ass 2 the Thalore Berserker level 16
30th Haze 122nd year of Ascendancy at 12:16 see stats
By ass 2 the Thalore Berserker level 15
12nd Haze 122nd year of Ascendancy at 19:25 see stats
By ass 2 the Thalore Berserker level 13
3rd Dusk 122nd year of Ascendancy at 11:34 see stats
By ass 2 the Thalore Berserker level 10
2nd Flare 122nd year of Ascendancy at 08:59 see stats
By ass 2 the Thalore Berserker level 14
29th Dusk 122nd year of Ascendancy at 23:17 see stats
By ass 2 the Thalore Berserker level 15
52nd Dusk 122nd year of Ascendancy at 09:02 see stats
Log
Greater telugoroth hits ass 2 for 2 temporal damage.
ass 2 receives 40 healing.
Greater telugoroth casts Echoes From The Past.
Ultimate teluvorta converts damage to paradox!
ass 2 hits Ultimate teluvorta for (2 converted), 4 lightning (4 total damage).
Ultimate teluvorta hits ass 2 for 2 temporal damage.
Greater telugoroth hits Ultimate teluvorta for (3 converted), 6 temporal, (0 converted), 0 temporal (6 total damage).
Greater telugoroth hits ass 2 for 86 temporal, 54 temporal (140 total damage).
ass 2 receives 40 healing.
Reality has shifted.
Greater telugoroth misses ass 2.
Ultimate teluvorta converts damage to paradox!
Ultimate teluvorta hits ass 2 for 2 temporal damage.
ass 2 hits Ultimate teluvorta for (2 converted), 4 lightning (4 total damage).
ass 2 misses Ultimate teluvorta.
Ultimate telugoroth casts Echoes From The Past.
Ultimate teluvorta converts damage to paradox!
ass 2 hits Ultimate teluvorta for (2 converted), 4 lightning (4 total damage).
Ultimate teluvorta hits ass 2 for 2 temporal damage.
Ultimate telugoroth hits Ultimate teluvorta for (3 converted), 7 temporal, (0 converted), 1 temporal (8 total damage).
Ultimate telugoroth hits ass 2 for 105 temporal damage.
ass 2 the level 18 thalore berserker was timewarped to death by an ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
Ass 2 is not stunned anymore.
Ass 2 has finished recovering.
Ass 2 has returned to its natural state.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ultimate telugoroth killed ass 2!