stinky yet durable the level 11 Ghoul Demonologist by sheep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassDemonologist
Level / Exp11 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 27)
Dexterity14 (base 10)
Constitution28 (base 12)
Magic33 (base 33)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life444/444
Stamina128/128
Vim194/194
Healing Factor1.1363636363636
Regeneration0.28409090909091

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage48
Accuracy30
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+3%
Nature+5%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)43.551211628464 (74.117647058824%)
Defense10
Ranged Defense10
Fatigue29
Physical Save25
Spell Save14
Mental Save11

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 13%( 70%)
Nature+ 14%( 70%)
Fire+ 34%( 70%)
Cold+ 18%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance30%
Bleed Resistance100%
Silence Resistance21%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
5/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Corruption / Spellblaze1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
2/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
4/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
1/5
1/5
0/5
Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By stinky yet durable the Ghoul Demonologist level 10
1st Flare 122nd year of Ascendancy at 19:15
see stats

Log

Stinky yet durable casts Wraithform.
Stinky yet durable turns into a wraith.

Talent Rune: Blink is ready to use.

Rogue sapper activates a prepared device.
Rogue sapper deactivates
Stealth.

Stinky yet durable triggers a trap (Rogue sapper's disarming trap)!

Stinky yet durable shrugs off the effect 'Disarmed'!
You have 3 life(s) left.
The illusion covering Stinky yet durable disappears.
Stinky yet durable deactivates
Hardened Core.
Stinky yet durable deactivates
Bleak Outcome.
Stinky yet durable returns to normal.

Stinky yet durable deactivates
Chant of Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rogue sapper's disarming trap hits
stinky yet durable for 98 acid damage.
stinky yet durable the level 11 ghoul demonologist was dissolved to death by a disarming trap on level 1 of The Maze.
Saving game...

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Bleak Outcome is ready to use.
Talent Chant of Fortress is ready to use.
Talent Wraithform is ready to use.
Talent Hardened Core is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Saving done.