










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Doombringer |
Level / Exp | 29 / 46% |
Size | big |
Lifes / Deaths | Killed by The Shade at level 11 on the 10th Dusk 122nd year of Ascendancy at 01:10 / 77Killed by rogue at level 12 on the 21st Dusk 122nd year of Ascendancy at 09:59 Killed by thief at level 12 on the 21st Dusk 122nd year of Ascendancy at 10:12 Killed by Betoriawyn the Blightborn at level 13 on the 24th Dusk 122nd year of Ascendancy at 01:39 Killed by corrupted plasmic disruptor at level 14 on the 24th Dusk 122nd year of Ascendancy at 06:38 Killed by BlearghDOOM at level 15 on the 24th Dusk 122nd year of Ascendancy at 14:23 Killed by Nerabrenn the cutpurse at level 15 on the 24th Dusk 122nd year of Ascendancy at 15:46 Killed by ultimate gwelgoroth at level 15 on the 45th Dusk 122nd year of Ascendancy at 22:39 Killed by Bethyyamira the storm drake hatchling at level 16 on the 51st Dusk 122nd year of Ascendancy at 12:14 Killed by Neradhewen the snow giant thunderer at level 16 on the 51st Dusk 122nd year of Ascendancy at 13:57 Killed by Urkis, the High Tempest at level 16 on the 51st Dusk 122nd year of Ascendancy at 15:56 Killed by Urkis, the High Tempest at level 16 on the 51st Dusk 122nd year of Ascendancy at 16:09 Killed by Urkis, the High Tempest at level 16 on the 51st Dusk 122nd year of Ascendancy at 17:00 Killed by Benalzo the dwarf at level 17 on the 61st Dusk 122nd year of Ascendancy at 06:53 Killed by snow giant thunderer at level 17 on the 67th Dusk 122nd year of Ascendancy at 10:37 Killed by snow giant thunderer at level 17 on the 67th Dusk 122nd year of Ascendancy at 11:20 Killed by fire drake hatchling at level 17 on the 68th Dusk 122nd year of Ascendancy at 07:52 Killed by Chronolith Clone at level 18 on the 69th Dusk 122nd year of Ascendancy at 14:38 Killed by Chronolith Clone at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:17 Killed by Chronolith Twin at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:37 Killed by Varsha the Writhing at level 19 on the 70th Dusk 122nd year of Ascendancy at 03:52 Killed by snow giant boulder thrower at level 19 on the 70th Dusk 122nd year of Ascendancy at 21:09 Killed by luminous horror at level 19 on the 70th Dusk 122nd year of Ascendancy at 21:35 Killed by void horror at level 19 on the 70th Dusk 122nd year of Ascendancy at 23:12 Killed by Arenor the faeros at level 19 on the 71st Dusk 122nd year of Ascendancy at 01:50 Killed by Vorekira the faeros at level 19 on the 71st Dusk 122nd year of Ascendancy at 02:10 Killed by fire drake hatchling at level 19 on the 71st Dusk 122nd year of Ascendancy at 06:44 Killed by Aurch the quasit at level 20 on the 72nd Dusk 122nd year of Ascendancy at 12:33 Killed by onilug at level 20 on the 72nd Dusk 122nd year of Ascendancy at 17:40 Killed by BlearghDOOM at level 21 on the 27th Haze 122nd year of Ascendancy at 06:38 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 00:28 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 01:38 Killed by corrupted thief's temporal clone at level 22 on the 70th Haze 122nd year of Ascendancy at 03:27 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 04:27 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 05:28 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 07:52 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 08:20 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 08:30 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 09:37 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 09:54 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 11:41 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 21:35 Killed by corrupted thief at level 22 on the 70th Haze 122nd year of Ascendancy at 22:33 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 00:14 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 00:36 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 01:50 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 04:31 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 05:50 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 07:45 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 09:03 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 11:36 Killed by corrupted thief at level 22 on the 71st Haze 122nd year of Ascendancy at 16:16 Killed by corrupted thief's temporal clone at level 22 on the 71st Haze 122nd year of Ascendancy at 18:03 Killed by corrupted thief's temporal clone at level 22 on the 71st Haze 122nd year of Ascendancy at 20:17 Killed by corrupted thief at level 22 on the 72nd Haze 122nd year of Ascendancy at 00:29 Killed by corrupted thief's temporal clone at level 22 on the 72nd Haze 122nd year of Ascendancy at 03:02 Killed by BlearghDOOM at level 22 on the 72nd Haze 122nd year of Ascendancy at 03:40 Killed by BlearghDOOM at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 23:10 Killed by orc blood mage at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 23:52 Killed by orc corruptor at level 22 on the 14th Regrowth 123rd year of Ascendancy at 00:32 Killed by orc blood mage at level 22 on the 14th Regrowth 123rd year of Ascendancy at 00:54 Killed by orc blood mage at level 22 on the 14th Regrowth 123rd year of Ascendancy at 01:04 Killed by orc necromancer at level 22 on the 14th Regrowth 123rd year of Ascendancy at 01:51 Killed by Animated Psionic Fury at level 22 on the 14th Regrowth 123rd year of Ascendancy at 09:18 Killed by Neragada the skeleton warrior at level 24 on the 18th Regrowth 123rd year of Ascendancy at 18:20 Killed by Neragada the skeleton warrior at level 24 on the 18th Regrowth 123rd year of Ascendancy at 18:39 Killed by Salatha the skeleton warrior at level 24 on the 19th Regrowth 123rd year of Ascendancy at 07:02 Killed by The Master at level 25 on the 21st Regrowth 123rd year of Ascendancy at 13:45 Killed by The Master at level 25 on the 21st Regrowth 123rd year of Ascendancy at 15:36 Killed by The Master at level 25 on the 21st Regrowth 123rd year of Ascendancy at 16:40 Killed by Saluvea the elven guard at level 28 on the 27th Regrowth 123rd year of Ascendancy at 05:09 Killed by elven cultist at level 28 on the 27th Regrowth 123rd year of Ascendancy at 09:05 Killed by elven blood mage at level 28 on the 27th Regrowth 123rd year of Ascendancy at 19:51 Killed by Cultist at level 29 on the 30th Regrowth 123rd year of Ascendancy at 22:49 Killed by Cultist at level 29 on the 30th Regrowth 123rd year of Ascendancy at 23:30 Killed by Layureta the forest troll at level 29 on the 31st Regrowth 123rd year of Ascendancy at 01:28 Killed by Layureta the forest troll at level 29 on the 31st Regrowth 123rd year of Ascendancy at 01:48 |
Primary Stats
Strength | 112 (base 47) |
Dexterity | 13 (base 10) |
Constitution | 51 (base 41) |
Magic | 50 (base 39) |
Willpower | 22 (base 10) |
Cunning | 24 (base 12) |
Resources
Life | 1059/1059 |
Stamina | 187/214 |
Vim | 197/252 |
Healing Factor | 1.6540316950178 |
Regeneration | 47.417031317519 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 12 |
Infravision | 11 |
Offense: Mainhand
Damage | 159 |
Accuracy | 52 |
Crit Chance | 30% |
APR | 39 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Light | +10% |
Blight | +5% |
Physical | +8% |
All | 0% |
Offense: Damage Penetration
Physical | +13% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 70.08934837382 (81.151787968034%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 30 |
Mental Save | 23 |
Defense: Resistances
Blight | + 16%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 14%( 70%) |
All | + 7%( 70%) |
Lightning | + 14%( 70%) |
Light | + 38%( 70%) |
Physical | + 21%( 70%) |
Fire | + 13%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Silence Resistance | 23% |
Confusion Resistance | 25% |
Knockback Resistance | 30% |
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Emenne the chitinous spider. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by BlearghDOOM. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by orc warrior. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +5 Str / +3 Cun / +3 Con Silence immunity: +23% Confusion immunity: +25% Stun/Freeze immunity: +20% Infravision radius: +5 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +1 Str / +2 Con Changes resistances penetration: +15% cold Reduces incoming crit damage: 5.00% Light radius: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +10 Defense: +10 (+4 eff.) Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 13 * 20% chance to reduce damage dealt by 15% Changes stats: +5 Str / +1 Wil / +1 Cun Life regen: +8.00 Psi when hit: +0.12 Maximum life: +55.00 Maximum psi: +20.00 Mental crit. chance: +4% Movement speed: +16% Healing mod.: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +12 (+4 eff.) Changes stats: +2 Wil Changes damage: +9% darkness Stun/Freeze immunity: +25% Life regen: +13.00 Maximum life: +57.00 Light radius: +3 Infravision radius: +2 Healing mod.: +14% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Changes stats: +5 Cun / +2 Dex Changes resistances: +15% acid / +3% light / +7% lightning / +9% blight / +7% cold / +3% nature / +6% fire Physical save: +13 (+5 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +13% physical Massive two-handed battleaxes. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +11 (+6 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() biting gale rune of the sneak (damage 105; dur 4; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 104.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() flaming dwarven-steel greatsword (32-51 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +10 fire Massive two-handed swords. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 13 Damage (Melee): +14 blight When wielded/worn: Disease immunity: +31% Massive two-handed swords. |
![]() magelord's yew magestaff of wizardry (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 25 arcane Changes stats: +2 Mag / +1 Wil Changes damage: +20% fire Talent granted: +1 Command Staff Maximum mana: +97.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Loamreign (18-25 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +25 acid / +19 nature When wielded/worn: Armour penetration: +10 Damage when hit (Melee): 10 nature Changes stats: +2 Str / +1 Dex / +1 Con Changes resistances: +6% acid Changes resistances penetration: +15% acid / +10% nature Reduces incoming crit damage: 10.00% See invisible: +21 One-handed war axes. |
![]() enhanced dwarven-steel waraxe (21-29 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +3 Dex / +6 Mag / +5 Wil / +3 Cun / +5 Con One-handed war axes. |
![]() cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +4 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Blazesweeper the cashmere wizard hat (2 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +7 Wil Changes resistances: +10% blight / +8% nature / +12% light Changes damage: +3% mind Maximum hate: +6.00 A pointy cloth hat, very wizardly... |
![]() champion's dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Wil Mental save: +8 (+4 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
![]() impenetrable dwarven-steel mail armour of implacability (3 def, 19 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +6% Physical save: +7 (+3 eff.) A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BlearghDOOM the Higher Doombringer level 27
24th Regrowth 123rd year of Ascendancy at 09:14 see stats
By BlearghDOOM the Higher Doombringer level 27
22nd Regrowth 123rd year of Ascendancy at 05:36 see stats
By BlearghDOOM the Higher Doombringer level 23
15th Regrowth 123rd year of Ascendancy at 15:18 see stats
By BlearghDOOM the Higher Doombringer level 22
60th Haze 122nd year of Ascendancy at 15:58 see stats
By BlearghDOOM the Higher Doombringer level 21
73rd Dusk 122nd year of Ascendancy at 01:53 see stats
By BlearghDOOM the Higher Doombringer level 17
52nd Dusk 122nd year of Ascendancy at 18:45 see stats
By BlearghDOOM the Higher Doombringer level 28
30th Regrowth 123rd year of Ascendancy at 04:50 see stats
By BlearghDOOM the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 03:35 see stats
By BlearghDOOM the Higher Doombringer level 10
2nd Dusk 122nd year of Ascendancy at 17:10 see stats
By BlearghDOOM the Higher Doombringer level 20
71st Dusk 122nd year of Ascendancy at 19:47 see stats
By BlearghDOOM the Higher Doombringer level 21
73rd Dusk 122nd year of Ascendancy at 06:20 see stats
By BlearghDOOM the Higher Doombringer level 28
27th Regrowth 123rd year of Ascendancy at 22:26 see stats
By BlearghDOOM the Higher Doombringer level 26
22nd Regrowth 123rd year of Ascendancy at 01:45 see stats
By BlearghDOOM the Higher Doombringer level 12
17th Dusk 122nd year of Ascendancy at 23:08 see stats
By BlearghDOOM the Higher Doombringer level 16
50th Dusk 122nd year of Ascendancy at 20:55 see stats
By BlearghDOOM the Higher Doombringer level 23
16th Regrowth 123rd year of Ascendancy at 07:22 see stats
By BlearghDOOM the Higher Doombringer level 25
21st Regrowth 123rd year of Ascendancy at 18:26 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Talent Fearscape Shift is ready to use.
Bleeding from Saw horror hits BlearghDOOM for 27 physical damage.
BlearghDOOM stops bleeding.
BlearghDOOM's weapon stops glowing.
BlearghDOOM's is no longer blazing.
Lore found: Iron Throne Profits History: Age of Pyre
You can read all your collected lore in the game menu, by pressing Escape.
Talent Born into Magic is ready to use.
Talent Voracious Blade is ready to use.
BlearghDOOM deactivates Horrifying Blows.
Horrifying Blows has been disrupted by anti-magic forces!
Ran for 2 turns (stop reason: hostile spotted to the east (forest troll)).
An object rolls from the chest!
BlearghDOOM picks up (p.): impenetrable dwarven-steel mail armour of implacability (3 def, 19 armour).
BlearghDOOM deactivates Share the Pain.
Share the Pain has been disrupted by anti-magic forces!
BlearghDOOM deactivates Chant of Fortitude.
Chant of Fortitude has been disrupted by anti-magic forces!
Saving game...
Saving done.