Asosmu the level 6 Higher Storm Warden by GoKrida

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassStorm Warden
Level / Exp6 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity26 (base 25)
Constitution10 (base 10)
Magic20 (base 19)
Willpower15 (base 10)
Cunning14 (base 10)

Resources

Life182/182
Mana155/155
Stamina128/128
Healing Factor1
Regeneration1.4840375811883

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage23
Accuracy37
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy37
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%
Darkness+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save7
Spell Save18
Mental Save16

Defense: Resistances

Nature+ 16%( 70%)
Darkness+ 26%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
0/5
0/5
Spell / Arcane surge1.30
1/5
1/5
0/5
0/5
Spell / Thunderstrike1.30
1/5
1/5
0/5
0/5
Technique / Duelist1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Mage warden1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
2/5

Effects

beneficial effect

Quests

done
active

Equipment

On fingers
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Asosmu picks up (q.): ametrine.
Asosmu picks up (r.):
citrine.
Asosmu picks up (s.):
zircon.
Asosmu picks up (k.):
spinel.
You pickup 0.80 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (19/19, 121% power, 1 apr).
You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (34/34, 114% power, 5 apr).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
You gain 2.29 gold from the transmogrification of
elm magestaff of illumination (100% power, 2 apr, cold element).
You gain 1.37 gold from the transmogrification of
gifted mossy mindstar of resolve (75% power, 12 apr, nature damage).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.