
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 50 / 196% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:56 / 180Killed by Layeth the brown bear at level 5 on the 19th Dusk 122nd year of Ascendancy at 18:58 Killed by Weirdling Beast at level 14 on the 62nd Dusk 122nd year of Ascendancy at 14:43 Killed by Harkor'Zun at level 16 on the 54th Haze 122nd year of Ascendancy at 15:39 Killed by fire drake at level 16 on the 54th Haze 122nd year of Ascendancy at 22:04 Killed by greater gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 00:29 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 02:02 Killed by snow giant boulder thrower at level 17 on the 56th Haze 122nd year of Ascendancy at 03:24 Killed by ultimate gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 04:58 Killed by fire wyrm at level 17 on the 56th Haze 122nd year of Ascendancy at 16:48 Killed by Shasshhiy'Kaish at level 17 on the 58th Haze 122nd year of Ascendancy at 01:55 Killed by Varsha the Writhing at level 18 on the 58th Haze 122nd year of Ascendancy at 08:09 Killed by Varsha the Writhing at level 18 on the 58th Haze 122nd year of Ascendancy at 09:30 Killed by Xonstr the fire imp at level 18 on the 58th Haze 122nd year of Ascendancy at 11:28 Killed by fire drake hatchling at level 18 on the 58th Haze 122nd year of Ascendancy at 12:55 Killed by telugoroth at level 19 on the 60th Haze 122nd year of Ascendancy at 05:09 Killed by temporal stalker at level 19 on the 61st Haze 122nd year of Ascendancy at 03:39 Killed by void horror at level 19 on the 61st Haze 122nd year of Ascendancy at 05:44 Killed by dredge at level 20 on the 61st Haze 122nd year of Ascendancy at 16:24 Killed by Chronolith Twin at level 20 on the 61st Haze 122nd year of Ascendancy at 19:44 Killed by Chronolith Twin at level 20 on the 61st Haze 122nd year of Ascendancy at 21:44 Killed by ultimate gwelgoroth at level 20 on the 70th Haze 122nd year of Ascendancy at 14:50 Killed by greater gwelgoroth at level 20 on the 71st Haze 122nd year of Ascendancy at 07:53 Killed by Urkis, the High Tempest at level 20 on the 71st Haze 122nd year of Ascendancy at 15:47 Killed by Elia the shalore at level 21 on the 6th Allure 123rd year of Ascendancy at 08:33 Killed by Arimina the giant blue ant at level 21 on the 7th Allure 123rd year of Ascendancy at 15:53 Killed by Adoseda the Guardian at level 21 on the 8th Allure 123rd year of Ascendancy at 09:15 Killed by Adoseda the Guardian at level 21 on the 8th Allure 123rd year of Ascendancy at 11:13 Killed by Ivath the Guardian at level 21 on the 9th Allure 123rd year of Ascendancy at 00:05 Killed by Gylrann the Guardian at level 21 on the 9th Allure 123rd year of Ascendancy at 04:10 Killed by luminous horror at level 21 on the 9th Allure 123rd year of Ascendancy at 14:00 Killed by skeleton warrior at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 13:07 Killed by war hound at level 23 on the 26th Pyre 123rd year of Ascendancy at 04:29 Killed by Dyreda the human at level 23 on the 26th Pyre 123rd year of Ascendancy at 13:16 Killed by lich at level 23 on the 29th Pyre 123rd year of Ascendancy at 17:06 Killed by Isoledheth the lesser vampire at level 23 on the 50th Pyre 123rd year of Ascendancy at 10:46 Killed by Arywen the giant black ant at level 24 on the 53rd Pyre 123rd year of Ascendancy at 21:40 Killed by Arytira the skeleton warrior at level 24 on the 53rd Pyre 123rd year of Ascendancy at 22:52 Killed by Khchas the dolleg at level 25 on the 54th Pyre 123rd year of Ascendancy at 15:50 Killed by Khchas the dolleg at level 25 on the 54th Pyre 123rd year of Ascendancy at 17:13 Killed by greater multi-hued wyrm at level 25 on the 56th Pyre 123rd year of Ascendancy at 02:54 Killed by vampire lord at level 25 on the 56th Pyre 123rd year of Ascendancy at 04:09 Killed by Arawyn the rogue at level 25 on the 59th Pyre 123rd year of Ascendancy at 01:39 Killed by The Master at level 26 on the 60th Pyre 123rd year of Ascendancy at 10:35 Killed by armoured skeleton warrior at level 26 on the 60th Pyre 123rd year of Ascendancy at 12:57 Killed by The Master at level 26 on the 60th Pyre 123rd year of Ascendancy at 14:51 Killed by dreadmaster at level 27 on the 61st Pyre 123rd year of Ascendancy at 05:09 Killed by Islaritta the skeleton warrior at level 28 on the 71st Pyre 123rd year of Ascendancy at 10:05 Killed by Layoravena the eternal bone giant at level 28 on the 71st Pyre 123rd year of Ascendancy at 16:19 Killed by Layoravena the eternal bone giant at level 28 on the 71st Pyre 123rd year of Ascendancy at 18:20 Killed by Layoravena the eternal bone giant at level 28 on the 71st Pyre 123rd year of Ascendancy at 20:39 Killed by Layoravena the eternal bone giant at level 28 on the 71st Pyre 123rd year of Ascendancy at 23:53 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 02:09 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 05:07 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 07:35 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 10:10 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 14:01 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 17:09 Killed by Layoravena the eternal bone giant at level 28 on the 72nd Pyre 123rd year of Ascendancy at 20:19 Killed by Celia at level 28 on the 72nd Pyre 123rd year of Ascendancy at 22:06 Killed by Eilinoravena the skeleton mage at level 28 on the 72nd Pyre 123rd year of Ascendancy at 23:57 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 01:16 Killed by Aerata the bone giant at level 28 on the 73rd Pyre 123rd year of Ascendancy at 02:48 Killed by Aerata the bone giant at level 28 on the 73rd Pyre 123rd year of Ascendancy at 04:04 Killed by Aerata the bone giant at level 28 on the 73rd Pyre 123rd year of Ascendancy at 05:16 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 06:37 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 07:53 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 09:08 Killed by Zubobrenor the master vampire at level 28 on the 73rd Pyre 123rd year of Ascendancy at 10:27 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 11:46 Killed by Zubobrenor the master vampire at level 28 on the 73rd Pyre 123rd year of Ascendancy at 13:41 Killed by Eilinoravena the skeleton mage at level 28 on the 73rd Pyre 123rd year of Ascendancy at 15:00 Killed by Zubobrenor the master vampire at level 28 on the 73rd Pyre 123rd year of Ascendancy at 16:15 Killed by Aerata the bone giant at level 28 on the 73rd Pyre 123rd year of Ascendancy at 17:50 Killed by Greater Mummy Lord at level 29 on the 5th Dusk 123rd year of Ascendancy at 00:52 Killed by Greater Mummy Lord at level 29 on the 5th Dusk 123rd year of Ascendancy at 03:10 Killed by Slasul at level 31 on the 29th Dusk 123rd year of Ascendancy at 00:11 Killed by Elassra the fire drake hatchling at level 33 on the 42nd Haze 123rd year of Ascendancy at 23:31 Killed by orc cryomancer at level 33 on the 43rd Haze 123rd year of Ascendancy at 15:09 Killed by orc corruptor at level 33 on the 43rd Haze 123rd year of Ascendancy at 16:45 Killed by orc high cryomancer at level 33 on the 43rd Haze 123rd year of Ascendancy at 18:36 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 10:35 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 12:50 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 13:54 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 15:06 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 16:14 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 20:19 Killed by overpowered greater multi-hued wyrm at level 34 on the 44th Haze 123rd year of Ascendancy at 21:34 Killed by overpowered greater multi-hued wyrm at level 34 on the 45th Haze 123rd year of Ascendancy at 00:01 Killed by overpowered greater multi-hued wyrm at level 34 on the 45th Haze 123rd year of Ascendancy at 01:30 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 03:53 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 05:29 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 07:56 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 09:40 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 10:58 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 12:23 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 13:37 Killed by overpowered greater multi-hued wyrm at level 35 on the 45th Haze 123rd year of Ascendancy at 15:36 Killed by orc high pyromancer at level 35 on the 46th Haze 123rd year of Ascendancy at 03:24 Killed by orc high pyromancer at level 36 on the 48th Haze 123rd year of Ascendancy at 20:04 Killed by skeleton mage at level 36 on the 63rd Haze 123rd year of Ascendancy at 05:59 Killed by skeleton mage at level 36 on the 63rd Haze 123rd year of Ascendancy at 07:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 65th Haze 123rd year of Ascendancy at 14:27 Killed by heavy bone giant at level 37 on the 66th Haze 123rd year of Ascendancy at 11:38 Killed by Xildama the orc master assassin at level 39 on the 9th Decay 123rd year of Ascendancy at 03:47 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 9th Decay 123rd year of Ascendancy at 18:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 9th Decay 123rd year of Ascendancy at 20:25 Killed by Bethelrata the orc mage-hunter at level 39 on the 10th Decay 123rd year of Ascendancy at 18:12 Killed by Elomina the greater multi-hued wyrm at level 39 on the 1st Allure 124th year of Ascendancy at 11:33 Killed by Elomina the greater multi-hued wyrm at level 39 on the 1st Allure 124th year of Ascendancy at 14:12 Killed by Elomina the greater multi-hued wyrm at level 39 on the 1st Allure 124th year of Ascendancy at 16:33 Killed by fire drake at level 40 on the 7th Allure 124th year of Ascendancy at 00:20 Killed by Fyrk, Faeros High Guard at level 40 on the 7th Allure 124th year of Ascendancy at 04:19 Killed by Doomed Shade of AAA at level 41 on the 23rd Regrowth 124th year of Ascendancy at 16:44 Killed by Doomed Shade of AAA at level 41 on the 23rd Regrowth 124th year of Ascendancy at 18:18 Killed by champion of Urh'Rok at level 42 on the 47th Regrowth 124th year of Ascendancy at 14:57 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 49th Regrowth 124th year of Ascendancy at 00:14 Killed by Eilinakira the Fearsome at level 42 on the 49th Regrowth 124th year of Ascendancy at 15:00 Killed by Eilinakira the Fearsome at level 42 on the 49th Regrowth 124th year of Ascendancy at 16:36 Killed by Eilinakira the Fearsome at level 42 on the 49th Regrowth 124th year of Ascendancy at 17:58 Killed by Eilinakira the Fearsome at level 42 on the 49th Regrowth 124th year of Ascendancy at 19:05 Killed by Eilinakira the Fearsome at level 42 on the 49th Regrowth 124th year of Ascendancy at 23:27 Killed by Eilinakira the Fearsome at level 42 on the 50th Regrowth 124th year of Ascendancy at 00:55 Killed by Ivadhenn the Neverdead at level 42 on the 50th Regrowth 124th year of Ascendancy at 15:49 Killed by Erthrdi the shalore at level 42 on the 51st Regrowth 124th year of Ascendancy at 21:11 Killed by multi-hued drake at level 42 on the 52nd Regrowth 124th year of Ascendancy at 11:07 Killed by fire drake at level 43 on the 53rd Regrowth 124th year of Ascendancy at 05:23 Killed by Velyriba the runed bone giant at level 43 on the 55th Regrowth 124th year of Ascendancy at 00:11 Killed by Velyriba the runed bone giant at level 43 on the 55th Regrowth 124th year of Ascendancy at 01:39 Killed by Velyriba the runed bone giant at level 43 on the 55th Regrowth 124th year of Ascendancy at 03:47 Killed by Polorin the runed bone giant at level 43 on the 55th Regrowth 124th year of Ascendancy at 22:55 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 00:37 Killed by Lisysewyn the orc cryomancer at level 43 on the 56th Regrowth 124th year of Ascendancy at 03:05 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 05:30 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 07:18 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 09:01 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 10:34 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 12:24 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 15:17 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 17:07 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 18:55 Killed by Polorin the runed bone giant at level 43 on the 56th Regrowth 124th year of Ascendancy at 20:27 Killed by Beliriath the naga myrmidon at level 43 on the 58th Regrowth 124th year of Ascendancy at 09:20 Killed by war hound at level 43 on the 58th Regrowth 124th year of Ascendancy at 10:43 Killed by Beliriath the naga myrmidon at level 43 on the 58th Regrowth 124th year of Ascendancy at 11:52 Killed by ritch flamespitter at level 43 on the 58th Regrowth 124th year of Ascendancy at 13:07 Killed by fire drake at level 44 on the 59th Regrowth 124th year of Ascendancy at 10:21 Killed by skeleton warrior at level 44 on the 59th Regrowth 124th year of Ascendancy at 19:37 Killed by minotaur at level 44 on the 61st Regrowth 124th year of Ascendancy at 05:04 Killed by Elandar at level 44 on the 64th Regrowth 124th year of Ascendancy at 22:57 Killed by armoured skeleton warrior at level 45 on the 65th Regrowth 124th year of Ascendancy at 01:14 Killed by Elandar at level 45 on the 65th Regrowth 124th year of Ascendancy at 02:29 Killed by multi-hued drake hatchling at level 45 on the 65th Regrowth 124th year of Ascendancy at 03:38 Killed by Elandar at level 45 on the 65th Regrowth 124th year of Ascendancy at 05:00 Killed by Elandar at level 45 on the 65th Regrowth 124th year of Ascendancy at 06:24 Killed by Elandar at level 45 on the 65th Regrowth 124th year of Ascendancy at 08:48 Killed by Elandar at level 48 on the 65th Regrowth 124th year of Ascendancy at 11:28 Killed by Elandar at level 48 on the 65th Regrowth 124th year of Ascendancy at 12:31 Killed by Elandar at level 48 on the 65th Regrowth 124th year of Ascendancy at 15:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 07:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 09:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 10:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 13:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 14:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 15:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 17:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 18:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 20:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 22:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Pyre 124th year of Ascendancy at 23:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 01:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 02:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 04:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 06:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 07:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 08:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 10:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 12:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 14:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Pyre 124th year of Ascendancy at 15:40 |
Primary Stats
Strength | 149 (base 60) |
Dexterity | 62 (base 45) |
Constitution | 111 (base 44) |
Magic | 25 (base 10) |
Willpower | 28 (base 10) |
Cunning | 94 (base 60) |
Resources
Life | 1930/1930 |
Mana | 195/564 |
Stamina | 274/274 |
Healing Factor | 1 |
Regeneration | 8.4257217239066 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +29.67242149359% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
Offense: Barehand
Damage | 136 |
Accuracy | 59 |
Crit Chance | 57% |
APR | 29 |
Speed | 0.83 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 46.733333333333 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Defense: Base
Armour (hardiness) | 72 (84.2%) |
Defense | 62.610769230769 |
Ranged Defense | 62.610769230769 |
Fatigue | 6.7825865580448 |
Physical Save | 69.4375 |
Spell Save | 45.6 |
Mental Save | 52.816666666667 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Finishing moves | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.40 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Exploit Weakness |
talent | Daunting Presence |
talent | Precise Strikes |
talent | Striking Stance |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by Harkor'Zun. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by gloomy war bear. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 782. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 133% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Noongrit (dig speed 5 turns) Noongrit (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+2 eff.) Damage when hit (Melee): 8 light Changes stats: +3 Str Changes resistances penetration: +10% light Changes damage: +12% acid / +15% fire / +15% mind / +9% light Critical mult.: +19.00% Mental save: +13 (+4 eff.) Light radius: +2 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glemina the Greenglory Glemina the GreengloryCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +8 (+3 eff.) Effects on melee hit: * 12% chance to cause random gloom * 15% chance to daze Damage (Melee): 9 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +8 Cun Changes resistances: +9% nature Changes resistances penetration: +5% nature Changes damage: +3% nature / +4% all Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +8 (+4 eff.) Mindpower: +8 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | gladiator's stralite ring of speed gladiator's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Physical power: +9 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +7 Str / +5 Con Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+5 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 20.27 cold damage and 24.47 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cloak | battlemaster's cashmere cloak of the guardian (11 def, 6 armour) battlemaster's cashmere cloak of the guardian (11 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Physical save: +15 (+4 eff.) Spell save: -5 (-2 eff.) Mental save: +14 (+5 eff.) Stamina each turn: +0.50 Mana each turn: -0.23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Blindnail the drakeskin leather belt Blindnail the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +14 Defense: +13 (+5 eff.) Fatigue: -8% Changes stats: +3 Con Changes damage: +9% darkness Physical save: +38 (+10 eff.) Life regen: +0.20 Maximum life: +205.00 Maximum mana: +80.00 Maximum stamina: +62.00 Maximum hate: +17.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +39.00 Maximum neg.energy: +37.00 Mindpower: +12 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 79.61 physical damage and 135.46 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. heat beam rune (139 fire damage)heat beam rune (139 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 138.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 200 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 17% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.65 cold and 15.27 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level. conjurer's stralite ringconjurer's stralite ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +5 Wil Spellpower: +11 (+5 eff.) Rings can have magical properties. |
voratun ring 'Arckiss' voratun ring 'Arckiss'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+3 eff.) Changes stats: +2 Str / +1 Dex / +3 Cun Changes resistances: +38% nature Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +12% mind / +19% nature / +8% all Life regen: +2.00 Maximum life: +83.00 Spellpower: +20 (+8 eff.) Mindpower: +17 (+6 eff.) Healing mod.: +30% Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 284.55 fire damage, and flames will be left dealing a further 66.58 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe (42.5-63.75 power, 3 apr)caustic stralite battleaxe (42.5-63.75 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour When wielded/worn: Changes resistances penetration: +13% acid Life regen: +1.12 Massive two-handed battleaxes. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. This item has been sent to the Item's Vault. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+8 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+17 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 134.16. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. This item has been sent to the Item's Vault. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
skylord's hardened leather belt of burglary skylord's hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +8 Dex / +4 Wil / +8 Cun / +7 Lck Trap disarming bonus: +15 Stealth bonus: +8 Physical save: +13 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+4 eff.) Infravision radius: +4 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Beydolen (5 def, 0 armour) Beydolen (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 blight Changes stats: +12 Mag / +7 Wil / +5 Cun Changes resistances penetration: +5% acid / +11% temporal / +14% physical Changes damage: +9% acid / +15% temporal / +14% light / +12% blight / +16% darkness / +10% physical Mana each turn: +0.27 Psi each turn: +0.31 Spellpower: +7 (+4 eff.) Spell crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 17%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+4 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 111.10 fire and 118.15 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 12 arcane / 10 vim draining blight Changes stats: +5 Mag / +6 Wil / +1 Con Changes resistances: +1% physical / +8% cold / +7% fire Changes damage: +7% blight / +5% arcane Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+7 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
marauder's drakeskin leather armour of the hero (12 def, 8 armour) marauder's drakeskin leather armour of the hero (12 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +12 Str / +10 Dex / +5 Mag / +5 Wil / +5 Cun Physical save: +11 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of Eyal (3 def, 6 armour)rejuvenating hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +6.00 Stamina each turn: +0.50 Maximum life: +51.00 Healing mod.: +16% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
452 alchemist agate 452 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+4 eff.) Dull red runes are etched all over this blackened skull. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 441.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 342.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunserpent [power 56] (20 cooldown) Sunserpent [power 56] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +3% temporal / +6% darkness / +9% light Talent granted: +2 Rushing Claws Spell save: +10 (+3 eff.) Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 56 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 200% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 138.75 temporal and 150.00 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By AAA the Skeleton Brawler level 27
65th Pyre 123rd year of Ascendancy at 02:57 see stats
By AAA the Skeleton Brawler level 36
49th Haze 123rd year of Ascendancy at 19:49 see stats
By AAA the Skeleton Brawler level 33
35th Haze 123rd year of Ascendancy at 16:11 see stats
By AAA the Skeleton Brawler level 34
44th Haze 123rd year of Ascendancy at 09:53 see stats
By AAA the Skeleton Brawler level 31
21st Dusk 123rd year of Ascendancy at 09:41 see stats
By AAA the Skeleton Brawler level 41
23rd Regrowth 124th year of Ascendancy at 19:41 see stats
By AAA the Skeleton Brawler level 23
8th Pyre 123rd year of Ascendancy at 22:42 see stats
By AAA the Skeleton Brawler level 31
29th Dusk 123rd year of Ascendancy at 01:29 see stats
By AAA the Skeleton Brawler level 30
17th Dusk 123rd year of Ascendancy at 14:05 see stats
By AAA the Skeleton Brawler level 16
54th Haze 122nd year of Ascendancy at 17:27 see stats
By AAA the Skeleton Brawler level 50
65th Regrowth 124th year of Ascendancy at 16:51 see stats
By AAA the Skeleton Brawler level 17
55th Haze 122nd year of Ascendancy at 08:00 see stats
By AAA the Skeleton Brawler level 20
71st Haze 122nd year of Ascendancy at 17:35 see stats
By AAA the Skeleton Brawler level 23
44th Pyre 123rd year of Ascendancy at 21:06 see stats
By AAA the Skeleton Brawler level 42
51st Regrowth 124th year of Ascendancy at 09:27 see stats
By AAA the Skeleton Brawler level 32
29th Dusk 123rd year of Ascendancy at 03:02 see stats
By AAA the Skeleton Brawler level 14
62nd Dusk 122nd year of Ascendancy at 18:18 see stats
By AAA the Skeleton Brawler level 35
45th Haze 123rd year of Ascendancy at 17:31 see stats
By AAA the Skeleton Brawler level 41
46th Regrowth 124th year of Ascendancy at 11:06 see stats
By AAA the Skeleton Brawler level 10
37th Dusk 122nd year of Ascendancy at 11:36 see stats
By AAA the Skeleton Brawler level 20
61st Haze 122nd year of Ascendancy at 15:00 see stats
By AAA the Skeleton Brawler level 30
14th Dusk 123rd year of Ascendancy at 23:50 see stats
By AAA the Skeleton Brawler level 40
1st Allure 124th year of Ascendancy at 18:57 see stats
By AAA the Skeleton Brawler level 50
65th Regrowth 124th year of Ascendancy at 16:49 see stats
By AAA the Skeleton Brawler level 42
49th Regrowth 124th year of Ascendancy at 01:53 see stats
By AAA the Skeleton Brawler level 40
7th Allure 124th year of Ascendancy at 03:45 see stats
By AAA the Skeleton Brawler level 14
69th Dusk 122nd year of Ascendancy at 10:44 see stats
By AAA the Skeleton Brawler level 28
70th Pyre 123rd year of Ascendancy at 07:35 see stats
By AAA the Skeleton Brawler level 43
56th Regrowth 124th year of Ascendancy at 21:26 see stats
By AAA the Skeleton Brawler level 24
53rd Pyre 123rd year of Ascendancy at 07:04 see stats
By AAA the Skeleton Brawler level 31
17th Dusk 123rd year of Ascendancy at 19:33 see stats
By AAA the Skeleton Brawler level 48
65th Regrowth 124th year of Ascendancy at 16:49 see stats
By AAA the Skeleton Brawler level 14
62nd Dusk 122nd year of Ascendancy at 22:37 see stats
By AAA the Skeleton Brawler level 34
44th Haze 123rd year of Ascendancy at 18:05 see stats
By AAA the Skeleton Brawler level 10
40th Dusk 122nd year of Ascendancy at 14:29 see stats
By AAA the Skeleton Brawler level 14
62nd Dusk 122nd year of Ascendancy at 22:37 see stats
By AAA the Skeleton Brawler level 20
69th Haze 122nd year of Ascendancy at 15:05 see stats
By AAA the Skeleton Brawler level 41
10th Allure 124th year of Ascendancy at 10:04 see stats
By AAA the Skeleton Brawler level 21
27th Regrowth 123rd year of Ascendancy at 21:06 see stats
By AAA the Skeleton Brawler level 25
58th Pyre 123rd year of Ascendancy at 03:45 see stats
By AAA the Skeleton Brawler level 16
43rd Haze 122nd year of Ascendancy at 10:39 see stats
By AAA the Skeleton Brawler level 26
60th Pyre 123rd year of Ascendancy at 16:30 see stats
Log
AAA throws a concussive punch.
AAA performs a melee critical strike against Elven archer!
AAA hits Elven archer for 746 physical damage.
AAA killed Elven archer!
Human guard uses Perfect Strike.
Human guard aims carefully.
AAA lashes out with a flurry of fists.
AAA performs a melee critical strike against Human guard!
Human guard starts to bleed.
AAA hits Human guard for 439 physical, , , 2 physical, 280 physical (721 total damage).
AAA killed Human guard!
AAA picks up (K.): rejuvenating hardened leather armour of Eyal (3 def, 6 armour).
Resting starts...
Talent Concussive Punch is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Talent Flurry of Fists is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
AAA deactivates Striking Stance.
AAA deactivates Daunting Presence.
AAA deactivates Exploit Weakness.
AAA deactivates Precise Strikes.