









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 40 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by deformed dire wolf at level 9 on the 74th Pyre 122nd year of Ascendancy at 23:26 / 173Killed by skeleton warrior at level 13 on the 8th Mirth 122nd year of Ascendancy at 03:56 Killed by skeleton archer at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:05 Killed by skeleton mage at level 13 on the 8th Mirth 122nd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 13 on the 8th Mirth 122nd year of Ascendancy at 18:14 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 21:21 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 23:02 Killed by The Master at level 13 on the 9th Mirth 122nd year of Ascendancy at 00:12 Killed by The Master at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:01 Killed by The Master at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:15 Killed by skeleton warrior at level 15 on the 3rd Flare 122nd year of Ascendancy at 02:30 Killed by Golbug the Destroyer at level 16 on the 3rd Flare 122nd year of Ascendancy at 14:33 Killed by Golbug the Destroyer at level 16 on the 3rd Flare 122nd year of Ascendancy at 14:53 Killed by storm wyrm at level 18 on the 9th Flare 122nd year of Ascendancy at 18:36 Killed by orc archer at level 19 on the 10th Flare 122nd year of Ascendancy at 15:03 Killed by Warmaster Gnarg at level 19 on the 10th Flare 122nd year of Ascendancy at 22:00 Killed by orc cryomancer at level 19 on the 10th Flare 122nd year of Ascendancy at 22:11 Killed by orc cryomancer at level 19 on the 10th Flare 122nd year of Ascendancy at 22:28 Killed by Warmaster Gnarg at level 19 on the 10th Flare 122nd year of Ascendancy at 23:43 Killed by Warmaster Gnarg at level 19 on the 10th Flare 122nd year of Ascendancy at 23:53 Killed by Warmaster Gnarg at level 19 on the 1st Dusk 122nd year of Ascendancy at 00:04 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 07:34 Killed by overpowered greater multi-hued wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 09:45 Killed by overpowered greater multi-hued wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 11:12 Killed by overpowered greater multi-hued wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 12:24 Killed by overpowered greater multi-hued wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 13:04 Killed by overpowered greater multi-hued wyrm at level 21 on the 1st Dusk 122nd year of Ascendancy at 15:07 Killed by orc cryomancer at level 21 on the 7th Dusk 122nd year of Ascendancy at 04:36 Killed by Kra'Tor the Gluttonous at level 22 on the 7th Dusk 122nd year of Ascendancy at 23:11 Killed by orc mage-hunter at level 22 on the 15th Dusk 122nd year of Ascendancy at 06:21 Killed by Nerawe the orc mage-hunter at level 22 on the 15th Dusk 122nd year of Ascendancy at 10:24 Killed by ritch flamespitter at level 22 on the 15th Dusk 122nd year of Ascendancy at 14:10 Killed by Gorbat, Supreme Wyrmic of the Pride at level 23 on the 15th Dusk 122nd year of Ascendancy at 15:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 23 on the 15th Dusk 122nd year of Ascendancy at 15:51 Killed by skeleton mage at level 23 on the 17th Dusk 122nd year of Ascendancy at 22:45 Killed by orc corruptor at level 24 on the 17th Dusk 122nd year of Ascendancy at 23:56 Killed by orc corruptor at level 24 on the 18th Dusk 122nd year of Ascendancy at 00:07 Killed by Zubytha the orc berserker at level 24 on the 30th Dusk 122nd year of Ascendancy at 01:51 Killed by Glorelrama the orc elite fighter at level 25 on the 30th Dusk 122nd year of Ascendancy at 23:51 Killed by Glorelrama the orc elite fighter at level 25 on the 31st Dusk 122nd year of Ascendancy at 00:41 Killed by orc fighter at level 25 on the 31st Dusk 122nd year of Ascendancy at 00:56 Killed by Grushnak, Battlemaster of the Pride at level 25 on the 31st Dusk 122nd year of Ascendancy at 08:41 Killed by Grushnak, Battlemaster of the Pride at level 25 on the 31st Dusk 122nd year of Ascendancy at 08:56 Killed by Grushnak, Battlemaster of the Pride at level 25 on the 31st Dusk 122nd year of Ascendancy at 09:52 Killed by Grushnak, Battlemaster of the Pride at level 25 on the 31st Dusk 122nd year of Ascendancy at 10:29 Killed by Rafis at level 25 on the 31st Dusk 122nd year of Ascendancy at 11:11 Killed by Emubrevea the Silent Death at level 26 on the 32nd Dusk 122nd year of Ascendancy at 04:05 Killed by Emubrevea the Silent Death at level 26 on the 32nd Dusk 122nd year of Ascendancy at 05:04 Killed by Emubrevea the Silent Death at level 26 on the 32nd Dusk 122nd year of Ascendancy at 06:13 Killed by Emubrevea the Silent Death at level 26 on the 32nd Dusk 122nd year of Ascendancy at 06:27 Killed by Rgoornt the Crusher at level 26 on the 32nd Dusk 122nd year of Ascendancy at 11:47 Killed by Phuonkel the thaurhereg at level 26 on the 32nd Dusk 122nd year of Ascendancy at 19:12 Killed by Neriravea the naga psyren at level 26 on the 33rd Dusk 122nd year of Ascendancy at 02:33 Killed by Neriravea the naga psyren at level 26 on the 33rd Dusk 122nd year of Ascendancy at 03:31 Killed by Neriravea the naga psyren at level 26 on the 33rd Dusk 122nd year of Ascendancy at 04:18 Killed by Neriravea the naga psyren at level 26 on the 33rd Dusk 122nd year of Ascendancy at 04:32 Killed by orc high pyromancer at level 26 on the 33rd Dusk 122nd year of Ascendancy at 07:55 Killed by Neroratha the naga myrmidon at level 26 on the 34th Dusk 122nd year of Ascendancy at 07:32 Killed by Neroratha the naga myrmidon at level 26 on the 34th Dusk 122nd year of Ascendancy at 08:21 Killed by Rafis at level 26 on the 34th Dusk 122nd year of Ascendancy at 09:20 Killed by multi-hued drake at level 26 on the 34th Dusk 122nd year of Ascendancy at 09:28 Killed by multi-hued drake at level 26 on the 34th Dusk 122nd year of Ascendancy at 09:35 Killed by skeleton master archer at level 26 on the 34th Dusk 122nd year of Ascendancy at 09:49 Killed by dread at level 26 on the 34th Dusk 122nd year of Ascendancy at 10:34 Killed by uruivellas at level 26 on the 34th Dusk 122nd year of Ascendancy at 10:50 Killed by uruivellas at level 26 on the 34th Dusk 122nd year of Ascendancy at 11:27 Killed by uruivellas at level 26 on the 34th Dusk 122nd year of Ascendancy at 11:51 Killed by orc master wyrmic at level 26 on the 34th Dusk 122nd year of Ascendancy at 12:22 Killed by orc master wyrmic at level 26 on the 34th Dusk 122nd year of Ascendancy at 12:46 Killed by Elorros the thaurhereg at level 26 on the 35th Dusk 122nd year of Ascendancy at 06:06 Killed by Elorros the thaurhereg at level 26 on the 35th Dusk 122nd year of Ascendancy at 07:06 Killed by orc mage-hunter at level 26 on the 35th Dusk 122nd year of Ascendancy at 08:42 Killed by orc elite berserker at level 26 on the 35th Dusk 122nd year of Ascendancy at 10:41 Killed by Ce'Nyvena the bone giant at level 26 on the 35th Dusk 122nd year of Ascendancy at 22:29 Killed by Ce'Nyvena the bone giant at level 26 on the 35th Dusk 122nd year of Ascendancy at 23:05 Killed by Ce'Nyvena the bone giant at level 27 on the 35th Dusk 122nd year of Ascendancy at 23:23 Killed by champion of Urh'Rok at level 27 on the 35th Dusk 122nd year of Ascendancy at 23:35 Killed by champion of Urh'Rok at level 27 on the 36th Dusk 122nd year of Ascendancy at 01:01 Killed by orc pyromancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 02:02 Killed by orc pyromancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 06:47 Killed by snow giant thunderer at level 27 on the 36th Dusk 122nd year of Ascendancy at 07:43 Killed by orc cryomancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 08:21 Killed by orc cryomancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 08:40 Killed by orc pyromancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 09:01 Killed by orc berserker at level 27 on the 36th Dusk 122nd year of Ascendancy at 10:45 Killed by orc berserker at level 27 on the 36th Dusk 122nd year of Ascendancy at 11:30 Killed by orc berserker at level 27 on the 36th Dusk 122nd year of Ascendancy at 11:42 Killed by orc pyromancer at level 27 on the 36th Dusk 122nd year of Ascendancy at 12:02 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 13:34 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 14:23 Killed by Argoniel at level 27 on the 36th Dusk 122nd year of Ascendancy at 15:30 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 16:19 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 16:56 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 17:05 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 17:12 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 19:13 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 19:21 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 19:31 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 20:39 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 21:09 Killed by Argoniel at level 27 on the 36th Dusk 122nd year of Ascendancy at 21:33 Killed by Argoniel at level 27 on the 36th Dusk 122nd year of Ascendancy at 22:03 Killed by Argoniel at level 27 on the 36th Dusk 122nd year of Ascendancy at 22:34 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 23:10 Killed by Elandar at level 27 on the 36th Dusk 122nd year of Ascendancy at 23:55 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 00:10 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 00:16 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 00:45 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 01:10 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 01:17 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 01:47 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 02:15 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 02:41 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 03:08 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 04:10 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 05:09 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 06:21 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 06:49 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 07:25 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 08:35 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 08:54 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 09:23 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 09:54 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 10:01 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 10:47 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 10:54 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:02 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:10 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:16 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:23 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:30 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 11:56 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 12:16 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 12:28 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 12:57 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 13:05 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 13:11 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 13:56 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 14:33 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 14:41 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 15:38 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 16:12 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 16:38 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 16:46 Killed by Argoniel at level 27 on the 37th Dusk 122nd year of Ascendancy at 17:23 Killed by Rafis at level 27 on the 37th Dusk 122nd year of Ascendancy at 17:53 Killed by Rafis at level 27 on the 37th Dusk 122nd year of Ascendancy at 18:23 Killed by Elandar at level 27 on the 37th Dusk 122nd year of Ascendancy at 19:00 Killed by Elandar at level 35 on the 37th Dusk 122nd year of Ascendancy at 19:50 Killed by Elandar at level 35 on the 37th Dusk 122nd year of Ascendancy at 21:10 Killed by Elandar at level 35 on the 37th Dusk 122nd year of Ascendancy at 21:45 Killed by Elandar at level 35 on the 37th Dusk 122nd year of Ascendancy at 21:56 Killed by Elandar at level 35 on the 37th Dusk 122nd year of Ascendancy at 22:51 Killed by Rafis at level 35 on the 37th Dusk 122nd year of Ascendancy at 23:58 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 01:37 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 02:07 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 02:23 Killed by Rafis at level 35 on the 38th Dusk 122nd year of Ascendancy at 03:49 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 05:13 Killed by Rafis at level 35 on the 38th Dusk 122nd year of Ascendancy at 06:02 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 06:51 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 07:03 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 07:21 Killed by Rafis at level 35 on the 38th Dusk 122nd year of Ascendancy at 08:06 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 09:56 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 12:44 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 14:02 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 15:38 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 16:50 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 18:52 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 20:28 Killed by Elandar at level 35 on the 38th Dusk 122nd year of Ascendancy at 22:12 Killed by Rafis at level 40 on the 39th Dusk 122nd year of Ascendancy at 00:29 |
Primary Stats
| Strength | 28 (base 13) |
| Dexterity | 43 (base 25) |
| Constitution | 15 (base 10) |
| Magic | 79 (base 60) |
| Willpower | 36 (base 22) |
| Cunning | 70 (base 44) |
Resources
| Life | 901/901 |
| Positive | 162/162 |
| Negative | 151/161 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 0.26013513513514 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 19.170459945849 |
| See Invisible | 29.170459945849 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 30 |
| Crit Chance | 34% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +87% |
| Light | +65% |
| Temporal | +52% |
| Physical | +52% |
| All | +22% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 3 |
| Physical Save | 16 |
| Spell Save | 50 |
| Mental Save | 37 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Acid | + 30%( 70%) |
| Light | + 14%( 70%) |
| Cold | + 39%( 70%) |
| Mind | + 24%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 39%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Disarm Resistance | 38% |
| Confusion Resistance | 41% |
| Knockback Resistance | 32% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. While Heroism is active, you will only die when reaching -282 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 5. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Hymn of Detection |
| talent | Corona |
| talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by degenerated skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Rafis. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | invigorating pair of drakeskin leather boots of evasion (19 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+8 eff.) Fatigue: -2% Stamina each turn: +0.50 Maximum life: +46.00 Movement speed: +10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | mindcaging drakeskin leather cap of dexterity (+6) (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Changes resistances: +18% mind Mental save: +11 (+4 eff.) Confusion immunity: +41% A cap made of leather. |
| Tool | hateful stralite torque of kinetic psionic shield [power 111] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 111 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Disarm immunity: +38% Pinning immunity: +37% Knockback immunity: +32% Maximum life: +22.00 Rings can have magical properties. |
| On fingers | solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +8 (+3 eff.) Rings can have magical properties. |
| Around waist | noble's hardened leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Reduced damage from: +17% Summoned Maximum life: +89.00 Maximum mana: +51.00 Maximum stamina: +43.00 Maximum hate: +12.00 Maximum psi: +23.00 Maximum vim: +24.00 Maximum pos.energy: +25.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
| In main hand | greater dragonbone starstaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Mental save: +5 (+2 eff.) Maximum life: +64.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 153.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Cun Changes damage: +13% darkness / +13% light / +15% all Spellpower: +18 (+5 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
heroism infusion (+5 for 9 turns, die at -263)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -263 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 12 turns, die at -201)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. While Heroism is active, you will only die when reaching -201 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 8 turns, die at -100)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. While Heroism is active, you will only die when reaching -100 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (567% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (355% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 355% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 324 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 22%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune (232 acid damage; disarm 5 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 231.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (49 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 48.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 11 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 21; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 8; power 25; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 324 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 485 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 81)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 16; dur 27; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 22) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
archmage's stralite amulet of healingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +5% fire / +4% cold / +5% lightning Cut immunity: +50% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
enraging stralite amulet of dexterity (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +6 Dex Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.48 cold and 19.29 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +5 Str / +4 Con Rings can have magical properties. |
psionicist's stralite ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+4 eff.) Confusion immunity: +27% Rings can have magical properties. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings can have magical properties. |
rogue's gold ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
savior's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+7 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +11% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of nature (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +5 Dex Changes resistances: +10% all Changes resistances penetration: +9% nature Sharp, long, and deadly. |
Aerura the Brightmortal (30-36 power, 6 apr, cold element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +9.0% Physical power: +10 (+5 eff.) Defense: +12 (+6 eff.) Effects on melee hit: * 18% chance to blind Changes stats: +7 Con Changes resistances: +18% acid Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Spell save: +6 (+2 eff.) Life regen: +1.00 Spellpower: +34 (+9 eff.) Spell crit. chance: +9% Light radius: +3 Healing mod.: +23% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 121.11 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +30% fire Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +30.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 51.50 to 61.80 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone magestaff of projection (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +23 (+9 eff.) Damage (Melee): 10 % chance of confusion Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +26 (+7 eff.) Spell crit. chance: +7% Damage Shield penetration: +50% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 51.50 to 61.80 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone starstaff of protection (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +19 (+8 eff.) Damage (Melee): 10 % chance of confusion Changes resistances: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +21% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elemental voratun waraxe of crippling (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +15.0% Changes resistances penetration: +11% acid / +13% fire / +14% lightning / +14% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of erosion (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 nature / +14 temporal When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +14 Changes resistances penetration: +14% physical One-handed war axes. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level.invigorating pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +4 Cun / +4 Dex Stamina each turn: +0.70 Maximum life: +46.00 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.stealthy pair of drakeskin leather boots of evasion (16 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +16 (+7 eff.) Fatigue: +5% Changes stats: +10 Lck / +5 Dex Stealth bonus: +12 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.brawler's voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +8 Str / +4 Dex / +4 Wil / +4 Cun / +2 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+6 eff.) Disarm immunity: +42% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.catburglar's voratun helm of dexterity (+19) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +19 Dex Changes resistances: +25% darkness Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+8 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 35, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour of clarity (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +3 Str / +2 Con Changes resistances: +10% mind Mental save: +25 (+9 eff.) Maximum life: +41.00 A suit of armour made of metal plates. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elven-wood totem of thorny skin [power 79] (24 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 79 and armour hardiness by 60%, putting all charms on cooldown for 24 turns. Natural totems are made by powerful wilders to store nature power. |
striking dragonbone wand of trap destruction [power 122] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike It can be used to disarm traps (122 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of conjuration [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +4 Volcano It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
Log
Saving done.
You are sent back to the material plane!
Rafis casts Moonlight Ray.
Rafis's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 36 [Rafis].
Rafis has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 37 [Rafis].
Rafis has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 38 [Rafis].
Rafis has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 39 [Rafis].
Rafis has 12 stat point(s), 4 class talent point(s), 4 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 40 [Rafis].
Rafis has 15 stat point(s), 6 class talent point(s), 4 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Rafis hits Elandar for 515 darkness damage.
Rafis killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
Rafis deactivates Chant of Resistance.
Rafis deactivates Corona.
Rafis deactivates Hymn Nocturnalist.
Rafis deactivates Hymn of Detection.
Rafis vanishes from sight.






























































































