












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 50 / 2221% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 28 on the 10th Pyre 123rd year of Ascendancy at 23:09 2 / 6Killed by Celia at level 31 on the 25th Dusk 123rd year of Ascendancy at 22:55 Killed by orc necromancer at level 32 on the 2nd Haze 123rd year of Ascendancy at 09:16 Killed by Atamathon the Giant Golem at level 50 on the 7th Allure 125th year of Ascendancy at 04:02 Killed by Atamathon the Giant Golem at level 50 on the 7th Allure 125th year of Ascendancy at 06:41 Killed by Biren'fah at level 50 on the 7th Allure 125th year of Ascendancy at 08:55 |
Primary Stats
| Strength | 33 (base 20) |
| Dexterity | 111 (base 64) |
| Constitution | 62 (base 56) |
| Magic | 64 (base 18) |
| Willpower | 56 (base 26) |
| Cunning | 124 (base 65) |
Resources
| Life | 1251/1251 |
| Mana | 676/676 |
| Stamina | 362/362 |
| Healing Factor | 1.3398029716162 |
| Regeneration | 24.731236527926 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -54% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 19 |
| See Stealth | 74.434481028749 |
| See Invisible | 74.434481028749 |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 81 |
| Crit Chance | 90% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +46% |
| Cold | +64% |
| All | +21% |
| Darkness | +33% |
| Light | +46% |
| Temporal | +48% |
| Mind | +52% |
| Lightning | +56% |
| Fire | +100% |
| Nature | +39% |
Offense: Damage Penetration
| Physical | +14% |
| Cold | +8% |
| All | 0% |
| Lightning | +20% |
| Light | +10% |
| Temporal | +15% |
| Mind | +40% |
| Fire | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 62.512106701502 (100%) |
| Defense | 85 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 42 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 8%( 40%) |
| Cold | + 80%( 80%) |
| All | + 29%( 70%) |
| Lightning | + 61%( 80%) |
| Light | + 50%( 70%) |
| Temporal | + 50%( 70%) |
| Mind | + 33%( 70%) |
| Darkness | + 55%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 57%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 4 mind, 4 light |
Class Talents
| Cunning / Trapping | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by dreadmaster. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by orc necromancer. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2380. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Borachak the Obsidianlace (0 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +13 Effects on melee hit: * 20% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 Changes stats: +5 Mag / +4 Wil Changes resistances: +6% darkness Changes resistances penetration: +25% mind / +14% physical Mana each turn: +0.44 Maximum mana: +52.00 Spell crit. chance: +3% Infravision radius: +3 A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Abyssquencher' (20/20, 58-70 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 58.0 - 69.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +15.5% Capacity: 20 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 214 physical damage On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +26 physical Damage (radius 1) on hit: +21 cold Damage (radius 2) on crit: +21 fire Shots are used with slings to pummel your foes to death. |
| Light source | ethereal dwarven lantern of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +12% light Changes damage: +12% darkness Damage affinity(heal): +5% darkness Spellpower: +11 (+3 eff.) Light radius: +7 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 5.5 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 278.67 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 20 power out of 24/24) : Effective talent level: 3.5 Power cost: 20 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 327.82 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | voratun ring 'Smolderpierce'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Effects on melee hit: * 37% chance to reduce all saves and defense by 32 Damage (Melee): 18 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 32 Damage (Ranged): 15 physical Changes stats: +8 Cun / +8 Dex Changes resistances penetration: +15% mind Changes damage: +15% mind / +12% fire Stun/Freeze immunity: +42% Life regen: +6.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 5.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 22 light Changes stats: +2 Cun / +10 Mag Changes resistances penetration: +15% temporal Changes damage: +6% cold / +20% light / +27% temporal Mental save: +12 (+4 eff.) Confusion immunity: +44% Spellpower: +15 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | Ichorveil the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +26 lightning / +29 cold When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +5.0% Effects on ranged hit: * 10% chance to reduce armor by 41% Changes stats: +4 Dex Changes resistances: +9% acid / +6% mind / +6% light Changes resistances penetration: +20% lightning / +8% cold / +10% nature Changes damage: +12% nature Movement speed: +38% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | PlaguepainCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 2 nature Changes stats: +16 Dex / +18 Cun / +17 Lck Changes resistances: +15% fire / +9% nature / +15% cold Changes resistances penetration: +5% fire Changes damage: +12% fire / +6% nature / +6% mind Trap disarming bonus: +60 Stealth bonus: +29 Mental crit. chance: +15% Infravision radius: +12 A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training - Cunning 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 41 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 10 power out of 16/16) : Effective talent level: 6.1 Power cost: 10 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 355.42 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Saletha the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 60% Changes stats: +6 Wil Changes resistances: +6% lightning / +3% light / +3% darkness Changes damage: +7% physical Reduces incoming crit damage: 15.00% Physical save: +17 (+9 eff.) Spell save: +21 (+7 eff.) Mental save: +20 (+7 eff.) Combat speed: +10% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 164 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
volcanic reinforced leather armour of the deep (12 def, 19 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +19 Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes resistances: +9% acid / +9% cold / +18% fire / +19% physical Allows you to breathe in: water A suit of armour made of leather. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 25 power out of 30/30) : Effective talent level: 5.5 Power cost: 25 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 84.85 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 82 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning) Activation costs 41 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 82 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Biren'fah the Thalore Skirmisher level 34
18th Haze 123rd year of Ascendancy at 18:25 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Biren'fah the Thalore Skirmisher level 30
48th Pyre 123rd year of Ascendancy at 17:15 see stats
Against all odds
Killed Ukruk in the ambush.By Biren'fah the Thalore Skirmisher level 33
5th Haze 123rd year of Ascendancy at 17:08 see stats
Arachnophobia
Destroyed the spydric menace.By Biren'fah the Thalore Skirmisher level 37
50th Haze 123rd year of Ascendancy at 00:30 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Biren'fah the Thalore Skirmisher level 39
67th Haze 123rd year of Ascendancy at 03:18 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Biren'fah the Thalore Skirmisher level 45
19th Dusk 124th year of Ascendancy at 23:01 see stats
Brave new world
Went to the Far East and took part in the war.By Biren'fah the Thalore Skirmisher level 36
46th Haze 123rd year of Ascendancy at 08:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Biren'fah the Thalore Skirmisher level 43
2nd Flare 124th year of Ascendancy at 12:02 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Biren'fah the Thalore Skirmisher level 26
51st Regrowth 123rd year of Ascendancy at 14:01 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Biren'fah the Thalore Skirmisher level 50
29th Haze 124th year of Ascendancy at 21:25 see stats
Clone War
Destroyed your own Shade.By Biren'fah the Thalore Skirmisher level 45
45th Dusk 124th year of Ascendancy at 05:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Biren'fah the Thalore Skirmisher level 18
25th Haze 122nd year of Ascendancy at 13:19 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Biren'fah the Thalore Skirmisher level 48
61st Dusk 124th year of Ascendancy at 04:50 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Biren'fah the Thalore Skirmisher level 35
42nd Haze 123rd year of Ascendancy at 22:40 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Biren'fah the Thalore Skirmisher level 23
8th Allure 123rd year of Ascendancy at 01:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Biren'fah the Thalore Skirmisher level 49
62nd Dusk 124th year of Ascendancy at 06:37 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Biren'fah the Thalore Skirmisher level 50
3rd Decay 124th year of Ascendancy at 05:41 see stats
Exterminator
Killed 1000 creatures.By Biren'fah the Thalore Skirmisher level 19
35th Haze 122nd year of Ascendancy at 01:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Biren'fah the Thalore Skirmisher level 25
35th Regrowth 123rd year of Ascendancy at 09:33 see stats
Fear me not!
Survived the Fearscape!By Biren'fah the Thalore Skirmisher level 28
11st Pyre 123rd year of Ascendancy at 02:45 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Biren'fah the Thalore Skirmisher level 50
75th Haze 124th year of Ascendancy at 09:00 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Biren'fah the Thalore Skirmisher level 38
63rd Haze 123rd year of Ascendancy at 22:11 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Biren'fah the Thalore Skirmisher level 50
56th Haze 124th year of Ascendancy at 06:32 see stats
Got eggs?
Finish the Pikataclysm event.By Biren'fah the Thalore Skirmisher level 29
21st Pyre 123rd year of Ascendancy at 12:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Biren'fah the Thalore Skirmisher level 30
48th Pyre 123rd year of Ascendancy at 14:59 see stats
Level 10
Got a character to level 10.By Biren'fah the Thalore Skirmisher level 10
7th Dusk 122nd year of Ascendancy at 18:44 see stats
Level 20
Got a character to level 20.By Biren'fah the Thalore Skirmisher level 20
35th Haze 122nd year of Ascendancy at 18:30 see stats
Level 30
Got a character to level 30.By Biren'fah the Thalore Skirmisher level 30
21st Pyre 123rd year of Ascendancy at 16:24 see stats
Level 40
Got a character to level 40.By Biren'fah the Thalore Skirmisher level 40
17th Pyre 124th year of Ascendancy at 02:57 see stats
Level 50
Got a character to level 50.By Biren'fah the Thalore Skirmisher level 50
71st Dusk 124th year of Ascendancy at 22:11 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Biren'fah the Thalore Skirmisher level 30
53rd Pyre 123rd year of Ascendancy at 09:02 see stats
May the 4th be with you!
.By Biren'fah the Thalore Skirmisher level 39
16th Pyre 124th year of Ascendancy at 17:16 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Biren'fah the Thalore Skirmisher level 42
4th Mirth 124th year of Ascendancy at 03:55 see stats
Orcrist
Killed the leaders of the Orc Pride.By Biren'fah the Thalore Skirmisher level 50
21st Haze 124th year of Ascendancy at 23:29 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Biren'fah the Thalore Skirmisher level 50
25th Haze 124th year of Ascendancy at 19:35 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Biren'fah the Thalore Skirmisher level 18
8th Haze 122nd year of Ascendancy at 22:04 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Biren'fah the Thalore Skirmisher level 28
60th Regrowth 123rd year of Ascendancy at 19:55 see stats
Size is everything
Did over 1500 damage in one attack.By Biren'fah the Thalore Skirmisher level 46
57th Dusk 124th year of Ascendancy at 22:11 see stats
Size matters
Did over 600 damage in one attack.By Biren'fah the Thalore Skirmisher level 25
35th Regrowth 123rd year of Ascendancy at 02:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Biren'fah the Thalore Skirmisher level 35
43rd Haze 123rd year of Ascendancy at 00:53 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Biren'fah the Thalore Skirmisher level 50
3rd Decay 124th year of Ascendancy at 05:40 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Biren'fah the Thalore Skirmisher level 30
48th Pyre 123rd year of Ascendancy at 17:15 see stats
The Arena
Unlocked Arena mode.By Biren'fah the Thalore Skirmisher level 13
40th Dusk 122nd year of Ascendancy at 09:29 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Biren'fah the Thalore Skirmisher level 30
48th Pyre 123rd year of Ascendancy at 17:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Biren'fah the Thalore Skirmisher level 23
29th Regrowth 123rd year of Ascendancy at 19:29 see stats
The secret city
Discovered the truth about mages.By Biren'fah the Thalore Skirmisher level 12
17th Dusk 122nd year of Ascendancy at 06:17 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Biren'fah the Thalore Skirmisher level 23
11st Regrowth 123rd year of Ascendancy at 00:48 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Biren'fah the Thalore Skirmisher level 39
11st Pyre 124th year of Ascendancy at 19:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Biren'fah the Thalore Skirmisher level 23
28th Regrowth 123rd year of Ascendancy at 20:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Biren'fah the Thalore Skirmisher level 27
60th Regrowth 123rd year of Ascendancy at 10:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Biren'fah the Thalore Skirmisher level 17
77th Dusk 122nd year of Ascendancy at 14:24 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Biren'fah the Thalore Skirmisher level 50
7th Allure 125th year of Ascendancy at 08:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Biren'fah the Thalore Skirmisher level 33
5th Haze 123rd year of Ascendancy at 01:54 see stats
Log
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Atamathon the Giant Golem killed Biren'fah!
Saving game...
Saving done.
Talent Vital Shot is ready to use.
Talent Infusion: Healing is ready to use.
Resting starts...
Talent Kill Shot is ready to use.
Talent Block is ready to use.
Talent Rune: Prismatic is ready to use.
Talent Beam Trap is ready to use.
Talent Noggin Knocker is ready to use.
Talent Disengage is ready to use.
Talent Trained Reactions is ready to use.
Talent Counter Shot is ready to use.
Talent Pace Yourself is ready to use.
Talent Evasion is ready to use.
Talent Bunny Hop is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Pitfall Trap is ready to use.
Talent Nature's Pride is ready to use.
Talent Gift of the Woods is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Rain of Bears is ready to use.
Rested for 78 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Utterly Destroyed!
















































































