Merman ogre the level 14 Ogre Sun Paladin by mannapuuro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp14 / 81%
Sizebig
Lifes / Deaths

Primary Stats

Strength44 (base 31)
Dexterity9 (base 10)
Constitution11 (base 10)
Magic44 (base 40)
Willpower17 (base 10)
Cunning13 (base 10)

Resources

Life388/388
Positive16/19
Stamina162/162
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy28
Crit Chance7%
APR10
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.1
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)45.32 (84.180064308682%)
Defense16.65
Ranged Defense16.65
Fatigue34
Physical Save30.625
Spell Save20.675
Mental Save23.75

Defense: Resistances

All+ 2%( 70%)

Defense: Immunities

Disarm Resistance35%
Stun Resistance5%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
3/5
1/5
3/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.10
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
1/5
1/5
Celestial / Chants1.30
1/5
2/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
4/5
3/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Merman ogre the Ogre Sun Paladin level 6
1st Summertide 122nd year of Ascendancy at 07:56
see stats
Level 10 (Roguelike) Got a character to level 10.
By Merman ogre the Ogre Sun Paladin level 10
19th Dusk 122nd year of Ascendancy at 04:37
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Merman ogre the Ogre Sun Paladin level 7
6th Dusk 122nd year of Ascendancy at 18:04
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Merman ogre the Ogre Sun Paladin level 11
41st Dusk 122nd year of Ascendancy at 18:00
see stats

Log


You gain 5.22 gold from the transmogrification of
Dayworth the quiver of yew arrows (21/21, 42-58.8 power, 10 apr).
You gain 3.17 gold from the transmogrification of
troll-hide cured leather armour of lightning resistance (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 1.66 gold from the transmogrification of
spiked steel mail armour (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.44 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 3.77 gold from the transmogrification of
woollen robe of alchemy (0 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 3.73 gold from the transmogrification of
focusing woollen robe of corrosion (+16%) (0 def, 0 armour).
You gain 2.15 gold from the transmogrification of
creative vined mindstar (5.5-6.05 power, 18 apr, nature damage).
You gain 1.66 gold from the transmogrification of
iron mace of daylight (12-16.8 power, 2 apr).
You gain 2.45 gold from the transmogrification of
steel longsword of paradox (17-23.8 power, 3 apr).
You gain 2.77 gold from the transmogrification of
steady ash longbow of power.
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 3.26 gold from the transmogrification of
insidious steel battleaxe of purging (19-28.5 power, 2 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 37).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
Saving done.

There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Merman ogre deactivates Chant of Fortress.

Merman ogre deactivates Weapon of Wrath.

Merman ogre deactivates Shield of Light.

Merman ogre deactivates Second Life.

Merman ogre deactivates Weapon of Light.