
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 24 / 77% |
| Size | huge |
| Lifes / Deaths | Killed by Islosevea the luminous horror at level 24 on the 34th Haze 122nd year of Ascendancy at 00:27 / 1 |
Primary Stats
| Strength | 53 (base 21) |
| Dexterity | 23 (base 10) |
| Constitution | 71 (base 21) |
| Magic | 68 (base 53) |
| Willpower | 32 (base 23) |
| Cunning | 20 (base 10) |
Resources
| Life | -54/1077 |
| Mana | 248/368 |
| Stamina | 242/244 |
| Positive | 34/119 |
| Healing Factor | 1.611801953332 |
| Regeneration | 13.297366114989 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Acid | +12% |
| Light | +18% |
| Lightning | +5% |
| Darkness | +19% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Cold | +5% |
| Physical | +7% |
| Mind | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 39.413408721348 (65.897138898113%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 22 |
| Physical Save | 43 |
| Spell Save | 44 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 53%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 29%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 244.49 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 3 blight, 4 fire, 4 mind, 4 cold |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Porynne the brown bear. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost defiler from death by Ash Wraith. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ice ant stinger. * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Zubybrena the quiver of ash arrows (24/24, 40-57 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Master/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 24 On-ranged-hit +4 arcane +12 physical On-Hit, radius 1 +4 arcane On-crit, radius 2 +4 mind On Hit: * 20% chance to reduce all saves and defense by 19 * 20% chance to knock the target back 3 spaces and deal 104 physical damage On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Tarredestir the Doursin2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +12% acid +3% nature When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 33% * 20% chance to reduce damage dealt by 16% defense ------ Resistance +6% blight +6% darkness Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brenyhor the dwarven-steel helm (20 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Con offense ------ Physical Crit +1.0% On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +4 Defense +20 (+10 eff.) Fatigue +4% Resistance +11% nature +3% mind Spell save +5 (+1 eff.) Life +64.00 Healmod +11% other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Unrenik (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex offense ------ On-Hit 9 lightning Damage +5% lightning Accuracy +23 (+8 eff.) defense ------ Armor +6 Resistance +5% lightning +6% acid +6% blight Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Carrionwar (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +9% nature Ignore resists +5% lightning When Hit 2 lightning 6 cold defense ------ Resistance +3% nature +9% cold Physical save +7 (+3 eff.) Spell save +6 (+2 eff.) Mind save +7 (+4 eff.) Life +43.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.87 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 7/60 This azure ring seems to be always moist to the touch. |
| On fingers | Vorydhemira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Wil offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) Accuracy +6 (+2 eff.) defense ------ Crit Resistance 15.00% Unlife -40.00 life other ------- Infravision +1 Rings make your fingers look great! |
| Around neck | steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 6 light 5 darkness Damage +6% light +6% darkness When Hit: * 6% chance to reduce damage dealt by 16% * 6% chance to blind Amulets make your neck look great! |
| In main hand | Nerilaith the Obsidiantide (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 mind On Hit: * 10% chance to reduce damage dealt by 16% * 10% chance to reduce all saves and defense by 19 While equipped: Stats +4 Str +3 Dex +4 Mag +5 Wil +7 Cun +5 Con offense ------ Damage +3% arcane Ignore resists +25% darkness +7% physical Accuracy +6 (+2 eff.) Ignore Armor +5 One-handed war axes. |
| Around waist | Icepower the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +4.0% Critical power +9.00% Physical Power +14 (+4 eff.) Ignore resists +5% mind +5% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +6% cold Physical save +7 (+3 eff.) Spell save +8 (+2 eff.) other ------- Size +2 A belt that goes around your waist. |
| In off hand | Elagana (0 def, 9 armour, 32-38 power, 76 block)7.0 Encumbrance T3 shield armor [Rare] Arcane When used to Attack: Weapon Damage 32.0 - 38.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +76 On-hit +12 light +13 darkness While equipped: Stats +5 Cun +6 Mag offense ------ Damage +12% light +13% darkness Ignore Armor +2 When Hit 8 arcane defense ------ Armor +9 Fatigue +8% Resistance +13% light +13% darkness Spell save +6 (+2 eff.) other ------- Light +3 Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Silerin the steel mail armour (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Str +7 Con defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +8% Resistance +6% lightning +6% light Physical save +8 (+3 eff.) Life +104.00 Life Regen +3.00 Healmod +12% Blind Resist +20% Teleport Resist +10% A suit of armour made of mail. |
Inventory
protective copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +4 Defense +5 (+3 eff.) Max Resistance +2% all Physical save +9 (+3 eff.) Amulets make your neck look great! |
Emoramiwen0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +30 (+14 eff.) defense ------ Mind save +6 (+3 eff.) other ------- Psi when Hit +0.16 Hate-on-crit +5.00 Rings make your fingers look great! |
Geseta0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Con offense ------ Damage +13% fire defense ------ Resistance +26% fire Mind save +6 (+3 eff.) other ------- Max hate +8.00 Max psi +30.00 Rings make your fingers look great! |
warrior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Blind Resist +23% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
Arogara (18-26 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 mind While equipped: Stats +2 Cun +5 Wil offense ------ Ignore resists +15% mind Accuracy +10 (+4 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +38% other ------- Vim-on-crit +2.00 Massive two-handed battleaxes. |
mighty yew longbow of acid4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +15 acid While equipped: Stats +2 Str offense ------ Physical Power +11 (+3 eff.) Damage +15% acid Longbows are used to shoot arrows at your foes. |
Xaneldalle the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +5% nature +12% acid defense ------ Resistance +7% blight +9% acid Mind save +9 (+5 eff.) Unlife -80.00 life Disease Resist +17% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ashfist the cured leather sling4.0 Encumbrance T2 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +10 acid While equipped: Stats +6 Dex offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +30 (+8 eff.) Damage +11% acid +12% fire Slings are used to hurl stones or metal shots at your foes. |
Stormlash (17-19 power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 21.58 to 64.75 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
rough leather belt 'Mardifang'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +5 Dex +2 Wil +1 Cun defense ------ Resistance +5% arcane Life Regen +0.70 Healmod +10% other ------- See Invisibility +3 A belt that goes around your waist. |
Dawnfoe the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil defense ------ Defense +1 (+1 eff.) Resistance +3% cold +3% nature +6% light Spell save +15 (+5 eff.) Mind save +6 (+3 eff.) other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe of darkness (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Damage +11% darkness defense ------ Resistance +16% darkness +7% all other ------- Mana/turn +0.11 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Hellsschism' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +1 Mag offense ------ Damage +3% fire defense ------ Armor +1 Resistance +6% fire +6% cold other ------- Light +1 See Invisibility +6 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Cuthyrandur (26 def, 10 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +11% nature defense ------ Armor +10 Defense +26 (+13 eff.) Resistance +16% nature A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Snowclash' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Wil offense ------ Mind Crit +4% Damage +6% mind Ignore resists +15% cold defense ------ Armor +4 Fatigue +4% other ------- Stamina when Hit +1.00 EQ when Hit +1.40 Psi when Hit +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable dwarven-steel mail armour of stability (3 def, 17 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +17 Defense +3 (+2 eff.) Fatigue +12% Resistance +7% physical Physical save +12 (+4 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of thunder (2 def, 12 armour)14.0 Encumbrance T2 heavy armor [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Mag +3 Wil offense ------ Physical Crit +5.0% Spell Crit +6% Mind Crit +6% Physical Power +12 (+4 eff.) Spellpower +12 (+4 eff.) Mindpower +11 (+6 eff.) defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% lightning A suit of armour made of mail. |
Gilorim the Glitteroblivion (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +5% light When Hit 8 light defense ------ Armor +9 Fatigue +22% Resistance +17% acid +17% fire Spell save +9 (+3 eff.) Life +37.00 Life Regen +2.00 Healmod +12% A suit of armour made of metal plates. |
steel shield 'Movor' (0 def, 4 armour, 16-20 power, 38 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 16.5 - 19.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +23 light +23 darkness On-Hit, radius 1 +12 blight While equipped: Stats +4 Cun +6 Mag offense ------ Spellpower/crit +4 Damage +23% light +22% darkness defense ------ Armor +4 Fatigue +8% Resistance +15% lightning +21% light +24% darkness other ------- Vim-on-crit +1.00 Talents +1 Block Handheld deflection devices. |
Hanaharastir (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +6 Str +8 Wil +4 Con offense ------ Physical Crit +14.0% Mind Crit +7% Physical Power +10 (+3 eff.) Ignore Armor +4 defense ------ Defense +20 (+10 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.95 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.95 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tyyon2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con +4 Wil offense ------ Spell Crit +1% Physical Power +15 (+4 eff.) Mindpower +10 (+5 eff.) Damage +6% mind defense ------ Defense +10 (+5 eff.) other ------- Max psi +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +5 (+2 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ash Wraith the Ghoul Sun Paladin level 22
30th Haze 122nd year of Ascendancy at 15:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ash Wraith the Ghoul Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 15:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ash Wraith the Ghoul Sun Paladin level 20
22nd Haze 122nd year of Ascendancy at 00:57 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ash Wraith the Ghoul Sun Paladin level 19
78th Dusk 122nd year of Ascendancy at 09:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ash Wraith the Ghoul Sun Paladin level 18
21st Dusk 122nd year of Ascendancy at 22:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ash Wraith the Ghoul Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 10:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ash Wraith the Ghoul Sun Paladin level 14
2nd Dusk 122nd year of Ascendancy at 15:53 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Ash Wraith the Ghoul Sun Paladin level 23
32nd Haze 122nd year of Ascendancy at 09:36 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ash Wraith the Ghoul Sun Paladin level 21
28th Haze 122nd year of Ascendancy at 08:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ash Wraith the Ghoul Sun Paladin level 15
5th Dusk 122nd year of Ascendancy at 14:27 see stats
Log
Melee retaliation hits Luminous horror for 1 lightning, 0 light, 10 healing, 1 acid, 5 cold, 5 arcane (13 total damage) [10 healing].
Luminous horror shrugs off the effect 'Numbing Darkness'!
Luminous horror HEALS from light damage!
Ash Wraith receives 21 healing from Shield of Light.
Melee retaliation hits Luminous horror for 1 lightning, 0 light, 10 healing, 1 acid, 5 cold, 5 arcane (13 total damage) [10 healing].
Luminous horror hits Ash Wraith for 3 light damage.
Ash Wraith stops burning.
Grgglck the Devouring Darkness resists the wave!
Blade horror is knocked back!
Ash Wraith's tidal wave hits Blade horror for 12 cold, (4 to psi shield), 7 physical (19 total damage).
Ash Wraith's tidal wave hits Grgglck the Devouring Darkness for 1 cold, 1 physical (2 total damage).
Islosevea the luminous horror casts Rune: Manasurge.
Islosevea the luminous horror starts to surge mana.
Netherworm mass uses Multiply.
Ash Wraith's sun path area effect hits Grgglck's Tentacle for 17 light damage.
You have no more inscription slots.
You are now inscribed with Rune: Blink.
Ash Wraith activates Retribution.
Ash Wraith receives 21 healing from Shield of Light.
Something hits Ash Wraith for (31 absorbed), 31 fire (31 total damage).
Luminous horror HEALS from light damage!
Ash Wraith's sun path area effect hits Grgglck's Tentacle for 17 light damage.
Ash Wraith's sun path area effect hits Luminous horror for 0 light, 19 healing (0 total damage) [19 healing].
Islosevea the luminous horror casts Manathrust.
Islosevea the luminous horror's spell attains critical power!
Ash Wraith receives 21 healing from Shield of Light.
Islosevea the luminous horror hits Ash Wraith for (126 absorbed), 126 arcane (126 total damage).
Ash Wraith the level 24 ghoul sun paladin was dweomered to death by Islosevea the luminous horror on level 3 of Lake of Nur.


















































































