Asudobal the level 6 Cornac Alchemist by DrunkenPope

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic27 (base 27)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life156/156
Mana135/135
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage10
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+7%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save15
Mental Save19

Defense: Resistances

Acid+ 17%( 70%)
Cold+ 17%( 70%)
Lightning+ 17%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Asudobal wears (replacing supercharged iron torque of gale force [power 125] (19 cooldown)): Eye of the Dreaming One.

You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 31; cd 12).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 15).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.

Resting starts...

Talent Refit Golem is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


You don't see how to get there...

You don't see how to get there...


You don't see how to get there...


You are yanked out of this place!

Ran for 2 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.