Afromancer the level 2 Higher Necromancer by Timopy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic23 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-1/99
Mana85/127
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0.35
Ranged Defense0.35
Fatigue1
Physical Save18.35
Spell Save12.95
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 9 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the northeast (copperhead snake)).


Afromancer casts Invoke Darkness.

Afromancer's Invoke Darkness hits Copperhead snake for
77 darkness damage.
Afromancer's Invoke Darkness killed Copperhead snake!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the north (forest troll)).


Afromancer casts Invoke Darkness.

You collect a new ingredient:
length of troll intestine.
Afromancer's Invoke Darkness hits Forest troll for
78 darkness damage.
Afromancer's Invoke Darkness killed Forest troll!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You pickup 1.00 gold pieces.

Ran for 7 turns (stop reason: hostile spotted to the southeast (degenerated skeleton warrior)).


Afromancer casts Invoke Darkness.

Afromancer's Invoke Darkness hits Giant brown rat for
78 darkness damage.
Afromancer's Invoke Darkness killed Giant brown rat!

Afromancer casts Chill of the Tomb.

Saving game...