Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 50 / 370% |
Size | medium |
Lifes / Deaths | Killed by Aeruta the white worm mass at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:28 / 133Killed by rattlesnake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:46 Killed by Isludarin the swarm hive at level 13 on the 9th Dusk 122nd year of Ascendancy at 06:19 Killed by Atharenia the shalore at level 15 on the 40th Dusk 122nd year of Ascendancy at 00:52 Killed by Porethra the white ooze at level 16 on the 44th Dusk 122nd year of Ascendancy at 02:00 Killed by elven cultist at level 18 on the 34th Haze 122nd year of Ascendancy at 12:23 Killed by Grand Corruptor at level 18 on the 35th Haze 122nd year of Ascendancy at 20:11 Killed by luminous horror at level 18 on the 42nd Haze 122nd year of Ascendancy at 00:18 Killed by disarming trap at level 20 on the 25th Pyre 123rd year of Ascendancy at 12:03 Killed by cold drake at level 20 on the 25th Pyre 123rd year of Ascendancy at 17:37 Killed by telugoroth at level 21 on the 27th Pyre 123rd year of Ascendancy at 02:51 Killed by Araryanl the human at level 22 on the 7th Flare 123rd year of Ascendancy at 21:12 Killed by Araryanl the human at level 22 on the 7th Flare 123rd year of Ascendancy at 22:26 Killed by skeleton warrior at level 24 on the 32nd Dusk 123rd year of Ascendancy at 11:17 Killed by orc blood mage at level 24 on the 32nd Dusk 123rd year of Ascendancy at 16:58 Killed by lesser vampire at level 24 on the 32nd Dusk 123rd year of Ascendancy at 23:08 Killed by armoured skeleton warrior at level 25 on the 34th Dusk 123rd year of Ascendancy at 13:50 Killed by skeleton master archer at level 25 on the 34th Dusk 123rd year of Ascendancy at 15:56 Killed by skeleton mage at level 25 on the 35th Dusk 123rd year of Ascendancy at 13:08 Killed by elder vampire at level 25 on the 35th Dusk 123rd year of Ascendancy at 14:40 Killed by grave wight at level 25 on the 35th Dusk 123rd year of Ascendancy at 16:04 Killed by skeleton mage at level 25 on the 35th Dusk 123rd year of Ascendancy at 17:20 Killed by skeleton mage at level 25 on the 35th Dusk 123rd year of Ascendancy at 18:55 Killed by emperor wight at level 25 on the 35th Dusk 123rd year of Ascendancy at 21:00 Killed by The Master at level 25 on the 36th Dusk 123rd year of Ascendancy at 10:38 Killed by elven cultist at level 26 on the 40th Dusk 123rd year of Ascendancy at 18:15 Killed by Cyrudavena the elven warrior at level 26 on the 41st Dusk 123rd year of Ascendancy at 11:11 Killed by elven guard at level 27 on the 42nd Dusk 123rd year of Ascendancy at 15:49 Killed by elven mage at level 27 on the 43rd Dusk 123rd year of Ascendancy at 21:30 Killed by snow giant thunderer at level 28 on the 57th Dusk 123rd year of Ascendancy at 04:10 Killed by Porura the bandit at level 30 on the 11st Haze 123rd year of Ascendancy at 09:45 Killed by blade horror at level 31 on the 30th Haze 123rd year of Ascendancy at 18:30 Killed by orc necromancer at level 32 on the 43rd Haze 123rd year of Ascendancy at 05:15 Killed by orc corruptor at level 32 on the 43rd Haze 123rd year of Ascendancy at 06:30 Killed by orc corruptor at level 32 on the 43rd Haze 123rd year of Ascendancy at 08:04 Killed by Salyssra the orc berserker at level 33 on the 70th Haze 123rd year of Ascendancy at 09:16 Killed by Kra'Tor the Gluttonous at level 33 on the 71st Haze 123rd year of Ascendancy at 00:36 Killed by orc berserker at level 34 on the 72nd Haze 123rd year of Ascendancy at 12:19 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 73rd Haze 123rd year of Ascendancy at 03:43 Killed by naga tide huntress at level 35 on the 1st Regrowth 124th year of Ascendancy at 15:54 Killed by Layelaith the water imp at level 35 on the 1st Regrowth 124th year of Ascendancy at 18:44 Killed by orc high pyromancer at level 36 on the 2nd Regrowth 124th year of Ascendancy at 09:36 Killed by orc high pyromancer at level 36 on the 2nd Regrowth 124th year of Ascendancy at 20:21 Killed by Xanildatta the orc high pyromancer at level 36 on the 3rd Regrowth 124th year of Ascendancy at 01:55 Killed by orc high pyromancer at level 36 on the 4th Regrowth 124th year of Ascendancy at 19:48 Killed by orc cryomancer at level 36 on the 4th Regrowth 124th year of Ascendancy at 21:35 Killed by orc high pyromancer at level 36 on the 4th Regrowth 124th year of Ascendancy at 22:09 Killed by orc high pyromancer at level 36 on the 4th Regrowth 124th year of Ascendancy at 22:39 Killed by orc cryomancer at level 36 on the 4th Regrowth 124th year of Ascendancy at 23:25 Killed by greater multi-hued wyrm at level 36 on the 5th Regrowth 124th year of Ascendancy at 05:48 Killed by orc high pyromancer at level 36 on the 5th Regrowth 124th year of Ascendancy at 06:15 Killed by orc high pyromancer at level 36 on the 5th Regrowth 124th year of Ascendancy at 07:30 Killed by orc cryomancer at level 36 on the 8th Regrowth 124th year of Ascendancy at 11:03 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 8th Regrowth 124th year of Ascendancy at 13:02 Killed by orc pyromancer at level 37 on the 8th Regrowth 124th year of Ascendancy at 18:41 Killed by Aerira the orc high cryomancer at level 37 on the 9th Regrowth 124th year of Ascendancy at 07:47 Killed by orc necromancer at level 37 on the 16th Regrowth 124th year of Ascendancy at 11:26 Killed by Isloritta the orc necromancer at level 37 on the 23rd Regrowth 124th year of Ascendancy at 15:32 Killed by orc blood mage at level 37 on the 23rd Regrowth 124th year of Ascendancy at 15:57 Killed by skeleton mage at level 37 on the 23rd Regrowth 124th year of Ascendancy at 16:45 Killed by skeleton mage at level 37 on the 23rd Regrowth 124th year of Ascendancy at 18:15 Killed by skeleton archer at level 37 on the 23rd Regrowth 124th year of Ascendancy at 19:31 Killed by orc necromancer at level 37 on the 23rd Regrowth 124th year of Ascendancy at 19:43 Killed by will o' the wisp at level 37 on the 23rd Regrowth 124th year of Ascendancy at 20:05 Killed by Elolaith the orc corruptor at level 37 on the 25th Regrowth 124th year of Ascendancy at 01:22 Killed by runed bone giant at level 37 on the 27th Regrowth 124th year of Ascendancy at 08:12 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 27th Regrowth 124th year of Ascendancy at 18:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 27th Regrowth 124th year of Ascendancy at 19:10 Killed by orc master wyrmic at level 38 on the 32nd Regrowth 124th year of Ascendancy at 03:01 Killed by orc mage-hunter at level 38 on the 32nd Regrowth 124th year of Ascendancy at 04:11 Killed by orc soldier at level 38 on the 33rd Regrowth 124th year of Ascendancy at 17:04 Killed by multi-hued drake at level 38 on the 36th Regrowth 124th year of Ascendancy at 00:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 36th Regrowth 124th year of Ascendancy at 09:30 Killed by storm wyrm at level 38 on the 36th Regrowth 124th year of Ascendancy at 10:49 Killed by multi-hued drake at level 39 on the 47th Regrowth 124th year of Ascendancy at 06:18 Killed by greater multi-hued wyrm at level 39 on the 48th Regrowth 124th year of Ascendancy at 23:43 Killed by Fyrk, Faeros High Guard at level 39 on the 62nd Regrowth 124th year of Ascendancy at 17:20 Killed by wretchling at level 40 on the 22nd Pyre 124th year of Ascendancy at 00:05 Killed by skeleton mage at level 40 on the 33rd Pyre 124th year of Ascendancy at 05:04 Killed by Neriyatta the Fearsome at level 40 on the 42nd Pyre 124th year of Ascendancy at 18:12 Killed by Belominne the Neverdead at level 41 on the 42nd Pyre 124th year of Ascendancy at 20:49 Killed by Belominne the Neverdead at level 41 on the 42nd Pyre 124th year of Ascendancy at 22:11 Killed by Belominne the Neverdead at level 41 on the 42nd Pyre 124th year of Ascendancy at 23:05 Killed by Emyra the orc master wyrmic at level 41 on the 46th Pyre 124th year of Ascendancy at 23:22 Killed by Porureda the orc cryomancer at level 42 on the 48th Pyre 124th year of Ascendancy at 12:54 Killed by greater multi-hued wyrm at level 42 on the 48th Pyre 124th year of Ascendancy at 17:32 Killed by armoured skeleton warrior at level 42 on the 49th Pyre 124th year of Ascendancy at 07:14 Killed by skeleton mage at level 42 on the 49th Pyre 124th year of Ascendancy at 08:35 Killed by armoured skeleton warrior at level 42 on the 49th Pyre 124th year of Ascendancy at 10:04 Killed by armoured skeleton warrior at level 42 on the 49th Pyre 124th year of Ascendancy at 11:41 Killed by shadow at level 42 on the 49th Pyre 124th year of Ascendancy at 13:40 Killed by armoured skeleton warrior at level 42 on the 49th Pyre 124th year of Ascendancy at 15:41 Killed by shadow at level 42 on the 49th Pyre 124th year of Ascendancy at 17:32 Killed by orc cryomancer at level 43 on the 51st Pyre 124th year of Ascendancy at 04:48 Killed by orc high pyromancer at level 43 on the 51st Pyre 124th year of Ascendancy at 10:26 Killed by orc high pyromancer at level 43 on the 51st Pyre 124th year of Ascendancy at 11:33 Killed by Zubota the eternal bone giant at level 43 on the 51st Pyre 124th year of Ascendancy at 13:56 Killed by orc high pyromancer at level 43 on the 51st Pyre 124th year of Ascendancy at 15:51 Killed by orc high pyromancer at level 43 on the 51st Pyre 124th year of Ascendancy at 17:39 Killed by Salubreta the orc cryomancer at level 43 on the 52nd Pyre 124th year of Ascendancy at 07:07 Killed by greater multi-hued wyrm at level 43 on the 53rd Pyre 124th year of Ascendancy at 05:20 Killed by Poremina the bone giant at level 43 on the 53rd Pyre 124th year of Ascendancy at 09:34 Killed by Poremina the bone giant at level 43 on the 53rd Pyre 124th year of Ascendancy at 11:00 Killed by Poremina the bone giant at level 43 on the 53rd Pyre 124th year of Ascendancy at 12:24 Killed by forge-giant at level 43 on the 54th Pyre 124th year of Ascendancy at 04:00 Killed by orc high pyromancer at level 43 on the 55th Pyre 124th year of Ascendancy at 02:53 Killed by armoured skeleton warrior at level 44 on the 55th Pyre 124th year of Ascendancy at 23:54 Killed by ghoul at level 44 on the 56th Pyre 124th year of Ascendancy at 01:18 Killed by armoured skeleton warrior at level 44 on the 56th Pyre 124th year of Ascendancy at 02:36 Killed by armoured skeleton warrior at level 44 on the 56th Pyre 124th year of Ascendancy at 04:10 Killed by blood lich at level 44 on the 56th Pyre 124th year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 44 on the 56th Pyre 124th year of Ascendancy at 07:51 Killed by armoured skeleton warrior at level 44 on the 56th Pyre 124th year of Ascendancy at 09:16 Killed by forge-giant at level 44 on the 57th Pyre 124th year of Ascendancy at 16:44 Killed by forge-giant at level 44 on the 57th Pyre 124th year of Ascendancy at 17:33 Killed by orc cryomancer at level 44 on the 57th Pyre 124th year of Ascendancy at 18:08 Killed by forge-giant at level 44 on the 57th Pyre 124th year of Ascendancy at 18:50 Killed by ghast at level 44 on the 57th Pyre 124th year of Ascendancy at 20:53 Killed by orc high cryomancer at level 44 on the 58th Pyre 124th year of Ascendancy at 01:09 Killed by forge-giant at level 45 on the 60th Pyre 124th year of Ascendancy at 23:08 Killed by fire drake at level 45 on the 61st Pyre 124th year of Ascendancy at 02:40 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 12:44 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 14:21 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 15:32 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 16:53 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 18:21 Killed by Elandar at level 45 on the 61st Pyre 124th year of Ascendancy at 19:45 Killed by Elandar at level 49 on the 61st Pyre 124th year of Ascendancy at 20:58 Killed by Elandar at level 49 on the 61st Pyre 124th year of Ascendancy at 21:49 Killed by Elandar at level 49 on the 61st Pyre 124th year of Ascendancy at 23:37 Killed by Elandar at level 49 on the 62nd Pyre 124th year of Ascendancy at 00:33 Killed by Elandar at level 49 on the 62nd Pyre 124th year of Ascendancy at 01:59 Killed by Aein at level 50 on the 62nd Pyre 124th year of Ascendancy at 03:08 |
Primary Stats
Strength | 40 (base 15) |
Dexterity | 112 (base 60) |
Constitution | 80 (base 60) |
Magic | 23 (base 10) |
Willpower | 29 (base 14) |
Cunning | 97 (base 60) |
Resources
Life | 1333/1409 |
Stamina | 314/314 |
Psi | 119/119 |
Healing Factor | 1 |
Regeneration | 5.6675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +102.4% |
Vision
Sight | 10 |
Lite | -2001 |
Infravision | 10 |
Stealth | 82.340525726209 |
Offense: Mainhand
Damage | 143 |
Accuracy | 90 |
Crit Chance | 122% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | 116 |
Accuracy | 90 |
Crit Chance | 122% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.916666666667 |
Crit Chance | 99% |
Speed | 1 |
Offense: Mind
Mindpower | 53.2 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Defense: Base
Armour (hardiness) | 28 (50%) |
Defense | 67.741260772293 |
Ranged Defense | 67.741260772293 |
Fatigue | 11 |
Physical Save | 74.034707281485 |
Spell Save | 78.784707281485 |
Mental Save | 65.809707281485 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 285 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Stealth | 1.80 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.40 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precision |
talent | Lacerating Strikes |
talent | Stealth |
beneficial effect | The target's luck and cunning combine to grant it 59% higher combat critical chance, 59% higher mental critical chance, and 59% higher spell critical chance. Halflings's Luck |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 22. Militant Mind |
detrimental effect | The target is on fire, taking 43.26 fire damage per turn. Burning |
detrimental effect | Huge cut that bleeds, doing 71.06 physical damage per turn. Bleeding |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by umbral horror. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 851. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | stealthy pair of drakeskin leather boots of massiveness (0 def, 5 armour) stealthy pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex / +6 Con / +10 Lck Changes damage: +8% physical Stealth bonus: +11 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 9 power out of 15/15) : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 56.77 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | prismatic rough leather cap of trickery (0 def, 1 armour) prismatic rough leather cap of trickery (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Dex Changes resistances: +10% light / +10% darkness A cap made of leather. |
On hands | scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +2 Effects when hit in melee: * 21% chance to reduce powers by 20% * 17 arcane resource burn Changes stats: +3 Dex Spell save: +11 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Kedethad the Splendourscar [power 81] (18 cooldown) Kedethad the Splendourscar [power 81] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +3% light Changes resistances penetration: +10% light Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Rhadehad RhadehadCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Physical power: +7 (+2 eff.) Changes stats: +5 Str / +10 Dex / +4 Cun / +6 Con Changes resistances: +6% nature / +18% fire Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +9 (+3 eff.) Changes stats: +9 Lck Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
In main hand | Flashwoe (38.5-50.05 power, 9 apr) Flashwoe (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour Damage (Melee): +16 nature / +10 temporal Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances: +9% nature / +6% cold / +6% light / +6% darkness Changes resistances penetration: +7% acid / +10% fire Spell save: +10 (+2 eff.) Life regen: +2.00 Global speed: +2% Sharp, short and deadly. |
Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +9 Stealth bonus: +10 Infravision radius: +3 A belt that goes around your waist. |
In off hand | thunderous voratun dagger (37-48.1 power, 9 apr) thunderous voratun dagger (37-48.1 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +1 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. This item has been sent to the Item's Vault. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+4 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 16 power out of 18/18) : Effective talent level: 4.8 Power cost: 16 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 36 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+4 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 85.31 physical damage and 149.12 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 47)healing infusion (heal 47) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 47 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (599% speed; 9 turns)movement infusion (599% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 4; dispells darkness)sun infusion (rad 9; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (251 acid damage; dur 5; apply 22)acid wave rune (251 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 250.86 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (225 fire damage)heat beam rune (225 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 225.33 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (379 lightning damage)lightning rune (379 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 126.17 to 378.51 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 12; power 40; dur 6)phase door rune (range 12; power 40; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 714 for 4 turns) shielding rune of the sneak (absorb 714 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 714 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 86)teleportation rune (range 86) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 22; see undead)vision rune (radius 17; dur 22; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 20) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 26 power out of 60/60) : Effective talent level: 3.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
This item will automatically be transmogrified when you leave the level. savior's voratun amuletsavior's voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +20 (+5 eff.) Spell save: +25 (+5 eff.) Mental save: +19 (+5 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. serendipitous voratun amulet of perfection (0.39 Technique / Field control,0.39 Technique / Combat training)serendipitous voratun amulet of perfection (0.39 Technique / Field control,0.39 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +19 (+6 eff.) Changes stats: +19 Lck Talent masteries: +0.39 Technique / Field control +0.39 Technique / Combat training Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of erosion (39.5-51.35 power, 9 apr)elemental voratun dagger of erosion (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +7 nature / +13 temporal When wielded/worn: Changes resistances penetration: +12% acid / +12% fire / +8% lightning / +12% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatmaul of crippling (67-100.5 power, 4 apr)elemental voratun greatmaul of crippling (67-100.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Changes resistances penetration: +19% acid / +20% fire / +20% lightning / +14% cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of the leech (43.5-60.9 power, 6 apr)insidious voratun longsword of the leech (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Damage (Melee): +33 insidious poison When wielded/worn: Damage when hit (Melee): 15 nature slow Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of crippling (48-67.2 power, 6 apr)plaguebringer's voratun mace of crippling (48-67.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease On weapon crit: * cripple the target Damage (Melee): +18 blight When wielded/worn: Physical crit. chance: +12.0% Disease immunity: +31% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of resolve (16-17.6 power, 40 apr, nature damage)absorbing living mindstar of resolve (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% lightning / +24% fire / +25% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Physical save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of true flightmage-hunter's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +12.0% Effects on ranged hit: * 9 arcane resource burn Changes stats: +6 Cun / +5 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone starstaff of protection (30-36 power, 6 apr, physical element)ethereal dragonbone starstaff of protection (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +21 (+7 eff.) Damage (Melee): 12 % chance of confusion Changes resistances: +15% physical Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +23 (+3 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of projection (53.5-85.6 power, 16 apr)quick orichalcum trident of projection (53.5-85.6 power, 16 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% Damage (Melee): +21 mind When wielded/worn: Accuracy: +17 (+3 eff.) Changes stats: +7 Dex It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of disruption (39.5-55.3 power, 6 apr)balanced voratun waraxe of disruption (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +29% Unnatural When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +13 (+4 eff.) Disarm immunity: +32% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of disruption (41-57.4 power, 6 apr)blazebringer's voratun waraxe of disruption (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +13 fire Damage against: +29% Unnatural When wielded/worn: Changes resistances penetration: +15% fire Global speed: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun waraxe of torment (41-57.4 power, 6 apr)inquisitor's voratun waraxe of torment (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to torment the target On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances penetration: +13% mind / +13% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of crippling (40.5-56.7 power, 6 apr)plaguebringer's voratun waraxe of crippling (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +15.0% Disease immunity: +28% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of projection (41-57.4 power, 6 apr)plaguebringer's voratun waraxe of projection (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to disease Damage (Melee): +19 blight / +15 mind When wielded/worn: Disease immunity: +26% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (40.5-56.7 power, 6 apr)voratun waraxe (40.5-56.7 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Oakwilter OakwilterInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 nature Changes stats: +5 Str / +6 Con Changes resistances penetration: +5% lightning Changes damage: +9% nature / +3% lightning Physical save: +13 (+3 eff.) Size category: +1 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Dawnransom (3 def, 0 armour) Dawnransom (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 8 light Changes resistances: +10% acid / +15% light / +10% fire / +18% blight / +10% cold / +20% nature / +10% lightning Changes resistances penetration: +15% nature Changes damage: +12% nature Life regen: +2.60 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour)battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +5 Dex / +5 Con Changes resistances: +27% darkness / +24% temporal Talent mastery: +0.40 Technique / Combat training Spell save: -26 (-6 eff.) Stamina each turn: +1.20 Mana each turn: -0.38 Defense after a teleport: +28 Resist all after a teleport: +13% New effects duration reduction after a teleport: +23% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak (3 def, 0 armour) shadow elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% darkness Changes resistances penetration: +14% darkness Changes damage: +19% darkness Stealth bonus: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormburst the pair of drakeskin leather boots (9 def, 13 armour) Stormburst the pair of drakeskin leather boots (9 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 4 lightning / 12 blight Changes resistances: +10% acid / +15% fire / +20% lightning / +13% cold Changes resistances penetration: +15% lightning Changes damage: +18% lightning Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Unbreakable Greaves (8 def, 20 armour)Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +9 (+2 eff.) Stamina each turn: +1.10 Maximum stamina: +30.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of drakeskin leather boots of tirelessness (0 def, 5 armour)grounding pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +7% lightning / +13% temporal Stamina each turn: +1.30 Maximum stamina: +32.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of voratun boots of disengagement (0 def, 15 armour)miner's pair of voratun boots of disengagement (0 def, 15 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of disengagement (0 def, 5 armour)pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of void walking (0 def, 5 armour)pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +24% darkness / +26% temporal Changes resistances penetration: +16% darkness / +19% temporal Defense after a teleport: +23 Resist all after a teleport: +17% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes resistances penetration: +15% physical Silence immunity: +46% Confusion immunity: +43% Stun/Freeze immunity: +25% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Con Physical save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Stamina each turn: +0.80 Maximum stamina: +27.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of disengagement (0 def, 5 armour)wanderer's pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Dex / +10 Cun / +5 Con Physical save: +22 (+6 eff.) Mental save: +22 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (0 def, 3 armour)brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets of sorrow (0 def, 3 armour)spellstreaming voratun gauntlets of sorrow (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 33 mind / 21 darkness Mental save: -7 (-2 eff.) Mana each turn: +0.31 Spellpower: +11 (+2 eff.) Spell crit. chance: +8% Mindpower: +9 (+3 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Poremira (0 def, 5 armour) Poremira (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Str Changes resistances penetration: +15% physical Maximum encumbrance: +20 Physical save: +27 (+7 eff.) Life regen: +0.60 Stamina when hit: +3.00 Equilibrium when hit: +3.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of precognition (12 def, 5 armour)bladed voratun helm of precognition (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 8 physical Changes stats: +4 Str / +7 Cun It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 151.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of knowledge (3 def, 0 armour)elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +7 Wil Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat of earthrunes (3 def, 4 armour)mindwoven elven-silk wizard hat of earthrunes (3 def, 4 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes stats: +5 Con Psi each turn: +0.32 Mindpower: +5 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Stone Wall, placing all other charms into a 69 cooldown : Effective talent level: 1.0 Power cost: 69 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 47.27 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm (0 def, 5 armour)thaloren voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Wil Changes resistances: +13% blight Mental save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of knowledge (0 def, 5 armour)werebeast's voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +4 Dex / +4 Wil / +8 Cun / +4 Con Changes resistances: -31% light Life regen: +6.90 Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of command (17 def, 20 armour)radiant voratun mail armour of command (17 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +17 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 11 light Changes stats: +4 Cun / +5 Wil Changes resistances: +27% blight / +29% darkness Mental save: +18 (+4 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of fire resistance (5 def, 10 armour)radiant voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +5 Wil Changes resistances: +29% blight / +23% fire / +21% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +17% nature / +18% blight Reduced damage from: +12% Unnatural Life regen: +5.80 Stamina each turn: +1.60 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of stability (9 def, 16 armour)fearforged voratun plate armour of stability (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +38% Changes stats: +10 Con Changes resistances: +6% physical / +11% fire / +6% darkness / -20% light Physical save: +32 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +9 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of acid resistance (9 def, 16 armour)radiant voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 9 light Changes stats: +5 Wil Changes resistances: +29% blight / +25% darkness / +26% acid Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour (9 def, 16 armour)searing voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage (Melee): 15 acid / 19 fire Damage when hit (Melee): 13 acid / 11 fire Changes resistances: +22% acid / +27% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. living voratun shield of resistance (12 def, 3 armour, 188 block)living voratun shield of resistance (12 def, 3 armour, 188 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +11% acid / +7% lightning / +17% blight / +11% cold / +20% nature / +10% fire Talent granted: +5 Block Maximum life: +91.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of radiance (12 def, 3 armour, 210.5 block)warded voratun shield of radiance (12 def, 3 armour, 210.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 29% chance to blind Changes stats: +5 Mag / +7 Con Changes resistances: +16% light Maximum wards: +6 lightning / +5 temporal / +4 blight / +5 fire / +4 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of corruption (25/25, 51.5-72.1 power, 18 apr)quiver of dragonbone arrows of corruption (25/25, 51.5-72.1 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 25 On weapon hit: * 20% chance to curse the target Damage (Ranged): +10 blight / +15 darkness Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
761 alchemist agate 761 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 69 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 69 power out of 150/150) : Effective talent level: 4.0 Power cost: 69 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 7.58 cold damage and 8.67 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
This item will automatically be transmogrified when you leave the level. nightwalker's dwarven lantern of healthnightwalker's dwarven lantern of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Changes stats: +6 Wil Critical mult.: +20.00% Maximum life: +80.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of voratun shots of warping (19/19, 51-61.2 power, 6 apr)hateful pouch of voratun shots of warping (19/19, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +16 physical / +25 darkness / +13 temporal Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of clear mind [power 5] (9 cooldown)quiet voratun torque of clear mind [power 5] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments [power 4] (9 cooldown)dragonbone totem of cure ailments [power 4] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Aein the Halfling Rogue level 28
67th Dusk 123rd year of Ascendancy at 13:19 see stats
By Aein the Halfling Rogue level 37
9th Regrowth 124th year of Ascendancy at 02:41 see stats
By Aein the Halfling Rogue level 32
35th Haze 123rd year of Ascendancy at 22:16 see stats
By Aein the Halfling Rogue level 31
28th Haze 123rd year of Ascendancy at 19:41 see stats
By Aein the Halfling Rogue level 29
70th Dusk 123rd year of Ascendancy at 19:25 see stats
By Aein the Halfling Rogue level 32
60th Haze 123rd year of Ascendancy at 06:36 see stats
By Aein the Halfling Rogue level 20
31st Regrowth 123rd year of Ascendancy at 18:55 see stats
By Aein the Halfling Rogue level 35
1st Regrowth 124th year of Ascendancy at 17:42 see stats
By Aein the Halfling Rogue level 30
13rd Haze 123rd year of Ascendancy at 04:33 see stats
By Aein the Halfling Rogue level 38
33rd Regrowth 124th year of Ascendancy at 18:49 see stats
By Aein the Halfling Rogue level 16
45th Dusk 122nd year of Ascendancy at 00:09 see stats
By Aein the Halfling Rogue level 28
59th Dusk 123rd year of Ascendancy at 00:26 see stats
By Aein the Halfling Rogue level 28
70th Dusk 123rd year of Ascendancy at 03:13 see stats
By Aein the Halfling Rogue level 41
43rd Pyre 124th year of Ascendancy at 05:08 see stats
By Aein the Halfling Rogue level 35
1st Regrowth 124th year of Ascendancy at 20:12 see stats
By Aein the Halfling Rogue level 50
62nd Pyre 124th year of Ascendancy at 03:08 see stats
By Aein the Halfling Rogue level 14
10th Dusk 122nd year of Ascendancy at 23:42 see stats
By Aein the Halfling Rogue level 39
36th Regrowth 124th year of Ascendancy at 16:57 see stats
By Aein the Halfling Rogue level 10
3rd Summertide 122nd year of Ascendancy at 21:26 see stats
By Aein the Halfling Rogue level 20
72nd Haze 122nd year of Ascendancy at 10:34 see stats
By Aein the Halfling Rogue level 30
7th Haze 123rd year of Ascendancy at 17:58 see stats
By Aein the Halfling Rogue level 40
62nd Regrowth 124th year of Ascendancy at 18:35 see stats
By Aein the Halfling Rogue level 50
62nd Pyre 124th year of Ascendancy at 03:06 see stats
By Aein the Halfling Rogue level 38
36th Regrowth 124th year of Ascendancy at 12:09 see stats
By Aein the Halfling Rogue level 16
65th Dusk 122nd year of Ascendancy at 06:00 see stats
By Aein the Halfling Rogue level 50
62nd Pyre 124th year of Ascendancy at 03:08 see stats
By Aein the Halfling Rogue level 30
9th Haze 123rd year of Ascendancy at 13:03 see stats
By Aein the Halfling Rogue level 42
48th Pyre 124th year of Ascendancy at 04:33 see stats
By Aein the Halfling Rogue level 31
32nd Haze 123rd year of Ascendancy at 01:01 see stats
By Aein the Halfling Rogue level 31
13rd Haze 123rd year of Ascendancy at 11:59 see stats
By Aein the Halfling Rogue level 49
62nd Pyre 124th year of Ascendancy at 03:06 see stats
By Aein the Halfling Rogue level 14
10th Dusk 122nd year of Ascendancy at 23:12 see stats
By Aein the Halfling Rogue level 14
10th Dusk 122nd year of Ascendancy at 23:12 see stats
By Aein the Halfling Rogue level 36
1st Regrowth 124th year of Ascendancy at 20:24 see stats
By Aein the Halfling Rogue level 17
70th Dusk 122nd year of Ascendancy at 17:15 see stats
By Aein the Halfling Rogue level 11
4th Flare 122nd year of Ascendancy at 04:01 see stats
By Aein the Halfling Rogue level 39
48th Regrowth 124th year of Ascendancy at 15:51 see stats
By Aein the Halfling Rogue level 17
69th Dusk 122nd year of Ascendancy at 17:03 see stats
By Aein the Halfling Rogue level 24
33rd Dusk 123rd year of Ascendancy at 06:09 see stats
By Aein the Halfling Rogue level 16
45th Dusk 122nd year of Ascendancy at 21:43 see stats
By Aein the Halfling Rogue level 25
36th Dusk 123rd year of Ascendancy at 12:24 see stats
Log
Aein performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 50 [Aein].
Aein has 13 stat point(s), 5 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
Greater multi-hued wyrm hits Aein for 7 lightning, 6 fire, 6 cold, 8 acid, 7 lightning, 6 fire, 6 cold, 8 acid (54 total damage).
Aein hits Greater multi-hued wyrm for 1013 physical, , 18 nature, 11 temporal, , 8 fire, 664 physical, , , 8 fire (1723 total damage).
Aein hits Dolleg for 19 fire damage.
Aein hits Elandar for 6 fire, 457 physical, , 5 nature, 2 temporal, , 6 fire, 345 physical (822 total damage).
Elandar hits Aein for 7 darkness, 5 darkness (12 total damage).
Aein killed Elandar!
Burning from Dolleg hits Aein for 21 fire damage.
Bleeding from Heavy bone giant hits Aein for 55 physical damage.
Personal New Achievement: Fool of a Took! (Exploration mode)!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Aein stops burning.
Aein deactivates Precision.
Aein's awareness returns to normal.
Aein deactivates Stealth.
Aein stops bleeding.
Aein is moving less freely.
Aein deactivates Lacerating Strikes.