




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 14 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 20 (base 20) |
| Constitution | 12 (base 12) |
| Magic | 31 (base 31) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 266/266 |
| Hate | 100/100 |
| Vim | 82/82 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 37 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 37 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -53% |
| Fire | -55% |
| Physical | -54% |
| Cold | -54% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (44.574340358689%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Cold | + 17%(100%) |
| Acid | +100%(100%) |
| Nature | + 9%(100%) |
| Temporal | + 19%(100%) |
| Blight | +100%(100%) |
| Physical | + 16%(100%) |
| Fire | -29%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 121 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | iron dagger of vileness (10-14 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 21 Damage (Melee): +5 blight Sharp, short and deadly. |
| Main armor | linen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% acid / +10% physical / +11% fire / +11% cold / +7% all Changes damage: +7% acid / +6% physical / +5% fire / +6% cold Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | thought-forged steel dagger of erosion (13-17 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 7 Damage (Melee): +6 mind / +7 nature When wielded/worn: Changes stats: +3 Cun / +1 Wil Sharp, short and deadly. |
Inventory
healing infusion of the duelist (heal 82; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
hateful iron dagger of massacre (16-20 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Sharp, short and deadly. |
Glitterimmortal (14-19 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 2). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 21 On weapon crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 blight / +4 cold Damage (radius 1) on hit: +4 light When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+3 eff.) Changes damage: +9% light Light radius: +3 One-handed war axes. |
Achievements
Log
Bethemitha the mean looking elven guard performs a melee critical strike against ogrone!
Your shield crumbles under the damage!
The shield around ogrone crumbles.
Ogrone starts to bleed.
Tempest of Metal performs a melee critical strike against ogrone!
Tempest of Metal performs a melee critical strike against ogrone!
Bethemitha the mean looking elven guard's spell attains critical power!
Ogrone is suffering and fails to concentrate on dealing damage.
Melee retaliation hits Bethemitha the mean looking elven guard for 5 temporal, 5 physical, 2 cold, 3 mind, 5 nature, 6 temporal, 0 physical, 3 cold, 4 mind, 4 nature, 0 temporal, 5 physical, 0 cold, 3 mind, 5 nature (50 total damage).
Tempest of Metal hits ogrone for 27 physical, 19 fire, 10 physical, 19 fire (75 total damage).
Bethemitha the mean looking elven guard hits ogrone for (246 absorbed), 6 physical, 19 fire (25 total damage).
Talent Lash Out is ready to use.
Burning from Bethemitha the mean looking elven guard hits ogrone for 21 fire damage.
Bleeding from Bethemitha the mean looking elven guard hits ogrone for 38 physical damage.
Deep Wound from Bethemitha the mean looking elven guard hits ogrone for 32 physical damage.
Acid Splash from Bethemitha the mean looking elven guard hits ogrone for 4 acid damage.
Tentacle Constriction from Ogrone hits Bethemitha the mean looking elven guard for 86 darkness, 5 lightning, 2 cold, 3 acid (97 total damage).
Bethemitha the mean looking elven guard casts Timeless.
ogrone hits Bethemitha the mean looking elven guard for 54 physical, 2 darkness, 5 lightning, 4 cold, 3 acid, 76 darkness, 3 lightning, 4 cold, 2 acid (154 total damage).
Melee retaliation hits Bethemitha the mean looking elven guard for 2 temporal, 3 physical, 1 cold, 3 mind, 3 nature, 0 temporal, 2 physical, 1 cold, 2 mind, 3 nature, 2 temporal, 4 physical, 1 cold, 2 mind, 2 nature, 4 temporal, 0 physical, 1 cold, 3 mind, 2 nature (43 total damage).
Tempest of Metal hits ogrone for 19 physical, 23 fire, 9 physical, 23 fire (74 total damage).
Bethemitha the mean looking elven guard hits ogrone for 63 physical, 23 fire, 26 physical, 23 fire (134 total damage).
Character control switched to worm that walks (servant of ogrone).
Burning from Bethemitha the mean looking elven guard hits Ogrone for 46 fire damage.
Tentacle Constriction from Ogrone hits Bethemitha the mean looking elven guard for 81 darkness damage.
Tentacle Constriction from Ogrone killed Bethemitha the mean looking elven guard!
Burning from Bethemitha the mean looking elven guard killed Ogrone!
The shield around worm that walks (servant of ogrone) crumbles.
































