Ediad the level 7 Cornac Annihilator by dhoppe92

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAnnihilator
Level / Exp7 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity23 (base 23)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 23)

Resources

Life155/155
Steam100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy36
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+8%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense18
Ranged Defense18
Fatigue21
Physical Save9
Spell Save7
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
3/5
2/5
0/5
0/5
Steamtech / Gadgets1.30
2/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active

Equipment

Tool
Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ediad picks up (t.): ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 2.23 gold from the melting of
acidic quiver of elm arrows of daylight (19/19, 12-18 power, 5 apr).
You gain 0.95 gold from the melting of
prismatic rough leather armour (3 def, 2 armour).
You gain 2.80 gold from the melting of
Silk Current (12 def, 0 armour).
You gain 2.23 gold from the melting of
rough leather belt of the giants.
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, darkness element).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
acidic iron greatmaul of phasing (16-25 power, 8 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic iron dagger (9-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.