Zarre the level 1 Halfling Archer by Fablerede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassArcher
Level / Exp1 / 94%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life114/114
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage18
Accuracy24
Crit Chance4%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6.5
Ranged Defense6.5
Fatigue6
Physical Save8.225
Spell Save7.875
Mental Save9.625

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Zarre shoots!

Zarre's Shoot hits White ooze for
19 physical damage.
Zarre's Shoot killed White ooze!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Zarre picks up (a.):
elm vilestaff of fate (10-12 power, 2 apr, darkness element).
Ran for 5 turns (stop reason: taken damage).

Zarre shrugs off the effect 'Poison'!
Poison ivy hits Zarre for 1 nature damage.

Zarre uses Steady Shot.

Zarre's Steady Shot hits Poison ivy for
30 physical damage.
Zarre's Steady Shot killed Poison ivy!

Zarre shoots!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).