EndMe the level 11 Yeek Summoner by Seguis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp11 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 11)
Constitution14 (base 19)
Magic10 (base 10)
Willpower36 (base 27)
Cunning31 (base 22)

Resources

Life-16/194
Equilibrium0
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.878701826468
See Invisible26.878701826468

Offense: Mainhand

Damage6
Accuracy31
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy31
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower30
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+3%
Acid+3%

Defense: Base

Armour (hardiness)10 (35.629139072848%)
Defense21
Ranged Defense23
Fatigue3
Physical Save8
Spell Save16
Mental Save26

Defense: Resistances

Acid+ 16%( 70%)
Temporal+ 10%( 70%)
Blight+ 2%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance35%
Confusion Resistance70%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
3/5
2/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By EndMe the Yeek Summoner level 10
4th Mirth 122nd year of Ascendancy at 10:48
see stats

Log


Resting starts...

Your summoned ritch flamespitter disappears.
Your summoned 3-headed hydra disappears.
Talent Ritch Flamespitter is ready to use.
Talent War Hound is ready to use.
Talent Hydra is ready to use.
Talent Dominant Will is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).


Lore found:
research log of halfling mage Hompalan
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 8 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

EndMe picks up (b.):
sun infusion of the titan (rad 5; power 28; turns 4; dispels darkness).
You pickup 0.70 gold pieces.

EndMe picks up (c.):
Deepstorrent (25-37.5 power, 2 apr).
Skeleton magus casts Flame.

Ran for 4 turns (stop reason: hostile spotted to the south (skeleton magus - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (skeleton magus - offscreen)).

EndMe is on fire!

Skeleton magus's Flame hits
EndMe for 65 fire damage.
Burning from Skeleton magus hits
EndMe for 22 fire damage.
Skeleton magus casts Manathrust.

Skeleton magus's spell attains critical power!
Saving game...