Rah Ziel the level 9 Ghoul Reaver by Dithanaor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassReaver
Level / Exp9 / 82%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 20)
Dexterity14 (base 11)
Constitution25 (base 11)
Magic33 (base 33)
Willpower8 (base 10)
Cunning9 (base 11)

Resources

Life-82/364
Vim92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision2
See Stealth10

Offense: Mainhand

Damage35
Accuracy20
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage22
Accuracy20
Crit Chance0%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)31.92 (81.030927835052%)
Defense4
Ranged Defense4
Fatigue27
Physical Save27
Spell Save26
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance23%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
5/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
1/5
0/5
0/5
Corruption / Bone1.42
1/5
1/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the north (storm drake hatchling)).


Rah Ziel casts Drain.

Rah Ziel's Drain hits Storm drake hatchling for
101 blight damage.

Storm drake hatchling hits Rah Ziel for 21 physical damage.
Rah Ziel hits Storm drake hatchling for 13 light damage.
Rah Ziel drains life from Storm drake hatchling!
Rah Ziel drains life from Storm drake hatchling!
Rah Ziel hits Storm drake hatchling for 32 physical, 0 lightning, 6 temporal, 5 nature, 6 physical, 11 blight, 30 physical, 0 lightning, 6 physical, 11 blight (107 total damage).
Storm drake hatchling hits Rah Ziel for 4 healing, 3 lightning, 5 healing, 3 lightning (6 total damage) [9 healing].
Storm drake hatchling hits Rah Ziel for 20 physical damage.
Rah Ziel hits Storm drake hatchling for 13 light damage.
Rah Ziel killed Storm drake hatchling!

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.


Resting starts...

Talent Bone Grab is ready to use.
Talent Drain is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the north (Ivyminne the shimmering crystal)).


Rah Ziel casts Drain.

Rah Ziel's Drain hits Ivyminne the shimmering crystal for
99 blight damage.
Ivyminne the shimmering crystal casts Moonlight Ray.

Ivyminne the shimmering crystal's spell attains critical power!
Saving game...