










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 26 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Emuvena the large brown snake at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:31 / 56Killed by Zubyrinor the copperhead snake at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:01 Killed by shadow at level 11 on the 10th Mirth 122nd year of Ascendancy at 17:53 Killed by Islatha the white jelly at level 13 on the 1st Flare 122nd year of Ascendancy at 11:57 Killed by Islatha the white jelly at level 13 on the 1st Flare 122nd year of Ascendancy at 12:58 Killed by Islatha the white jelly at level 13 on the 1st Flare 122nd year of Ascendancy at 14:02 Killed by Ce'Nyriatira the sand-drake at level 13 on the 2nd Flare 122nd year of Ascendancy at 01:41 Killed by green jelly at level 14 on the 2nd Flare 122nd year of Ascendancy at 05:55 Killed by Bethalrama the sand-drake at level 14 on the 2nd Flare 122nd year of Ascendancy at 09:05 Killed by elven cultist at level 15 on the 6th Flare 122nd year of Ascendancy at 23:27 Killed by Mayudawyn the cutpurse at level 16 on the 13rd Dusk 122nd year of Ascendancy at 01:10 Killed by Ce'Nariaba the white wolf at level 18 on the 18th Dusk 122nd year of Ascendancy at 00:38 Killed by Yvutta the water imp's temporal clone at level 18 on the 18th Dusk 122nd year of Ascendancy at 10:47 Killed by Yvutta the water imp at level 18 on the 18th Dusk 122nd year of Ascendancy at 11:44 Killed by blade horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 13:16 Killed by blade horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 14:13 Killed by blade horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 15:14 Killed by blade horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 16:32 Killed by netherworm mass at level 18 on the 18th Dusk 122nd year of Ascendancy at 18:45 Killed by saw horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 19:46 Killed by saw horror at level 18 on the 18th Dusk 122nd year of Ascendancy at 21:01 Killed by Emeleganne the netherworm mass at level 18 on the 18th Dusk 122nd year of Ascendancy at 22:27 Killed by saw horror at level 18 on the 19th Dusk 122nd year of Ascendancy at 04:25 Killed by luminous horror at level 18 on the 19th Dusk 122nd year of Ascendancy at 06:40 Killed by saw horror at level 18 on the 19th Dusk 122nd year of Ascendancy at 11:03 Killed by Umeth the shalore at level 19 on the 39th Dusk 122nd year of Ascendancy at 13:58 Killed by Bebod the thalore at level 19 on the 39th Dusk 122nd year of Ascendancy at 15:22 Killed by Giba the skeleton archer at level 20 on the 59th Dusk 122nd year of Ascendancy at 01:03 Killed by Giba the skeleton archer at level 20 on the 59th Dusk 122nd year of Ascendancy at 02:16 Killed by Giba the skeleton archer at level 20 on the 59th Dusk 122nd year of Ascendancy at 03:24 Killed by Giba the skeleton archer at level 20 on the 59th Dusk 122nd year of Ascendancy at 04:24 Killed by snow giant boulder thrower at level 22 on the 75th Dusk 122nd year of Ascendancy at 21:31 Killed by snow giant boulder thrower at level 22 on the 75th Dusk 122nd year of Ascendancy at 22:41 Killed by Yvavena the snow giant chieftain at level 22 on the 76th Dusk 122nd year of Ascendancy at 00:40 Killed by snow giant boulder thrower at level 22 on the 76th Dusk 122nd year of Ascendancy at 01:50 Killed by Yvavena the snow giant chieftain at level 22 on the 76th Dusk 122nd year of Ascendancy at 03:21 Killed by war hound at level 23 on the 77th Dusk 122nd year of Ascendancy at 17:46 Killed by elven corruptor at level 24 on the 4th Haze 122nd year of Ascendancy at 16:37 Killed by Shasshhiy'Kaish at level 24 on the 5th Haze 122nd year of Ascendancy at 08:06 Killed by elven corruptor at level 24 on the 5th Haze 122nd year of Ascendancy at 13:14 Killed by elven corruptor at level 24 on the 5th Haze 122nd year of Ascendancy at 16:42 Killed by Grand Corruptor at level 24 on the 6th Haze 122nd year of Ascendancy at 01:46 Killed by Xanimira the awoken tentacle tree at level 24 on the 6th Haze 122nd year of Ascendancy at 18:06 Killed by Layemina the Blightborn at level 25 on the 6th Haze 122nd year of Ascendancy at 21:17 Killed by Layemina the Blightborn at level 25 on the 6th Haze 122nd year of Ascendancy at 22:39 Killed by corrupted mastocytic feeder at level 25 on the 7th Haze 122nd year of Ascendancy at 00:27 Killed by corrupted plasmic disruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 01:41 Killed by corrupted plasmic disruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 03:10 Killed by Emysewe the corrupted plasmic disruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 05:02 Killed by Poliwe the awoken tentacle tree at level 25 on the 7th Haze 122nd year of Ascendancy at 11:40 Killed by corrupted mastocytic feeder at level 25 on the 7th Haze 122nd year of Ascendancy at 15:18 Killed by Glyssra the corrupted protoplasmic controller at level 25 on the 7th Haze 122nd year of Ascendancy at 17:18 Killed by Nerewen the Blightborn at level 25 on the 7th Haze 122nd year of Ascendancy at 22:00 Killed by Mayurin the corrupted acidic digestor at level 25 on the 8th Haze 122nd year of Ascendancy at 08:28 Killed by Mayurin the corrupted acidic digestor at level 25 on the 8th Haze 122nd year of Ascendancy at 09:39 Killed by Ivanne the ghoul at level 25 on the 64th Haze 122nd year of Ascendancy at 22:53 |
Primary Stats
| Strength | 32 (base 25) |
| Dexterity | 54 (base 50) |
| Constitution | 42 (base 34) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 38 (base 21) |
Resources
| Life | 600/600 |
| Psi | 112/112 |
| Stamina | 163/163 |
| Equilibrium | 3 |
| Healing Factor | 1.7164150943397 |
| Regeneration | 1.8022358490567 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 47.237717309058 |
| See Invisible | 47.237717309058 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 66 |
| Crit Chance | 31% |
| APR | 10 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Temporal | +3% |
| Physical | +14% |
| Arcane | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Temporal | +5% |
| Arcane | +15% |
| Mind | +10% |
| Physical | +43% |
Defense: Base
| Armour (hardiness) | 36 (75.376569037657%) |
| Defense | 43 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 11 |
| Mental Save | 39 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 61%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 42%( 70%) |
| Darkness | + 33%( 70%) |
| Arcane | + 15%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.66 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Piercing Ammunition |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed green worm. * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | elemental quiver of yew arrows (21/21, 30-42 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 On Hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage 'Blackshaper'0.0 T3 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness +10% mind ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +8% temporal +26% darkness +7% cold Affinity +20% darkness Phys.save +16 (+5 eff.) Mind.save +10 (+3 eff.) Heal.mod +19% Def/telep +15 Res/telep +14% Dur/telep +18% ---------- misc Equi/ret +0.04 Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 78, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 231.15 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Tulukalthochak [power 49] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal ----- def ----- Crit.dmg- 10.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Telepathy Demon/Minor Demon/Major Talents +3 Telekinetic Blast +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 15 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
| On fingers | titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | mage-hunter's yew longbow of power4.0 T3 longbow 2H weapon [Ego+] Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +14 (+5 eff.) Dmg.mod +14% physical Res.pen +18% physical On Hit (Ranged): * 8 arcane resource burn ---------- misc Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
| On hands | steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xanerenn the Woekarma (4 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% darkness Melee Ret 12 darkness 16 blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +9% physical +5% arcane +27% temporal Phys.save +22 (+7 eff.) A suit of armour made of leather. |
| Cloak | thick cashmere cloak of the Shaloren (2 def, 7 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Adyyakira'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun dps ---------- Spell.crit +2% S.pwr/crit +10 Res.pen +15% arcane ----- def ----- Resists +23% lightning Stun/Frz- +25% ---------- misc Masteries +0.36 Technique/Archery prowess +0.36 Technique/Agility Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (598% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (598% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune (radius 10; dur 18; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 13) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +23% Amulets can have magical properties. |
restful gold amulet of mastery (0.19 Technique / Combat techniques)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -7% HP.reg +0.90 ---------- misc Masteries +0.19 Technique/Combat techniques Amulets can have magical properties. |
Hellpulverizer0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +20% arcane Acc +14 (+4 eff.) ----- def ----- Resists +21% fire Spell.save +30 (+19 eff.) ---------- misc Max.mana +80.00 Rings can have magical properties. |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
dwarven-steel greatmaul (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
dwarven-steel greatsword (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
yew longbow4.0 T3 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Longbows are used to shoot arrows at your foes. |
Brodyrig the Tempestbender4.0 T3 sling 1H weapon [Rare] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit.r1 +4 lightning On Crit.r2 +2 mind On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +6% mind +9% lightning Res.pen +10% mind Acc +10 (+3 eff.) ----- def ----- Resists +6% lightning Slings are used to hurl stones or metal shots at your foes. |
Drydan the yew magestaff (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 temporal On Hit.r1 +16 mind While equipped: dps ---------- Spell.crit +12% Spell.pwr +9 (+4 eff.) Dmg.mod +6% temporal +20% arcane +3% mind Res.pen +5% mind Melee Ret 8 mind 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Ce'Nymina'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +12% fire +5% arcane +9% cold HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Begas' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con ----- def ----- Defense +7 (+2 eff.) Resists +3% blight +1% physical Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Stam/turn +0.80 Max.stam +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Uradil the cashmere robe (4 def, 3 armour)2.0 T3 cloth armor [Rare] Master While equipped: Stats +4 Str +3 Wil +7 Cun ----- def ----- Armour +3 Defense +4 (+1 eff.) Phys.save +18 (+6 eff.) ---------- misc See.Invis +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of darkness (+16%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +5% fire +5% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layonne (0 def, 2 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +5% arcane +6% temporal Spell.save +39 (+24 eff.) Mind.save +20 (+7 eff.) Silence- +15% Pinning- +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Zuborin' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +2 Mag +4 Cun +4 Con ----- def ----- Armour +1 HP.reg +1.30 ---------- misc Stam/turn +0.60 Max.stam +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.26 to 99.78 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+10 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
Gilylach the Dazzlewoe (9 def, 13 armour)9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Res.pen +10% arcane Melee Ret 7 light ----- def ----- Armour +13 Defense +9 (+3 eff.) Fatigue +8% Resists +20% acid +20% darkness +3% light +11% blight Mind.save +12 (+4 eff.) ---------- misc Vim/s.crit +2.00 Light +3 A suit of armour made of leather. |
duelist's hardened leather armour of the deep (5 def, 11 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +8% Resists +9% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +24% A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
206 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 31 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (72 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
volcanic yew wand of clairvoyance [power 11] (5 cooldown)2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 11, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Atar the Cornac Archer level 25
62nd Haze 122nd year of Ascendancy at 04:36 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Atar the Cornac Archer level 21
75th Dusk 122nd year of Ascendancy at 01:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Atar the Cornac Archer level 19
57th Dusk 122nd year of Ascendancy at 17:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Atar the Cornac Archer level 19
20th Dusk 122nd year of Ascendancy at 07:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Atar the Cornac Archer level 10
8th Mirth 122nd year of Ascendancy at 20:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Atar the Cornac Archer level 20
58th Dusk 122nd year of Ascendancy at 03:18 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Atar the Cornac Archer level 19
48th Dusk 122nd year of Ascendancy at 11:05 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Atar the Cornac Archer level 24
5th Haze 122nd year of Ascendancy at 09:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Atar the Cornac Archer level 25
65th Haze 122nd year of Ascendancy at 13:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Atar the Cornac Archer level 9
1st Mirth 122nd year of Ascendancy at 05:25 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Atar the Cornac Archer level 23
77th Dusk 122nd year of Ascendancy at 03:36 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Atar the Cornac Archer level 26
66th Haze 122nd year of Ascendancy at 21:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Atar the Cornac Archer level 17
17th Dusk 122nd year of Ascendancy at 14:27 see stats
Log
Atar's Shoot performs a ranged critical strike against Xorn!
Xorn's armour is damaged!
Atar's Shoot hits Xorn for 288 physical, 0 arcane, 27 cold (315 total damage).
Xorn misses Atar.
Atar uses Headshot.
Atar's Headshot performs a ranged critical strike against Xorn!
You collect a new ingredient: xorn fragment (1).
Atar's Headshot hits Xorn for 500 physical damage.
Atar's Headshot killed Xorn!
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
You pickup 0.85 gold pieces.
Atar picks up (q.): hardened leather belt.
Ran for 2 turns (stop reason: at door).
Atar shoots!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 9 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).
Atar deactivates Piercing Ammunition.
Atar deactivates Precise Strikes.










































































































