Mage Chan the level 9 Shalore Archmage by Yora

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution21 (base 16)
Magic32 (base 29)
Willpower27 (base 20)
Cunning15 (base 11)

Resources

Life184/184
Mana216/216
Healing Factor1.186387434555
Regeneration0.29659685863875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage14
Accuracy5
Crit Chance14%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+10%
Acid+9%
Light+10%
Cold+10%

Offense: Damage Penetration

Physical+5%
Acid+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save16
Spell Save20
Mental Save26

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 36%( 70%)
Arcane+ 11%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
1/5
2/5
1/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
active
done
failed
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Mage Chan the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:13
see stats

Log

Rested for 48 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


You gain 1.73 gold from the transmogrification of
prismatic hardened leather armour of fire resistance (3 def, 6 armour).
You gain 1.09 gold from the transmogrification of
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 1.28 gold from the transmogrification of
cleansing rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 1.47 gold from the transmogrification of
miner's pair of hardened leather boots of uncanny dodging (5 def, 7 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-19.6 power, 3 apr).
You gain 1.87 gold from the transmogrification of
insidious steel waraxe of massacre (17-23.8 power, 3 apr).
You gain 3.43 gold from the transmogrification of
cruel ash magestaff of might (15-18 power, 3 apr, lightning element).
You gain 1.09 gold from the transmogrification of
vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel longsword (15.5-21.7 power, 3 apr).
You gain 1.42 gold from the transmogrification of
slime-covered steel longsword (15-21 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (25-37.5 power, 2 apr).
You gain 3.33 gold from the transmogrification of
insidious dwarven-steel greatmaul of erosion (42.5-63.75 power, 2 apr).
You gain 1.62 gold from the transmogrification of
acidic steel greatmaul of massacre (34-51 power, 2 apr).
You gain 0.90 gold from the transmogrification of
marksman's steel ring.
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 3).
You gain 1.28 gold from the transmogrification of
biting gale rune (38 cold damage; freeze 3 turns with power 20).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
You gain 1.76 gold from the transmogrification of
movement infusion (300% speed; 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Mage Chan deactivates Arcane Power.