









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Female |
Race | Whitehoof |
Class | Arcane Blade |
Level / Exp | 45 / 52% |
Size | medium |
Lifes / Deaths | Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 12:24 / 135Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 12:56 Killed by steam giant guard at level 2 on the 10th Retaking 124th year of Ascendancy at 19:50 Killed by steam giant gunslinger at level 2 on the 10th Retaking 124th year of Ascendancy at 21:12 Killed by steam giant guard at level 3 on the 10th Retaking 124th year of Ascendancy at 23:24 Killed by steam giant yeti rider at level 3 on the 11st Retaking 124th year of Ascendancy at 00:09 Killed by steam giant yeti rider at level 3 on the 11st Retaking 124th year of Ascendancy at 00:41 Killed by steam giant gunner at level 5 on the 12nd Retaking 124th year of Ascendancy at 21:56 Killed by steam giant guard at level 6 on the 13rd Retaking 124th year of Ascendancy at 09:23 Killed by steam giant berserker at level 6 on the 13rd Retaking 124th year of Ascendancy at 10:36 Killed by steam giant guard at level 6 on the 14th Retaking 124th year of Ascendancy at 03:59 Killed by steam giant guard at level 6 on the 14th Retaking 124th year of Ascendancy at 04:38 Killed by steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 05:28 Killed by retaliator of Atmos at level 7 on the 14th Retaking 124th year of Ascendancy at 06:49 Killed by retaliator of Atmos at level 7 on the 14th Retaking 124th year of Ascendancy at 07:54 Killed by steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 11:10 Killed by steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 12:05 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 16:09 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 16:37 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 16:50 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 17:26 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 18:19 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 18:57 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 19:25 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 20:03 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 20:39 Killed by Poloth the steam giant gunslinger at level 7 on the 14th Retaking 124th year of Ascendancy at 21:12 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 21:52 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 22:31 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 23:11 Killed by Voradassra the steam giant guard at level 7 on the 14th Retaking 124th year of Ascendancy at 23:48 Killed by steam giant gunslinger at level 8 on the 15th Retaking 124th year of Ascendancy at 00:20 Killed by golem (servant of Arch-Merchant Kaltor) at level 10 on the 15th Retaking 124th year of Ascendancy at 00:48 Killed by Voradassra the steam giant guard at level 10 on the 15th Retaking 124th year of Ascendancy at 00:55 Killed by Breghn the human at level 19 on the 21st Revenge 124th year of Ascendancy at 09:55 Killed by Inaho the human at level 19 on the 21st Revenge 124th year of Ascendancy at 10:34 Killed by Achvan the human at level 19 on the 21st Revenge 124th year of Ascendancy at 11:09 Killed by Emedhenn the ritch larva at level 19 on the 23rd Revenge 124th year of Ascendancy at 04:20 Killed by Polodhevea the ritch hunter at level 20 on the 25th Revenge 124th year of Ascendancy at 09:20 Killed by Isymilratha the ritch hive mother at level 20 on the 25th Revenge 124th year of Ascendancy at 10:52 Killed by Emuba the ritch hive mother at level 20 on the 25th Revenge 124th year of Ascendancy at 21:52 Killed by ritch hunter at level 20 on the 25th Revenge 124th year of Ascendancy at 23:12 Killed by Eilinesekira the ritch larva at level 21 on the 26th Revenge 124th year of Ascendancy at 08:48 Killed by orc pyromancer at level 21 on the 28th Revenge 124th year of Ascendancy at 02:33 Killed by grave wight at level 23 on the 29th Revenge 124th year of Ascendancy at 05:43 Killed by nightmare horror at level 23 on the 29th Revenge 124th year of Ascendancy at 08:48 Killed by nightmare horror at level 23 on the 29th Revenge 124th year of Ascendancy at 09:40 Killed by orc elite berserker at level 23 on the 29th Revenge 124th year of Ascendancy at 11:00 Killed by nightmare horror at level 23 on the 29th Revenge 124th year of Ascendancy at 11:56 Killed by nightmare horror at level 23 on the 29th Revenge 124th year of Ascendancy at 12:57 Killed by nightmare horror at level 23 on the 29th Revenge 124th year of Ascendancy at 14:02 Killed by skeleton mage at level 23 on the 30th Revenge 124th year of Ascendancy at 05:28 Killed by armoured skeleton warrior at level 23 on the 30th Revenge 124th year of Ascendancy at 06:15 Killed by armoured skeleton warrior at level 23 on the 30th Revenge 124th year of Ascendancy at 07:08 Killed by armoured skeleton warrior at level 24 on the 30th Revenge 124th year of Ascendancy at 08:35 Killed by lich at level 24 on the 30th Revenge 124th year of Ascendancy at 09:31 Killed by armoured skeleton warrior at level 24 on the 30th Revenge 124th year of Ascendancy at 16:06 Killed by Islyrissra the ritch hive mother at level 24 on the 31st Revenge 124th year of Ascendancy at 06:32 Killed by ritch hunter at level 24 on the 31st Revenge 124th year of Ascendancy at 07:59 Killed by Betirin the ritch centipede at level 24 on the 31st Revenge 124th year of Ascendancy at 08:29 Killed by blade horror at level 25 on the 31st Revenge 124th year of Ascendancy at 10:19 Killed by orc blood mage at level 25 on the 31st Revenge 124th year of Ascendancy at 12:17 Killed by orc grand master assassin at level 25 on the 31st Revenge 124th year of Ascendancy at 20:27 Killed by saw horror at level 26 on the 31st Revenge 124th year of Ascendancy at 21:15 Killed by Elenor the ritch larva at level 26 on the 32nd Revenge 124th year of Ascendancy at 22:32 Killed by Bethytha the ritch larva at level 26 on the 33rd Revenge 124th year of Ascendancy at 01:23 Killed by Elira the ritch larva at level 26 on the 33rd Revenge 124th year of Ascendancy at 18:29 Killed by Isiriassra the ritch larva at level 27 on the 33rd Revenge 124th year of Ascendancy at 22:23 Killed by ritch flamespitter at level 28 on the 35th Revenge 124th year of Ascendancy at 14:54 Killed by Adogana the whitehoof maulotaur at level 29 on the 47th Revenge 124th year of Ascendancy at 05:39 Killed by dread at level 29 on the 47th Revenge 124th year of Ascendancy at 07:24 Killed by Xomithra the ghast at level 30 on the 48th Revenge 124th year of Ascendancy at 10:53 Killed by luminous horror at level 31 on the 2nd Pain 124th year of Ascendancy at 21:43 Killed by multi-hued drake at level 31 on the 2nd Pain 124th year of Ascendancy at 22:46 Killed by multi-hued drake at level 32 on the 3rd Pain 124th year of Ascendancy at 11:20 Killed by multi-hued drake at level 32 on the 3rd Pain 124th year of Ascendancy at 12:15 Killed by fire drake at level 32 on the 3rd Pain 124th year of Ascendancy at 13:13 Killed by multi-hued drake at level 32 on the 4th Pain 124th year of Ascendancy at 11:50 Killed by multi-hued drake at level 32 on the 4th Pain 124th year of Ascendancy at 12:49 Killed by greater multi-hued wyrm at level 32 on the 4th Pain 124th year of Ascendancy at 14:27 Killed by guardian psi-ghost at level 33 on the 5th Pain 124th year of Ascendancy at 11:58 Killed by Naolon the human at level 33 on the 14th Pain 124th year of Ascendancy at 10:23 Killed by Naolon the human at level 33 on the 14th Pain 124th year of Ascendancy at 11:44 Killed by Naolon the human at level 33 on the 14th Pain 124th year of Ascendancy at 12:16 Killed by Roteai the human at level 33 on the 14th Pain 124th year of Ascendancy at 13:02 Killed by High Sun Paladin Aeryn at level 33 on the 26th Pain 124th year of Ascendancy at 15:27 Killed by High Sun Paladin Aeryn at level 33 on the 26th Pain 124th year of Ascendancy at 16:56 Killed by High Sun Paladin Aeryn at level 33 on the 26th Pain 124th year of Ascendancy at 18:21 Killed by High Sun Paladin Aeryn at level 33 on the 26th Pain 124th year of Ascendancy at 19:16 Killed by High Sun Paladin Aeryn at level 33 on the 26th Pain 124th year of Ascendancy at 20:50 Killed by shalore liberator at level 33 on the 26th Pain 124th year of Ascendancy at 22:38 Killed by Emeda the sun paladin at level 33 on the 26th Pain 124th year of Ascendancy at 23:59 Killed by astral conjurer at level 34 on the 27th Pain 124th year of Ascendancy at 01:18 Killed by Emeda the sun paladin at level 34 on the 27th Pain 124th year of Ascendancy at 02:57 Killed by Emeda the sun paladin at level 34 on the 27th Pain 124th year of Ascendancy at 03:47 Killed by astral conjurer at level 34 on the 27th Pain 124th year of Ascendancy at 05:05 Killed by anorithil at level 34 on the 27th Pain 124th year of Ascendancy at 10:24 Killed by Elamina the halfling pyremaster at level 34 on the 27th Pain 124th year of Ascendancy at 11:42 Killed by sun orb at level 34 on the 27th Pain 124th year of Ascendancy at 17:27 Killed by moon orb at level 34 on the 28th Pain 124th year of Ascendancy at 18:17 Killed by sun-mage at level 34 on the 29th Pain 124th year of Ascendancy at 10:39 Killed by Polena the sun paladin at level 34 on the 29th Pain 124th year of Ascendancy at 11:37 Killed by Polena the sun paladin at level 34 on the 29th Pain 124th year of Ascendancy at 13:07 Killed by sun-mage at level 35 on the 32nd Pain 124th year of Ascendancy at 11:33 Killed by Polyra the halfling pyremaster at level 35 on the 33rd Pain 124th year of Ascendancy at 17:55 Killed by Neruyathra the sunwall archer at level 36 on the 33rd Pain 124th year of Ascendancy at 19:19 Killed by sun-mage at level 36 on the 33rd Pain 124th year of Ascendancy at 20:18 Killed by elven astromancer at level 36 on the 34th Pain 124th year of Ascendancy at 11:42 Killed by Vorudhevea the sun paladin at level 36 on the 34th Pain 124th year of Ascendancy at 23:30 Killed by Xoth the halfling pyremaster at level 36 on the 35th Pain 124th year of Ascendancy at 16:16 Killed by sun-mage at level 36 on the 36th Pain 124th year of Ascendancy at 07:28 Killed by High Sun Paladin Aeryn at level 36 on the 36th Pain 124th year of Ascendancy at 08:15 Killed by High Sun Paladin Aeryn at level 36 on the 36th Pain 124th year of Ascendancy at 09:05 Killed by High Sun Paladin Aeryn at level 36 on the 36th Pain 124th year of Ascendancy at 11:01 Killed by Xanirivena the ogre mauler at level 40 on the 17th Dearth 124th year of Ascendancy at 16:02 Killed by Zuburassra the ogre guard at level 40 on the 17th Dearth 124th year of Ascendancy at 17:32 Killed by Silurivena the orc high pyromancer (subdued) at level 41 on the 18th Dearth 124th year of Ascendancy at 07:50 Killed by orc cryomancer (subdued) at level 41 on the 18th Dearth 124th year of Ascendancy at 09:37 Killed by Aerygawen the Guardian at level 41 on the 39th Dearth 124th year of Ascendancy at 07:44 Killed by ritch flamespitter at level 42 on the 39th Dearth 124th year of Ascendancy at 11:28 Killed by Grgglck the Devouring Darkness at level 42 on the 39th Dearth 124th year of Ascendancy at 13:24 Killed by skeleton warrior at level 42 on the 39th Dearth 124th year of Ascendancy at 19:20 Killed by Nosigdem the Guardian at level 42 on the 40th Dearth 124th year of Ascendancy at 07:37 Killed by Nosigdem the Guardian at level 42 on the 40th Dearth 124th year of Ascendancy at 08:59 Killed by Gleritta the orc soldier at level 43 on the 40th Dearth 124th year of Ascendancy at 18:33 Killed by Adilaith the crimson crystal at level 43 on the 51st Dearth 124th year of Ascendancy at 15:03 Killed by Polildalaith the bee swarm at level 43 on the 51st Dearth 124th year of Ascendancy at 18:20 Killed by Emibeth the polar bear at level 43 on the 52nd Dearth 124th year of Ascendancy at 02:15 Killed by Ce'Nuth the multi-hued crystal at level 44 on the 52nd Dearth 124th year of Ascendancy at 03:39 Killed by ritch flamespitter at level 44 on the 52nd Dearth 124th year of Ascendancy at 05:53 Killed by skeleton warrior at level 44 on the 52nd Dearth 124th year of Ascendancy at 07:32 Killed by Gawe the sabertooth tiger at level 44 on the 8th Loss 124th year of Ascendancy at 20:40 Killed by Lisadhenne the sun-mage at level 45 on the 9th Loss 124th year of Ascendancy at 10:11 Killed by Aduvea the splitted brown bear at level 45 on the 24th Loss 124th year of Ascendancy at 01:46 Killed by Vinµa at level 45 on the 24th Loss 124th year of Ascendancy at 03:26 |
Primary Stats
Strength | 93 (base 60) |
Dexterity | 26 (base 10) |
Constitution | 29 (base 10) |
Magic | 98 (base 57) |
Willpower | 21 (base 10) |
Cunning | 92 (base 57) |
Resources
Life | 1364/1364 |
Mana | 254/254 |
Stamina | 220/220 |
Steam | 100/100 |
Healing Factor | 1.143216080402 |
Regeneration | 2.5722361809045 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.666666666665% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 9 |
See Stealth | 30 |
See Invisible | 27 |
ESP Range | 20 |
ESP Kinds | humanoid, giant |
Offense: Mainhand
Damage | 278 |
Accuracy | 47 |
Crit Chance | 72% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 31% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Blight | +16% |
Arcane | +43% |
Cold | +19% |
All | +13% |
Darkness | +21% |
Light | +47% |
Temporal | +23% |
Lightning | +19% |
Physical | +18% |
Fire | +18% |
Nature | +25% |
Offense: Damage Penetration
Fire | +30% |
Lightning | +23% |
Acid | +19% |
Temporal | +15% |
Cold | +20% |
Arcane | +20% |
Mind | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 82.723073231957 (93.924050632911%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 37 |
Mental Save | 40 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 27%( 70%) |
Physical | + 10%( 70%) |
Mind | + 49%( 70%) |
All | + 10%( 70%) |
Darkness | + 38%( 70%) |
Light | + 31%( 70%) |
Temporal | + 26%( 70%) |
Lightning | + 32%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 68% |
Stun Resistance | 75% |
Pinning Resistance | 0% |
Poison Resistance | 100% |
Disarm Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 409.93 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 643 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1158% for 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.35 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | You have 1 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +3 Str / +3 Mag / +3 Con Changes resistances penetration: +10% fire Changes damage: +30% arcane Maximum encumbrance: +26 Physical save: +9 (+3 eff.) Spell save: +4 (+2 eff.) Lowers spell cool-downs by: 10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +4 Con Changes resistances: +16% blight / +3% temporal Changes resistances penetration: +15% temporal Changes damage: +3% blight / +16% light Mental save: +11 (+3 eff.) Life regen: +2.00 Light radius: +10 See stealth: +15 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Spellpower: +10 (+2 eff.) Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 Movement speed: +10% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +24% nature Changes damage: +12% nature Rings can have magical properties. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +9 Cun / +6 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +9 Fatigue: -16% Effects on melee hit: * 40% chance to daze at end of turn Damage when hit (Melee): 4 light Changes stats: +5 Dex / +5 Mag / +4 Wil / +5 Cun Changes resistances: +6% light Changes damage: +6% light Maximum encumbrance: +40 Spell crit. chance: +5% Mental crit. chance: +8% It can be used to create a temporary shield that absorbs 293 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 light Damage against: +24% Undead When wielded/worn: Physical crit. chance: +20.0% Physical power: +17 (+3 eff.) Changes resistances: +12% acid Changes resistances penetration: +19% acid / +23% lightning / +20% cold / +10% mind / +20% fire Critical mult.: +10.00% Mana when firing critical spell: +1.00 Massive two-handed battleaxes. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 30% chance to blind Damage (Melee): 19 light / 13 darkness Changes stats: +4 Cun / +4 Mag Changes resistances: +21% darkness / +17% light Changes resistances penetration: +20% arcane Changes damage: +8% darkness / +12% light Talent granted: +4 Iron Grip Disarm immunity: +90% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 95.59 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +32 Defense: +8 (+4 eff.) Fatigue: +13% Damage when hit (Melee): 28 physical Changes stats: +5 Con / +5 Mag Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +46% Pinning immunity: -1% Stun/Freeze immunity: +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances: +24% lightning Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth Stun/Freeze immunity: +40% It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +2 Mag Changes resistances: +18% mind / +3% blight Changes damage: +6% acid / +5% fire / +6% lightning / +6% cold Talent mastery: +0.25 Cunning / Survival Confusion immunity: +22% Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 323.79 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes resistances: +13% all Changes resistances penetration: +5% darkness / +5% arcane / +14% nature Changes damage: +9% blight Maximum vim: +10.00 Spellpower: +6 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 104.86 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% Damage (Melee): +23 insidious poison Burst (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +13 Changes stats: +6 Dex Changes resistances penetration: +10% arcane / +10% physical Changes damage: +15% physical / +3% mind / +6% arcane Sharp, long, and deadly. |
![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Power: 114% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * disrupts spell-casting Damage against: +21% Unnatural When wielded/worn: Changes stats: +3 Mag / +1 Wil / +2 Cun Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +13% Light radius: +1 Infravision radius: +1 Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +34 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Percussive Bullets (-3 turns) Overheat Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +5 (+1 eff.) Fatigue: +0% Damage when hit (Melee): 8 physical Changes damage: +6% physical Maximum encumbrance: +0 Spell save: +8 (+4 eff.) Healing mod.: +15% Size category: +1 A belt that goes around your waist. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Cun / +8 Wil Changes resistances: +0% lightning Changes damage: +6% blight Physical save: +8 (+3 eff.) Stun/Freeze immunity: +0% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +2 (+0 eff.) Mental crit. chance: +10% Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +14 (+2 eff.) Armour: +8 Armour Hardiness: +7% Changes stats: +2 Str / +4 Dex / +8 Con Changes resistances: +7% physical Changes resistances penetration: +5% mind Silence immunity: +20% Disarm immunity: +0% Knockback immunity: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-1 eff.) Defense: -10 (-8 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-3 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Con / +10 Wil Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 14%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +3% Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Str / +4 Con Changes resistances: +4% all / +6% fire Changes resistances penetration: +5% nature Changes damage: +3% nature / +9% fire Physical save: +7 (+2 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 A hat made of leather. Very stylish. |
![]() Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Talent granted: +1 Medical Urgency Vest Physical save: +15 (+5 eff.) This light leather armour features a special medical injector. |
![]() Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Dex Reduces opponents crit chance: 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Cun / +1 Con Grants telepathy: Humanoid/Orc Maximum life: +22.00 Maximum stamina: +22.00 Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% mind / +5% fire Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+3 eff.) When used to imbue an object: Physical power: +12 (+2 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+3 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 205/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vinµa the Whitehoof Arcane Blade level 3
11st Retaking 124th year of Ascendancy at 19:00 see stats
By Vinµa the Whitehoof Arcane Blade level 14
48th Retaking 124th year of Ascendancy at 00:25 see stats
By Vinµa the Whitehoof Arcane Blade level 45
10th Loss 124th year of Ascendancy at 00:31 see stats
By Vinµa the Whitehoof Arcane Blade level 32
3rd Pain 124th year of Ascendancy at 12:58 see stats
By Vinµa the Whitehoof Arcane Blade level 42
39th Dearth 124th year of Ascendancy at 11:18 see stats
By Vinµa the Whitehoof Arcane Blade level 10
15th Retaking 124th year of Ascendancy at 00:46 see stats
By Vinµa the Whitehoof Arcane Blade level 20
25th Revenge 124th year of Ascendancy at 08:56 see stats
By Vinµa the Whitehoof Arcane Blade level 30
47th Revenge 124th year of Ascendancy at 22:49 see stats
By Vinµa the Whitehoof Arcane Blade level 40
17th Dearth 124th year of Ascendancy at 13:07 see stats
By Vinµa the Whitehoof Arcane Blade level 45
23rd Loss 124th year of Ascendancy at 23:36 see stats
By Vinµa the Whitehoof Arcane Blade level 41
18th Dearth 124th year of Ascendancy at 13:37 see stats
By Vinµa the Whitehoof Arcane Blade level 29
47th Revenge 124th year of Ascendancy at 07:01 see stats
By Vinµa the Whitehoof Arcane Blade level 26
33rd Revenge 124th year of Ascendancy at 18:20 see stats
By Vinµa the Whitehoof Arcane Blade level 43
40th Dearth 124th year of Ascendancy at 22:40 see stats
By Vinµa the Whitehoof Arcane Blade level 23
30th Revenge 124th year of Ascendancy at 02:19 see stats
Log
Vinµa deactivates Inner Power.
Vinµa deactivates Fiery Hands.
Vinµa deactivates Arcane Feed.
Vinµa deactivates Chant of Light.
Vinµa deactivates Arcane Combat.
Vinµa is no longer attracting creatures.
Vinµa deactivates Shock Hands.
Vinµa stops surging mana.
Vinµa deactivates Feather Wind.
Vinµa stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Aduvea the splitted brown bear killed Vinµa!
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Arcane Feed is ready to use.
Talent Arcane Combat is ready to use.
Talent Fiery Hands is ready to use.
Talent Inner Power is ready to use.
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Talent Earthen Barrier is ready to use.
Talent Chant of Light is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Irresistible Sun is ready to use.
Saving done.
Rested for 57 turns (stop reason: all resources and life at maximum).
Saving game...