Sol Goodguy the level 5 Higher Anorithil by JunkRamen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassAnorithil
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower11 (base 10)
Cunning17 (base 17)

Resources

Life0/142
Positive42/42
Negative32/42
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Nature+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save24
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 8%( 70%)
Light+ 10%( 70%)
Darkness+ 10%( 70%)
Cold+ 24%( 70%)
Lightning+ 8%( 70%)
Fire+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance18%
Stun Resistance18%
Instadeath Resistance100%
Blind Resistance18%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

failed
active

Equipment

Tool
On feet
Main armor
Light source
In main hand

Inventory

Achievements

Lost in translation (Insane (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sol Goodguy the Higher Anorithil level 4
77th Pyre 122nd year of Ascendancy at 21:40
see stats

Log

Sol Goodguy uses Infusion: Healing.
Sol Goodguy receives 50 healing from Infusion: Healing.
Sol Goodguy's light area effect hits Rattlesnake for
56 light damage.
Talent Moonlight Ray is ready to use.

Sol Goodguy casts
Moonlight Ray.
Sol Goodguy hits Rattlesnake for 63 darkness damage.
Sol Goodguy killed Rattlesnake!

Talent Searing Light is ready to use.
Talent Moonlight Ray is ready to use.

Sol Goodguy picks up (e.):
psionicist's steel ring of sensing.

Talent Infusion: Healing is ready to use.

You pickup 0.90 gold pieces.


Sol Goodguy picks up (p.):
citrine.

Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


Sol Goodguy casts
Moonlight Ray.
Sol Goodguy hits Yellow jelly for 73 darkness damage.
Yellow jelly uses
Slime Spit.

Sol Goodguy casts
Searing Light.
Sol Goodguy hits Yellow jelly for 167 light damage.
Saving game...