Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 25 (base 25) |
| Dexterity | 13 (base 13) |
| Constitution | 19 (base 19) |
| Magic | 15 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 310/310 |
| Mana | 144/144 |
| Stamina | 133/133 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 47 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 23.92 (81.030927835052%) |
| Defense | 11.05 |
| Ranged Defense | 11.05 |
| Fatigue | 20 |
| Physical Save | 18.25768134516 |
| Spell Save | 10.789265184142 |
| Mental Save | 8.775037459634 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | impenetrable iron plate armour (3 def, 13 armour) impenetrable iron plate armour (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. |
| In main hand | balanced steel greatmaul of massacre (34-51 power, 2 apr) balanced steel greatmaul of massacre (34-51 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +7 Massive two-handed mauls. |
Inventory
hateful steel battleaxe of massacre (31-46.5 power, 2 apr) hateful steel battleaxe of massacre (31-46.5 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +13% Living Massive two-handed battleaxes. |
quick iron battleaxe (12.5-18.75 power, 1 apr) quick iron battleaxe (12.5-18.75 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Massive two-handed battleaxes. |
steel greatmaul of erosion (28-42 power, 2 apr) steel greatmaul of erosion (28-42 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature / +10 temporal Massive two-handed mauls. |
blazebringer's steel greatsword of persecution (28-44.8 power, 2 apr) blazebringer's steel greatsword of persecution (28-44.8 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +9 fire Damage against: +10% Unnatural When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +12% fire Global speed: +1% Massive two-handed swords. |
flaming steel greatsword (25-40 power, 2 apr) flaming steel greatsword (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed swords. |
slime-covered iron greatsword (16-25.6 power, 1 apr) slime-covered iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% Massive two-handed swords. |
glacial iron mace of purging (12.5-17.5 power, 2 apr) glacial iron mace of purging (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +7 Changes resistances penetration: +5% cold Blunt and deadly. |
insidious steel mace of purging (11-15.4 power, 3 apr) insidious steel mace of purging (11-15.4 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +6 nature / +13 insidious poison Blunt and deadly. |
Emelyrivea the Boltvein (14-19.6 power, 3 apr) Emelyrivea the Boltvein (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to cause random insanity Damage (Melee): +6 cold When wielded/worn: Changes resistances penetration: +10% mind One-handed war axes. |
iron plate armour of spell shielding (3 def, 7 armour) iron plate armour of spell shielding (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +6% arcane Spell save: +11 A suit of armour made of metal plates. |
searing steel plate armour (4 def, 9 armour) searing steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +16% acid / +12% fire A suit of armour made of metal plates. |
steel shield of cold resistance (+17%) (6 def, 2 armour, 41.5 block) steel shield of cold resistance (+17%) (6 def, 2 armour, 41.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% cold Talent granted: +2 Block Handheld deflection devices. |
Isama the Sootpanic (18/18, 18.5-22.2 power, 2 apr) Isama the Sootpanic (18/18, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon hit: * 20% chance to inflict damage reduction Damage (Ranged): +4 darkness / +7 temporal / +5 nature Burst (radius 2) on crit: +4 darkness Shots are used with slings to pummel your foes to death. |
overpowered elm wand of clairvoyance [power 9] (9 cooldown) overpowered elm wand of clairvoyance [power 9] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Dahnsem picks up (g.): hateful steel battleaxe of massacre (31-46.5 power, 2 apr).
There is an item here: Coral Spray (8 def, 8 armour, 48 block)
There is an item here: cured leather armour of fire resistance (2 def, 4 armour)
There is an item here: insidious steel waraxe of the leech (14-19.6 power, 3 apr)
There is an item here: mule's copper ring of perseverance
There is an item here: scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)
There is an item here: Surefire
Lore found: Coral Spray
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Surefire
You can read all your collected lore in the game menu, by pressing Escape.
Dahnsem picks up (s.): Coral Spray (8 def, 8 armour, 48 block).
You carry too much--you are encumbered!
Drop some of your items.
Dahnsem picks up (q.): cured leather armour of fire resistance (2 def, 4 armour).
Dahnsem picks up (n.): insidious steel waraxe of the leech (14-19.6 power, 3 apr).
Dahnsem picks up (e.): mule's copper ring of perseverance.
Dahnsem picks up (r.): scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
Dahnsem picks up (k.): Surefire.
You give steel greatmaul of erosion (28-42 power, 2 apr) to golem (servant of dahnsem).
You give slime-covered iron greatsword (16-25.6 power, 1 apr) to golem (servant of dahnsem).
You give hateful steel battleaxe of massacre (31-46.5 power, 2 apr) to golem (servant of dahnsem).
You are no longer encumbered.
You give searing steel plate armour (4 def, 9 armour) to golem (servant of dahnsem).
Character control switched to golem (servant of dahnsem).
Golem (servant of dahnsem) can not wear: steel shield of cold resistance (+17%) (6 def, 2 armour, 41.5 block) (cannot use currently due to an other worn object).
