Jed the level 5 Skeleton Necromancer by veked

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp5 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life3/83
Mana139/143
Soul12/12
Healing Factor1.1191526171258
Regeneration1.0631949862695

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue1
Physical Save9
Spell Save10
Mental Save8

Defense: Resistances

Cold+ 17%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Jed casts Rune: Shielding.
A shield forms around Jed.


The shield around Jed crumbles.


There is an exit to the worldmap here (press '' or right click to use).
Talent Rune: Shielding is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

Jed wears:
insulating rough leather belt of life.

You gain 1.43 gold from the transmogrification of
slimey quiver of elm arrows of accuracy (24/24, 12-18 power, 5 apr).
You gain 1.52 gold from the transmogrification of
prismatic steel plate armour of acid resistance (0 def, 9 armour).
You gain 2.41 gold from the transmogrification of
stralite mail armour of acid resistance (4 def, 8 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.46 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.51 gold from the transmogrification of
horrifying mossy mindstar of clarity (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.95 gold from the transmogrification of
Surefire.
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
You gain 2.57 gold from the transmogrification of
arcing iron battleaxe of paradox (14-22 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (15-22 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.