Mardudar the level 12 Skeleton Adventurer by Sigs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp12 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 12)
Dexterity30 (base 15)
Constitution39 (base 12)
Magic33 (base 25)
Willpower14 (base 12)
Cunning35 (base 35)

Resources

Life397/397
Mana96/106
Stamina151/154
Healing Factor1.3162543368031
Regeneration14.018108686953

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible19

Offense: Barehand

Damage56
Accuracy28
Crit Chance20%
APR22
Speed0.80

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower26
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+3%
Blight+5%
Acid+12%
Fire+15%
All0%

Offense: Damage Penetration

Cold+15%
Acid+10%

Defense: Base

Armour (hardiness)18 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save25
Spell Save16
Mental Save22

Defense: Resistances

Cold+ 30%( 70%)
Darkness+ 3%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance28%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance22%
Poison Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.00
2/5
0/5
0/5
0/5
Technique / Finishing moves1.00
1/5
3/5
0/5
0/5
Technique / Combat veteran1.00
1/5
5/5
0/5
0/5
Spell / Enhancement1.00
1/5
4/5
2/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
3/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
1/5
0/5
0/5
Technique / Unarmed training1.00
1/5
5/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Mardudar the Skeleton Adventurer level 10
5th Flare 122nd year of Ascendancy at 19:40
see stats
The Arena Unlocked Arena mode.
By Mardudar the Skeleton Adventurer level 10
6th Flare 122nd year of Ascendancy at 14:05
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Mardudar wears (replacing
copper ring of tenacity): gold ring 'Xidhevea'.

You gain 1.55 gold from the transmogrification of
pouch of steel shots of wind (19/19, 20-23 power, 2 apr).
You gain 4.05 gold from the transmogrification of
self-loading quiver of ash arrows of crippling (18/18, 20-28 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 39.5 block).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 42 block).
You gain 1.50 gold from the transmogrification of
dwarven-steel plate armour (0 def, 11 armour).
You gain 4.09 gold from the transmogrification of
impenetrable iron mail armour of the deep (2 def, 13 armour).
You gain 0.79 gold from the transmogrification of
linen robe of protection (3 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 3.10 gold from the transmogrification of
balanced steel waraxe of massacre (16-23 power, 3 apr).
You gain 3.54 gold from the transmogrification of
surging elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 2.82 gold from the transmogrification of
elm vilestaff of protection (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.05 gold from the transmogrification of
earthen ash vilestaff (15-18 power, 3 apr, fire element).
You gain 1.88 gold from the transmogrification of
ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
steel mace (14-20 power, 3 apr).
You gain 0.95 gold from the transmogrification of
arcing iron longsword of massacre (17-24 power, 2 apr).
You gain 3.33 gold from the transmogrification of
steady yew longbow of cold.
You gain 1.97 gold from the transmogrification of
iron greatmaul of daylight (20-30 power, 1 apr).
You gain 2.50 gold from the transmogrification of
acidic steel battleaxe of phasing (22-34 power, 12 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 2.00 gold from the transmogrification of
predatory infusion of the duelist (126 insidious poison (17.94/turn); +9% damage to horror).
There is a previous level here (press '' or right click to use).